Ya, i'm working on a new version of my mod if you want to try it out we can talk on msn or something? If you got a messanger pm me your screen name.
Kiedjor
Im still in the process to make it better. There is some problems when they try to fight big ships. They get stuck and what not. When it becomes more fluid i'll release with my mod and seperate addon for frigates and crusiers.
If your interested shadow and myself are creating a mod. If you like to join pm shadow. :)
You need to have one captial open when the game starts. It should be low in cost. I was working on the same area. For some reason the AI requires the captial to do normal things. I believe its hardcoded within the AI system. Breaking one of those objectives might hinder or even kill the AI build order. So ya make sure you have one or two captials able to be build right away with very low cost. It'll keep the AI happy. :) We are looking for modders and coders so if you w
They sure are:)
Yup im back DANMAN :) Hey long time no see dark! How you been?
Works on the "Yellow Submarine" of giggles and giggles...........and lols..... <br
Ty manshooter! I cant wait for your mod it kicks ass! I love the addon aswell!
Wow man that would be great!
Thanks man! I'll return favor give you +1 karma :D
Ok sounds good man catch you laters.
you on msn messenger? i'm currently on msn web messenger if you wanna chat.
You got aim or something so can we can chat easier?
Well I was reading tutorials while trying to make one. I kept messing up while doing it! XD So maybe about 4 hours. LOl Ya I know it took long time but live and learn. :)
Well thank you! :) I never created a mesh scratch before I usually just resize a vanilla sins model. So I was afraid it might turn out ugly.:) Do you want just the mesh or everythign with it? Nope I hardpoint and assign it weapons myself. But, the graphics is made by Manshooter's addon.
Heres picture of a the sub ingame(im not good at mapping i reuse the stock textures on the mesh, im currently learning on how to do them.) Heres a video on the sub sorry for the low quality on the recording! <a href="http://files.filefront.com/
Heres my try on the future submarine. Sadly when I try to export through 3dsmax It does not work gives the Tvfaces error. If you want the .xsi model I can give you the link for it. <a href="http
Im new at it too but I can try. Havent got the hand of different layers and making everything nciely but, if you have some ideas i'll try to cook something up?
Got anything want finish or have something planned? I'm willing to help.
I'm willing to give ya a hand. :)
Ya, the kamikaze ability that the scouts get for advent I changed it so they wont die when they try to ram the target. Using the same stats as the fighter's speed I put that into the info file. Also make sure the line in kamikaze ability that says being able to pass through targets make sure thats true. Also, combine with the kodiak sprint ability it will speed up while in fight.Hope this helps. The model is the vasari fighter model I replace the frigate model with this
Ya the thing is , the ship moves too fast and due to how the targeting and firing system works it becomes buggy. I might change the weapons to missiles which probably look a lot better.
Ya i'm trying to get it right but its always this rigid feel to it. Maybe i'm spoiled with homeworld2. XD
After thinking on how to do this, I think I finally did it. Probably needs more smoother or fluid movement which might or might not be possible. But, we will see! The frigate (strikecraft) tend to sometimes get stuck on the ship its attacking. Currently in the process of working this out. http://files.filefront.com/Work+in+progress+for+fightavi/;12115293;/fileinfo.html</
Sounds cool! Lately, i've been compressing the units into only a few and build up from there. In the beginning being new to modding and all I made too many units with too many variations of them. So, I start of cleaner and more organize this time. This is example of my new rework on how this mod will work. Everything in the mod will have lower numbers to keep it simple at first as the mod develops the numbers will increase this is to make balance more easier to work with. <