XenoArch

XenoArch

Joined Member # 304418
0 Posts 0 Replies 54 Reputation

Dang, tough choice.. write a color blend node plugin for MojoWorld, or play galciv.. (can't write the node tonight, going to gf's house won't be home)

6 Replies 370 Views

did you get a message that you stole a tech, and had just finsihed researching one? I disocvered in that case you have to hit escape before things start to respond.

9 Replies 248 Views

recently I've switched to playing a merchantile party from a technologist. I've noticed I'm limited to 10 trade routes even when I can have more from techs and United Planet resolutions. Is this because(indirectly anyways) there is no scroll bar on the traderoute panel when listing the routes? Or due for for other technical reasons (pathfinding of trade ships)

3 Replies 145 Views

Or at least we should know the spectral calss of each star, so he hav a better idea where to look for good planets.. I mean We know the spectral class of everystar we can view in the sky anyways. (I know its only a game ;} ANd that is a little late to program that)

9 Replies 295 Views

non repeatable.. was after i hit turn.. ebug information for each stardock app follows .... Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : NVIDIA GeForce4 MX 440 Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 0049E36F 01:0009D36F C:\Program Files\Drengin.net\galciv\galciv.exe Processor Registers (x86): EAX:FFF76CC3 EBX:00000000 ECX:05A

1 Replies 183 Views

That is a tough problem, from what I gleam from the behavior, You need to do the path finding in the main thread cause the player might be moving ships around and you can't pathfind if you don't know where the players ships are going to be. Only thing I can think of that can be done about it (with out changing game play of movement) to lockout squares where the players ships can move to. DO all the pathfinding in the background, only do not commit moves that ocure through the locked out

29 Replies 762 Views

Kvim, it already does, the Wait symbol on the button means the AI hasn't finsihed for this particular turn. You can do anything while the AI thinks, just not finish your turn until the AI is done..

29 Replies 762 Views

yeah i get a population drop when I am in the red.. people defect murder eachother.. stop having babies.. commit suicide, pay someone to take them off as a person on the income tax rolls.. lots of things happen in bad economies.. do not be red for more then 3 months.. otherwise pop starts to drop.

4 Replies 172 Views

bad morale? Really not enough informatoin to go on.. I've played medium size galaxy's fine.. remember maitince of planets cost, with few planets to colonize in a medium planet its a bit tougher to balance out. Then there is the support of your defense fleets. By turn 40 I've usually have 2 defenders, 6 colonies, all start burning money and have to reduce my spending before I start going in the red on my money.

4 Replies 172 Views

When I have more then 19 items in the build queue, and move the view down so number 1 has scrolled off the top. I double click on an item, the wrong Item is removed. WHat appears to be happening if I scolled down so that 3-21 is displayed and doublclick on item 3 whatever is in slot 1 is removed. So when you scroll down, the display gets updated but the inputs do not.

0 Replies 113 Views

My suggestion is learn the data-application-ui model of prgramming. This allows AI's to be a "UI" and allows the AI to use the helper routines that players get and also allows a multiplayer option to be an addon later. THis is how I've designed my 4X game to be if i ever get around to it.

24 Replies 359 Views

Also forgot to run smart exception, however I know how to repeat it. Goto foriegn relation, minor race speak to the minor race just before you decimate them.. leave the foreien relations tab on that rcae.. don't go back to it.. elimate them from the galaxy, then click on forien relation.. boom crash.. Its not checking if a minor race exsists before it trys to display there interface panel. I think..

5 Replies 229 Views

Yeah it favors the humans.. till the AI comes it and takes them over ;) My own inital complaints shows the distrubution is favored to humans.. Cause they already had colony ships and went straight towards the good planets that are in a sparse destance, hence why they owned alot of sectors so early in the game, while I was well clumped around (granted only had 3 systems colonized then but it was all in the same sector) Question on the How did you implement galaxy is pre explored by the

26 Replies 1,313 Views