[quote who="Richy_Young" reply="14" id="3654360"] Remember the meta function can play havok with unit movenents. Last thing you want is a group of t1 units running backwards across the map to group with a t2 to then move them alll back to where they where. [/quote] In Escalation that does not happen anymore, but at the same time its a problem, because when you create a Meta Unit and send it to a location the faster one will get there first, and if that happens you may loose
ASADDF
[quote who="Frogboy" reply="5" id="3654294"] Ashes has plenty of modding support right now. There's an included map editor. Anyone can make scenarios. You can easily modify the units in the game. You can modify the UI. [/quote] Yes I know that i have been using the Map Editor Since alpha and I love it, and I know you can easy modify the game units, UI, and everything in the game but I was not talking about that at all, what i meant is there is no easy way to export/impor
Thank you for all the info and though that you gave us about AOTS and were your taking it. And its good to know that you know that the game still need so much more to make it a good RTS Game, (modding tools, Naval, more units, more automation, and way more Depth.) Like you said the game have so much potential, yes i do believe that it does have it but thats where Stardock come to work on I do think that you guys need to give priorities to AOTS Firs
How old is the VIP Build of Escalation that we have installed? The PCGamesN - Exclusive Gameplay Footage looks and feel different from the VIP build Will we be getting updates before the November 3 release? The VIP build is really good for us to test the game and help out with bugs, and it does have a bunch of them so i want to know what has it been fixed and what not so we can keep helping as much as we can to make it a Bug free Release.
Thank you Frogboy . After more than 12 hours of play time with Escalation. i want to talk about some bugs that are old and some maybe new. I think and hope this will be the best place to talk about it. When i build multiple Factory's , i double click to choose on 1 of the factory will choose a
Getting the 6,4 GB installation now.
same here, it was 108 mb installation lol.
I stopped playing AOTS, because i am waiting for escalation to get into the game again. I will try helping you guys if i get into the Beta.
Giving a free version to the game may work but its not a good idea. I prefer you make more discounts on the game more often than give it for free. A lot of Players will pay US$60+ for AAA games without bitching. Some times I think money is not the problem here. AOTS is a great game! it really is, i do think that if you want to get more people to the game you need to add more in-depth game-play like: A real research tree 1 or 2 new factions
At last we see the Crystaline world environment, do you guys remember seeing it in the intro? :p Nice Stardock.
I do prefer to steam just let people who really played enough a game to review it. lets say 50+hours of game-play before reviewing it. That I think will be much better.
Try to not overclock anything and try it again.
[quote who="SithDarkLord11" reply="16" id="3647684"] I am curious what the benefit of the main game is now? What is unique about it that will make it worth it to buy both the base game and the expansion? [/quote] There is no expansion, AOTS Escalation is a Standalone game, you don't need the first one and by buying AOTS Escalation you get the base game with the expansion they keep selling the first AOTS way cheaper than AOTS Escalation, that's the Benefit you
really nice, I want to try that dreadnought bug, does it work in MP games? I do hope Stardock will fix those bugs soon.
Will do! Still the Radeon RX 480 is overpriced everywhere. not good at all.
that's really nice. I don't know why but I still like more the first Strategic zoom that you have. :(
that's really nice! first mod for AOTS
Th[quote who="Frogboy" reply="32" id="3646207"] I'm not sure how base Ashes players will feel playign expansion players who have what amounts to strategic zoom. [/quote] This is getting complicated lol. Seriously please think about using the Strategic zoom that you showed us in the Founders Forum and not this one. thx.
I really need to ask you something Frogboy Witch Strategic zoom are you gonna use? This one? <img src="http://content.screencast.com/users/derekpaxton1/folders/Jing/
Your 60 years old? damn nice! welcome to the AOTS Forums. You can go ahead and ask any question you want about the game, and we will try to answer it. take care.
[quote who="Frogboy" reply="28" id="3646094"] The plan had been that if you play with someone who doesn't have those units that the units just aren't in that game (it would play like base Ashes). But the community consensus seems to be moving towards just splitting it with most active MP players moving to the expansion. We're still deciding on that. [/quote] keep your plan :) Splitting the MP community won't be a good idea.</
??? what? err... no way! this is not an MMO game! Keep it like that Thank you.
[quote who="fantstc1" reply="2" id="3646135"] You'd need the "invite" controls too. [/quote] The invite is already in the game.
Thank you Frogboy for the update. really nice stuff love the dedication that you are giving to the modding community, i do love making maps for AOTS, it will be nice to have a place where we can put them in. I wanted to see a more alive world maps in AOTS, (buildings, rivers, biggers trees, bigger mountains, water! better animation when you move
Report him, that's easy.