gah! I'm almost done. Just need brushes. And to do that I need to tweak the atmosphere colors... And still the clouds... and noncols... *sigh*
NovaCameron
well changing the way the game renders asteroids and do it a way it wasn't designed to makes it even more wacky. lol Edit: EHHHH!?!?!? Well it looks like it's not going to work for entrenchment for some odd reason...
Ah. Got it. For some reason SOGE overrid all the AsteroidDef errors. Evidently there were a TON of limitations I hadn't realized. And it worked on SOGE and not in Entrenchment... But I got it working fully in Diplomacy and since there are no planet changes between Diplo and Entrenchment it should work fine. There were Skybox issues to... But all fixed. I think tossing the Gameplay file helped a lot to but I don't know why... Heck most of it was Ironclads fault. I was copying t
Yup. It's in order. And the same file that works with SOGE.
The Mod works nearly flawless in SOGE. But when I pull it out the moons don't render right. This is the difference in the debug reports: c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): assert! [maxV >= minV] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(81): assert! [rangeSize > 0] c:\gs\entrenchment\CodeSource\Engine\Math\RandomStream.h(75): as
Well if you don't look up or down you are good. [e digicons]:grin:[/e]
Though if anyone decides to redo another way of pricing the planets... Well there's about 220 planet entities. Have fun. lol And it'll have to be done from scratch most likely.... Though it depends on what you want to do....
Ya... Don't worry. Those are very cheap (relatively). (Depending on other characteristics) And you don't HAVE to buy them. I've tried to repurpose them but the game engine won't have it. Oh and only cost credits.
Yup. This started off as a planet mod for SOGE. TobiWan I think wants to use it for his Babylon5 mod. So of course. And actually there aren't any 'new' bonuses. I've scrapped that entire part of the game. And redesigned it as 'Planet Characteristics'.
Well it's not so much as gameplay per se. But different planets will have different attributes. Various ship building bonuses, module cost and build speeds for the industrial planets. Trade and culture spread bonuses for certain planets. Well balanced upgrade structure. (Though I know people will complain about 'Not being able to upgrade every planet in a game' or 'Why do I have to play some thousands of credits/metal/crystals for planet upgrades?') Resources have been ove
What skyboxs? They are on. I removed the textures. I refuse to use the vanilla skybox textures. They are horrible. (Edit: Eh well untill i can figure out how to use Thoumsin's mesh I'll keep it out. The meshes don't look too bad.)
Eh that's one I'm not changing. I'm not a modeler or a texturer really. It's too complex for me. Spheres are trouble enough. And I can't change the starfield. It's a 512x512 tiled sphere. (tile are small) Unless you want a 16MB(21MB mipped) compressed texture. Probably 4Kx8K to look good since it would have to be stretched out. Edit: Actually... Found replacement. Edited. Inputed. <a href="http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_
Very nice. Though moons are being finicky about when they render. I'll try to iron that out... Edit: ah nvm I think the game has a higher chance of hitting mesh1 which is just a bunch of roids. So moons pop up. just not as often as you would expect with 4 out of 5 meshes with moons... I'm playing it with the SOGE mod at max settings, max players and around 400+ planets and it's idleing at about 1.45GB memory. <a href="http://i910.photobucket.com/albums/ac309/NovaCa
Here is a GIANT list of every type that is in the game right now. Just ask which type you want to see and I'll post it as soon as I can. Asteroid, AsteroidDirty, AsteroidOrbital, Comet, CometCloud, DeadAsteroid, AsteroidBeltInner, AsteroidBeltOuter, AsteroidBeltSolar, AsteroidSpaceJunk, AsteroidShipyard, BarrenMoon, BastionMoon, CarbonMoon, CrystalMoon, DeadMoon, IceMoon, MagmaMoon, VolcanicMoon, AcidDwarf, AgriworldDwarf, AridDwarf, BarrenDwarf, CarbonDwarf, DesertDwarf, EcumenDw
And now I give you some pics! Yay! Enjoy. :P Image 1 Ringed HighTerran Forest and Three Moons
Almost to the point where I can show you all nice new pics. Just need to compile the GalaxyScenarioDef.
It's also tip-toeing around copy-right issues? [e digicons]:grin:[/e]
whisky. [e digicons]X|[/e] my bad was on my phone... Though I think you answered it anyway. lol
a versus mod?
i say we make a warhammer 40k mod. :d
My planet mod should also help with that as the standard hp of planets is 30k not 7500.
But what if it IS a moon? [e digicons]:grin:[/e] edit: additional info put up.
Dear God I hope not! lol I don't think I could do it better. Though I'm not sure how people will feel about the tons of resources they will start getting...
Ah, didn't mean it that way. Project should be done soon I hope... I think I'll drop particles this time around. Since they are something else. Work on getting the planets and clouds right. Which are almost done.
181 planets are done... O.O Gah I hope you guys love this cause this is driving me nuts. lol (I'm tired of looking at plant entities. [e digicons]:P[/e] ) Edit: Planet are done! Yay! (besides tweaking atmosphere, cloud, and ring colors... and brushes...) Asteroid textures and meshes are done! Grouping will start tomorrow. Asteroid planets will be done then as well. Linking will also be done I hope as well. THEN Pics will be possible as soon as I put all the planets