Kiedjor

Kiedjor

Joined Member # 3044579
4 Posts 16 Replies 15,708 Reputation

Im still in the process to make it better. There is some problems when they try to fight big ships. They get stuck and what not. When it becomes more fluid i'll release with my mod and seperate addon for frigates and crusiers.

170 Replies 106,137 Views

You need to have one captial open when the game starts. It should be low in cost. I was working on the same area. For some reason the AI requires the captial to do normal things. I believe its hardcoded within the AI system. Breaking one of those objectives might hinder or even kill the AI build order. So ya make sure you have one or two captials able to be build right away with very low cost. It'll keep the AI happy. :) We are looking for modders and coders so if you w

847 Replies 2,506,419 Views

Well thank you! :) I never created a mesh scratch before I usually just resize a vanilla sins model. So I was afraid it might turn out ugly.:) Do you want just the mesh or everythign with it? Nope I hardpoint and assign it weapons myself. But, the graphics is made by Manshooter's addon.

33 Replies 7,968 Views

Ya, the kamikaze ability that the scouts get for advent I changed it so they wont die when they try to ram the target. Using the same stats as the fighter's speed I put that into the info file. Also make sure the line in kamikaze ability that says being able to pass through targets make sure thats true. Also, combine with the kodiak sprint ability it will speed up while in fight.Hope this helps. The model is the vasari fighter model I replace the frigate model with this

33 Replies 98,021 Views

After thinking on how to do this, I think I finally did it. Probably needs more smoother or fluid movement which might or might not be possible. But, we will see! The frigate (strikecraft) tend to sometimes get stuck on the ship its attacking. Currently in the process of working this out. http://files.filefront.com/Work+in+progress+for+fightavi/;12115293;/fileinfo.html</

33 Replies 98,021 Views

Sounds cool! Lately, i've been compressing the units into only a few and build up from there. In the beginning being new to modding and all I made too many units with too many variations of them. So, I start of cleaner and more organize this time. This is example of my new rework on how this mod will work. Everything in the mod will have lower numbers to keep it simple at first as the mod develops the numbers will increase this is to make balance more easier to work with. <

170 Replies 106,137 Views