Moo3 is a different game then Moo2, for one its not the same developers. I baought gal civ 2 years ago.. (through dregin.net) I still play corpate machine and lightweight ninja at times. So i've already paid for it anyways. In my mind there is no either or.. its both.. i'll get both and play both.. then get my but in gear and write my own so i can make really good AI.. (hopefully learning AI)
XenoArch
means they are likely to revolt to whomever "owns" that sector with infulence
those graphics are better then what my game will look like.. I have no art department =} kinda cool to see it
fusion plant give very little bennefit to a new colony, but other then that I agree. However with the uploads to the metaverse the AI's will learn from us. just submit your game to the metaverse.
Hmm savegame bugs.. the new curse of the 4X genre? heh
aww man.. its such a usefull one heh
Nor the vinge or other minor races
okay had the Yor (Average, Neutral) declare war on me, by attacking one of my starbases. the very next turn a UP issue came up. Illeagle to attack starbases, I voted for it to pass.. and to my amazement so did everyone else. then all of a sudden people tried attacking others starbases and fleets were clustered around them. They should be smarter then try to attack something they can't.. However at the same time there were pirates in the galaxy and they tried but failed to attack sta
thats gotta suck market wise, though being so late in the day Strategy First probly won't decide till monday on this. (Unless I'm mistaken and Stardock has more control of when. But my understanding of Stragety FIrst's business model was they replicated, market and distruptue it, don't pay any money to the developer upfront, and the developers get a bigger peice of retail sales.)
I too have done this in 4Z, The Arcean Empire (was set to evil, and a fool) was stuck in the far corner with only 3 stars and two habitable planets in one system. They had a starbase on an influence reasource, we were at peace then I destroyed the starbase, next turn they sued for peace. For a lark, I asked for their only system. It was yellow result. On a whim i decided to sweeten the deal.. and after adding in 5 technologies the deal turned green. I really don't think adding techs to
any chance getting a more specific list of changes?
this has actually saved my bacon a couple of times.. had a piss poor economy compared to the other races before it happened.. got it made some adjustments and when the recession died off i sky rocketed past them
I had the same thing at 3000+ BC but that was about the amount I exchanged techs for to various races..
When you load colonists and forget to hit the lauch button, then leave the planet.. the colonists loaded dissapear forever into the void.
Ditto, but leeave that way I like to micromanage :d
Buy both.. they'll be out around the same time.. I mean how many 4X games come out.. not many (I buy all the 4x games.. only dispointment was star empires and reach for the stars in recent years. Star empires is a low end indy game so i wasn't dispointed by much) However think of it this way you can still buy the beta for galciv (time is running out on that option), and moo3 won't be out till (at best) the end of the month. me my gaming schedual is.. Beta 4B or $C till next tuesday, simcity 4, t
ack, that came out wierd first few line of last post should be: Don't let anyone get more then 40% of the UP votes, take a look at the influence graph. Cultral Loss can be averted (and a cultrual win acchieved) by increasing your influence.. go after the business related techs and blue resources for
Cultral Loss can be averted (and a cultrual win Don't let anyone get more then 40% of the UP votes, take a look at the influence graph. acchieved) by increasing your influence.. go after the business related techs and blue resources for starbases.. and there increas the your industral branch of the tree for upgrades on the starbases. And get thos all imporant galactic wonders built. Build embassy, reserach center's anything that increases star prestige. The Dumb AI's (deaf
The Max HP is correct (adjusted for bonuses) but the current HP is wrong, The ships are damaged as if the current HP is set to the max HP without bonuses, they get repaired at normal rate, a lots of turns.. (I have my orig survey ship which hasn't been in a fight yet at a max of 400+ HP and the current HP is 100. My thoughts is that current HP is saved at the max HP without bonusues. save ("HP",min(CurrentHP,MaxBaseHP)) not ("HP",min(CurrentHP,(double)MaxBaseHP*(1.0 + HPBonus))
I have a game where I'm Warparty and have starbases on 5 military resources. (no one is wanting to go to war with me for some reason ;) ) However when i load a game all my ships become damaged and the current HP is set to normal levels without bonuses. Itlike the current HP is reset in the game from the save game before miltary bonuses are applied.
Much much much faster late game. However on a related survey ship note (by they way there should be an option if you want anonmallies to popup) Survey ships can and do interfere with one another and seems to be what produces the the hangs. Evertime I've had a hange I've had one or more survey ships on autosurvey and stacked on one another. I typically have 10 survey ships out in the galaxy on autosurvey.. and got lots of hangs, however last game I only had one survey ship and
happened when ending turn Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : NVIDIA GeForce4 MX 440 Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 00580B6C 01:0017FB6C C:\Program Files\Drengin.net\galciv\galciv.exe Processor Registers (x86): EAX:7FFFFFFE EBX:7FFDF000 ECX:00000023 EDX:7FFFFFFF ESI:00000023 EDI:00000000 CS:EIP:001B:005
Woohoo got the plugins finished.. time to download and play beta4 =}
woah.. finially a reason to have a dual CPU machine in the home ;} Hmm wonder how good MojoWorld does on a multicpu machine. Santa.. is it too late? :d
OS has a larger footprint on the box, so you don't get a 1 to 1 scaling. ANd i have noidea on the internals of the game differences. But in gneral, yeah programers (in general) are more lazy now adays since they have all this extra memory and processer power. Unfortunatly i see the trend getting worse and 10 years from now most programers out there first language will be java, and thats a language that favors laziness. No concept of memory management at the programmers level, although it can be