Well I give you today's results of messing around with the rendering files. Clouds. Terran Swamp And a particle cloud I haven't shown I think: Positron Storm
NovaCameron
I just munched through the rendering files and got the game to run much smoother. I was flying around the map with the tac grids on! [e digicons]:grin:[/e] and it was a 200+ planet map.
or just change the fleet size vaules in the gameplay file.
the resources have been completely redone in the new verison of the planets. just wait till i find all little things wrong and fix them and i'll put it out soon. this should also aleviate most of the early game resource issues. i'll also release a planet guide because it seems people just grab every planet they can as fast as possible. my planet mod was specifically designed to hamper this. also people don't know the stats of the planets and one type is completely different from t
nope i messed with the rendering files.
Of course not and I never said they were. But boosters smooth out hyperspace allowing for faster and safer travel. Essential Atlas: p192, column 2, para 2: "It's notable as the penultimate stop on the Sanctuary Pipleline, a fragile hyperspace route built at immense cost by the Empire to connect the Death Star cintruction site with the Rimma Trade Route and the Corellian Trade Spine. Theft of S-thread boosters and natural decay doomed the Pipleline soon after the Battle of End
Seriously dude? I don't want to respond to that if you are going to act that way. I was hoping to support your arguments but never mind.
Errr I do have them. lol And yes it is flat but then that's the MINIMUM distance. Though it may be shorter because galaxies don't 'end'. But the grid was loaded on the map with a center on Coruscant as the SW mappings do. S-Thread Boosters don't clear debris. They warp hyperspace. Thus smoothing it out. The Koros Trunk Line was blazed using S-Threads to straighten and make it safer after the basic path was known. The Sactuary Pipeline does not exist after the destruction o
The Essential Chonology and the Ess. Atlas. And yes it was a artificial one. S-Thread Boosters were used to create stabaized routes through area where none could exist. Another one is the Byss Run. I used the atlas to calulate the distance. Endor to Sullust = 5.5 map squares. SW Galaxy = 20 Map squares wide. SW Galaxy Width = 120,000 Lys. 120,000/20 = 6000 6000*5.5 = 33000. All reference books state the Fleet left from Sullust.
Here's a bunch of pics for you all. Asteroid Acid Arid Comet Cloud <a href="http://i910.photobucket.com/album
In ROTJ the Rebel fleet was stationed outside Sullust and jumped to Endor. A distance of 33,000 light years. Though this was through a straight artificial hyperspace lane.
Eh It'll be a beta so sign up for it at www.swrebellion.com and I'll try to keep it up to date as the Ent beta. Once we get the Ent one done we'll release the Dip out here as well. But until then I'm going to keep it in the mod's forum.
lol I slid it all the way up on the in game map maker just to see what would happen. [e digicons]:grin:[/e]
Lol no dude. It's the size of the farstar. it's in the farstar data. There is NO way to see the stars on max size even in your's. :P Well you can but you have to move it around a bit. lol I COULD increase it but they would be huge and not look good on smaller maps.
A -1 hit to your income is not going to hurt you. You make TONS off selling the metal. I may up the credits per pop though. What WILL hurt, if you don't plan for it, is the high end volcanic stuff. I'll make a Planet strategy guide and release it with my mod since some people are having trouble adjusting... I did rip out the planets, burn everything made by IC, and put in all my own stuff.
Very soon. VERY soon... (I hope...) Just need brushes. And squash any bugs I might find.
No. That's on purpose. You are getting SO much metal for it it's not even funny. Why does everyone complain about that...? :/ Just grab a High Terran planet and upgrade it abit and you can colonize them with out a problem.
Because that's how the values worked out. You need to rethink how you play really... Go for low planets first. Then higher ones. Then finally the expensive volcanic ones. (and the negatives rates have been redone I'm just wrapping up the planets...)
Well there is a small problem with the engine. But nothing to be done. Let's play a game: Where are the stars? There are 7 stars systems. find them. [e digicons]:P[/e] Well the textures look good and you can see the stars on smaller maps. lol
when the planets are done. lol
[e digicons]XD[/e] nope. i didn't read the eula.
in other news soge will be released for diplomacy. we now return to our regular forum banter...
[e digicons]:grin:[/e] you are all insane.
lol Nice. [e digicons]:grin:[/e] I'm trying to keep 4 mods updated at the same time... weee
Yes Diplomacy. And it works with SOGE on Entrenchment. Edit: Almost done with the clouds and storms. Then maybe I'll work on brushes... or noncols