I'm Dany Feghali, I work in a Family business and have my own Business, I see myself as an entrepreneur, started Playing RTS games since Dune. I love RTS games and that's what I play, AOTS for me its a great game, I love it so far, its not perfect and it does need a lot of updates but Stardock is doing a good job with it. See you in game! [e digicons]:thumbsup:[/e]
ASADDF
Thx a lot and keep all the DLC's coming in but please, try to add more Scenarios per DLC, the maps are awesome but I can make my own maps with no problem, That why when I want to get and buy DLC's, I will love to get something New, Interesting and different.
Nice! keep it going
With all respect, this game is retarded and no fun whatsoever in every way possible, you played against a really bad or new player, and I will always say that Substrate Bombers are way to OP, they should cost way more to make, or they need to lower their damage by 50%, how is possible to destroy Structures in less than a sec. Thx for the Video.
good to know, I need to look at that i may get it.
Nice!
[quote who="Around999People" reply="5" id="3635295"] wait wait wait, does this confirm Ashes II? Or at least says there's a high chance of it? [/quote] By having a higher budget it means that you can create a more Complete and better game in every-way, more Units, bigger maps, better multiplayer, Naval Units, etc... I am sure that AOTS did really well and it will get better and better, I just want think how will Sins 2 plays using Nitrous Engine in 1 or 2 years
[quote]Playing around with maps. Multi-tier terrain will be one of the things we want to explore (right now we have 4, we look to have this be unlimited someday). [/quote] This will be really interesting to get, with Multi-tier terrain we can do really crazy and very tactical maps, I hope you guys can update the Map Editor with unlimited Multi-tier terrain and let us test it. [quote]Mini map resources displayed based on the amount of resources the region provi
[quote who="Frogboy" reply="18" id="3634328"] Re sharing player made maps seamlessly. This won't be easy any time soon because a map is 140MB in size on average. People will have to, for the time being, share maps the same way they do in other games, which is through mod sites. Eventually we'll have Steamworks support for this to allow people to do this. But there won't be a case in the near term where the host is transferring a 140MB file to several people.
Hello Brad.. i kind of stopped playing the game for now, I still love the game and i really want to get into it and play everyday for at least 1 hour, i will jump into the game again, but I will be waiting for the next good update. My reasons are: There is no easy way to share my own made maps, you said that if a player have a map and the other does not and want to play MP they can do it by having the host to create a game with the new map and everyone else get in
I still ask myself every-time i play the game, why we have Logistics in the game? I don't really see the main reason in a Ground RTS game. In sins it great to have it, but in AOTS... not really sure.
Not possible to do that now, waiting for the Dev's to update the Map editor, and i think that will come when the Steam Workshop get enabled in the game.
[quote who="TAG_Utter" reply="12" id="3633460"] I dont see how units look the same , personality maybe needs a bit work but they are very well done. [/quote] No no, the units design are really fine, I was talking about maybe making some new skins for PHC and Substrate.
that's fine with me, I will keep supporting Stardock because I like the game, But Still Maps are free, and really easy to make. so why Stardock is spending time making maps? The community can make them by the hundreds, I can easy make 5+ maps per day if I want to and many of us can even do more. What I am trying to say is why not spend that time optimizing this Map Editor with more options for us, like giving more life to the maps, like lakes, and rivers things like that,&
[quote]## The first premium DLC is coming ## We're working on the first premium DLC. It'll focus on large maps mainly as well as have some new scenarios. It'll be $3.99. The revenue from these DLCs is what pays the artists who are in turn working on new units which is the next stopic. [/quote] 1- New units are part of the Premium DLC? that will be bad for the community. 2- Are the new big maps part of the Premium DLC? it will be bad again.
[quote who="ASADDF" reply="34" id="3632539"] Quoting Frogboy, reply 33 On June 2 Episode I is going to get a full refresh with voice overs and additional missions. Then we'll move on to Episode II for this Summer which will tell the story from the Substrate point of view and introduce a bunch of new units an
[quote who="Frogboy" reply="33" id="3632510"] On June 2 Episode I is going to get a full refresh with voice overs and additional missions. Then we'll move on to Episode II for this Summer which will tell the story from the Substrate point of view and introduce a bunch of new units and buildings. [/quote] Cheers to that! [e digicons]:beer:[/e]
[quote who="bealzibub" reply="3" id="3632508"] No not good enough to play against real people, simply cannot get beyond mission Falnass, no matter what I do the AI seems to be one step ahead, I build 1 BS it sends 3 defeat 1 AI the other sends 50 or 60 high end units and your toast, i'm just about to remove it from my PC to be honest, but this happened before with one of the levels I stopped playing for a few days there were some updates when I went back the difficulty seemed to have
BadVoltage has he own opinion about the game and good for him, that's hes way of thinking and let him be I guess, BUT.... I just want to tell BadVoltage something about Ashes, there is no game at all that you can call finished g
I did like this review a lot.
Crater Proxima Deneb Sygnus Pyn Bis Kraton Knife Fight Frosthaven Fringe I think that's it, we need bigger maps.
Well anyway Nvidia does not have any other options now but to release a DX12 card asap, and AMD already did announced a while ago about releasing R9-490 and R9-490X by summer. So that's old news here.
Nvidia Pascal GTX 1080 8GB and GTX 1070 launching this summer (July), and they look very good. Here are the Specs: Pascal graphics architecture. 2x performance per watt estimated improvement over Maxwell. To launch in 2016, purportedly the second half of the year. DirectX 12 feature level 12_1 or higher. Successor to the GM200 GPU found in the GTX Titan X and GTX 980
Are you guys going to add some middle sized maps to the Matchmaking games?
nice! sorry I have no idea About modding, i can do some nice maps but that's it.