wow Brad, You nailed it with Ashes of the Singularity: Escalation Congratulations. I was working on my Mockup for the Global Zoom but I guess you wont need it anymore... [e digicons]:'([/e] I will love to see Coop Scenarios in the game, and what about the Steam Workshop? And still waiting for non Ranked Automatch for custom 2v2- 3v3 - 4v4 - 5v5 - 6v6 - 7v7 games Having the options to enable/disable a checkbox for each opt
ASADDF
Brad Thank you for the Update, I haven't played the game lately, sorry been really busy with work and some other things. But I just want to say that my main reason for not playing Ranked games its because of the small maps and the 1v1, 15-20 minutes games are not fun for the long term, I want to build a big army, defenses, expand, research and I cannot do that on a 15 minute Rush game. Playing 1v1 is fun but after 3 games I am done with it for a whole week or more. <p
Thank you [e digicons]:inlove:[/e]
OMG! that's really awesome! at last I hear from you guys wanting to develop a new and better way to Zoom out and have some kind of a Global Zoom Like everyone here, the Zoom out needs to be very fluid with no lags, it needs to transition from a very low lvl Zoom to a Strategic Global Zoom with no hi-cups. Brad I think I have a great Idea to show you, just give me a few days to make a Mockup map on how it may work. So we have 3 main Zooms right? every main zoom will
I will love to help you, I think you have some great Ideas for a good Mod. The sad Part is that I have no Idea about modding so cannot help you. Come On Dev's its time to get some kind of good Tutorial for everyone in here. Good job TAG_Utter
[quote]There's still billions of regular old humans on Earth [/quote] Nice so we know that the old Humans are the Third Faction [e digicons]:X[/e] [quote]Re balance, SupCom, and progression [/quote] Progression and Upgrades its a good way to go, but I do like it the way of How Sins do the Research/upgrade way, its a fun way, and of course for AOTS it need to be maybe different but researching upgrades is an interesting way to go for AOTS.
I just want to add a small review of the Gauntlet Scenario: I Love it! But those Scenarios are very short, I did finish it in less than an hour and now what?... I guess i will go back to my Single player game Pros: Great idea, Good map Design Ongoing war with tremendous armies Cons: Shor
I think by restarting or reloading the map it may fix the problem, try to save and load the game. I had a problem like that and it worked after.
I'm Dany Feghali, I work in a Family business and have my own Business, I see myself as an entrepreneur, started Playing RTS games since Dune. I love RTS games and that's what I play, AOTS for me its a great game, I love it so far, its not perfect and it does need a lot of updates but Stardock is doing a good job with it. See you in game! [e digicons]:thumbsup:[/e]
Thx a lot and keep all the DLC's coming in but please, try to add more Scenarios per DLC, the maps are awesome but I can make my own maps with no problem, That why when I want to get and buy DLC's, I will love to get something New, Interesting and different.
Nice! keep it going
With all respect, this game is retarded and no fun whatsoever in every way possible, you played against a really bad or new player, and I will always say that Substrate Bombers are way to OP, they should cost way more to make, or they need to lower their damage by 50%, how is possible to destroy Structures in less than a sec. Thx for the Video.
good to know, I need to look at that i may get it.
[quote who="Around999People" reply="5" id="3635295"] wait wait wait, does this confirm Ashes II? Or at least says there's a high chance of it? [/quote] By having a higher budget it means that you can create a more Complete and better game in every-way, more Units, bigger maps, better multiplayer, Naval Units, etc... I am sure that AOTS did really well and it will get better and better, I just want think how will Sins 2 plays using Nitrous Engine in 1 or 2 years
[quote]Playing around with maps. Multi-tier terrain will be one of the things we want to explore (right now we have 4, we look to have this be unlimited someday). [/quote] This will be really interesting to get, with Multi-tier terrain we can do really crazy and very tactical maps, I hope you guys can update the Map Editor with unlimited Multi-tier terrain and let us test it. [quote]Mini map resources displayed based on the amount of resources the region provi
[quote who="Frogboy" reply="18" id="3634328"] Re sharing player made maps seamlessly. This won't be easy any time soon because a map is 140MB in size on average. People will have to, for the time being, share maps the same way they do in other games, which is through mod sites. Eventually we'll have Steamworks support for this to allow people to do this. But there won't be a case in the near term where the host is transferring a 140MB file to several people.
Hello Brad.. i kind of stopped playing the game for now, I still love the game and i really want to get into it and play everyday for at least 1 hour, i will jump into the game again, but I will be waiting for the next good update. My reasons are: There is no easy way to share my own made maps, you said that if a player have a map and the other does not and want to play MP they can do it by having the host to create a game with the new map and everyone else get in
I still ask myself every-time i play the game, why we have Logistics in the game? I don't really see the main reason in a Ground RTS game. In sins it great to have it, but in AOTS... not really sure.
Not possible to do that now, waiting for the Dev's to update the Map editor, and i think that will come when the Steam Workshop get enabled in the game.
[quote who="TAG_Utter" reply="12" id="3633460"] I dont see how units look the same , personality maybe needs a bit work but they are very well done. [/quote] No no, the units design are really fine, I was talking about maybe making some new skins for PHC and Substrate.
that's fine with me, I will keep supporting Stardock because I like the game, But Still Maps are free, and really easy to make. so why Stardock is spending time making maps? The community can make them by the hundreds, I can easy make 5+ maps per day if I want to and many of us can even do more. What I am trying to say is why not spend that time optimizing this Map Editor with more options for us, like giving more life to the maps, like lakes, and rivers things like that,&
[quote]## The first premium DLC is coming ## We're working on the first premium DLC. It'll focus on large maps mainly as well as have some new scenarios. It'll be $3.99. The revenue from these DLCs is what pays the artists who are in turn working on new units which is the next stopic. [/quote] 1- New units are part of the Premium DLC? that will be bad for the community. 2- Are the new big maps part of the Premium DLC? it will be bad again.
[quote who="ASADDF" reply="34" id="3632539"] Quoting Frogboy, reply 33 On June 2 Episode I is going to get a full refresh with voice overs and additional missions. Then we'll move on to Episode II for this Summer which will tell the story from the Substrate point of view and introduce a bunch of new units an
[quote who="Frogboy" reply="33" id="3632510"] On June 2 Episode I is going to get a full refresh with voice overs and additional missions. Then we'll move on to Episode II for this Summer which will tell the story from the Substrate point of view and introduce a bunch of new units and buildings. [/quote] Cheers to that! [e digicons]:beer:[/e]