Not sleep just boring... lol I have a somewhat short attention span.
NovaCameron
Relax and wait a bit and I'll give you 214 planets, 37 stars, and moons. Patience... Will that be enough planets for you?
lol Well at least I have fans... [e digicons]:grin:[/e] And I'm working on it. Still modding planets produces zzzs so it tends to go slow.
Yay a small news update. Work is progressing slowly on the stars for the sole reason that skybox properties are a pain. I'll finish up the stars first, then planets, roids, and then moons. Clouds will be last. I'll put up screenshots as I put the planets in so you can all stare at the awesomeness. I might even put in the moons with them. ;)
I'll make my planet mod for diplomacy and entrenchment. Just give me time. lol
Ah sorry, my mistake. Took a look and did some quick tests. Seems an easy fix for the would be if the random galaxy maps could handle galaxlyWidth and galaxyHeight values. These could be entered manually providing the random map generator with a 'base' in which to randomize planets and stars. Thus getting rid of the bug if my assumption is that the bug is cause by the generator coming up with a galaxy size smaller than the star's radius. Though I maybe completely wrong this fix may get rid of
"Also fix map bug with gravity wells overlapping eachother in the XY plane by being different heights on Z-axis." That's not a map bug. That's WAD. It happens when two planets are too close to one another in the map design. Once their wells overlap the game moves one on the z-axis. Talk to the map creator. If it a standard map then just up the star size or galaxy units. Or would you prefer the game to mini-dump?
Since my main focus is the star, planet, and asteroid files I'll ask for edits on them. Can you please make the planet rotational axis editable? As well as the speed it rotates at for both the planet and clouds independently? Putting it in the planet file as say "PlanetRotationSpeed", "PlanetAxisAngle", and "CloudRotationSpeed". This would make planets much more diverse without doing too much with them. And the planets currently rotate backwards as well... This would make it easy
Make it more memory efficient. It bogs down to the point of crashing with 400+ objects. I think it's due to it copying the image file over and over instead of drawing it from one source like it should, but that just a guess. If you can add a Z-axis to that game maps add it in here as well. And no, don't release it open source. Even though I'm for it, I think Ironclad should retain some measure of control over it.
Updated main post with more exact info. Meshes are done for Planets and Stars along with textures. Now beings the fun part of linking all the entities up and making new ones. I just realized I needed to redo roid models and meshes... *sigh* more work.
Other than a difference in quality, nope.
and my planets won't be compatable with his anyway. i'm not doing a retexturing but a whole reworking. started from scratch and bult up a whole different planet system. so it will look, feel, and play differently from zombie's. if you merged them they would stand out from eachother substancually. highly unrecommended due to balencing and other fdactors such as file size.
The key word was add. I'm axing about 160 MB worth of files from the base game. And it's only 47 planet textures and 7 star textures. Total size: 284MB (So far just textures) I think. And yes it's magic. I have lots of duplicates. And I don't need to have a night side all the time since it shows up as black anyway and most of my planets should be like that. And once I add moons it will be even more varied. Yes you can add it in. ^^
lol I'll will. Though I think you will want the whole thing though. my goal is to only have it add about 150MB. Which isn't that much compared to other mods. Goal tomorrow is to finish up meshes and stars. Then I can work on brushing up the planets.
This is what is in the teaser should you choose to replace your planets with them. Gas Giant Ice Desert Volcanic <a href=
point. and a 1:2 texture fits better on a sphere than a 1:1. which is why I upgraded to 4k:2k.
*shrug* My planets have all the special effects I think. The cloud flux is the only one I can think of.... What is shiny and what isn't... well I ignore that. lol Unless there are more? Ahh... right. was just a thought.... hmm don't know about the UV then.
well what makes the gold color oceans? not sure if there is an element that makes that color when it's liquid... Sulfur maybe?
ahh yup just figured that out. But since I can't make a alpha layer anyway, and it really doesn't make too much sense for planets, it doesn't matter. :P ya.. there's not much we can do with textures then... they are at dxt5 compression and most are dds. we could convert the main menu graphics to dxt1 since they don't need an alpha as far as I know.
I got dds dxt1 to work with my planets.... now I have them all at 4096x2048 :P Now they look excellent. and you are going to need to replace the model of the planet if you want a 2048*1024 tex to work... You can use my models if you want.
Cool. I'll work on texture compression if you want. :) Not too much of a side track from my planet mod.
weird... nearly as trippy as my new toxic texture. lol
Just to keep you all happy. I made you a teaser with the best replacement textures so far. I got the meshes and textures to what looks the best and now I release a replacement set for the vanilla planets. Enjoy! Novus Universum Teaser Edit: I just realized I have a lot more head room than I thought. I plan to ax 160MB of textures from the game and Sins Plus was A LOT bigger than I tho
yup just copy the ability line that holds it in the cap ship's entity file into, say a cruiser of you choice, the cruiser's ability list. should be: ability1 "name" it could be any number i don't know which one it is. but it's that simple. copy the whole line and make sure the ability numbers go from 1-5 otherwise it will crash. edit: or something like it. maybe 0-5. just don't change the numbers and add it into the next free one.
i can tweak it for you. :p i can't right now but i will. it is something that has needed tweaking for some time.