I'm planning to release my mod using this methond it should be out next week. I'll make a video when it nears completion.
Kiedjor
Nerd.... :) LoL
Yo u have a instant messengar? liek msn? or xfire?if you do send a private message to me with the program name and screen name. :)
Xeno if you wanna join our team (shadow, teal, sparda (tester) and me) we would be glad to have you. If you like to joinus pm me with your xfire or any instant messenger so we can discuss ideas. Good luck m8! Thanks for the karma man :)
Yes you can! :) There is two abilities that you can use to achieve this. But it wont be fluid but you can get some cool movement ocassionallry like what you see in BSG. You know how they fire and keep moving while turning their front to the enemy while still firing while passing them up? To do this you need to give a ship two abilities first is the final attack ability which is found in the game reference files in gameinfo. Make sure to take out the part when it kill it self while it tries to
Thanks Justin! Your big help by finding and bringing chaos to balance:) Also, Posted a Advent Dreadnaught the third captial in Advent's captial yard. Forth one will probablyl ook similar to this with added goodies to it. :)
Ya its a fusion of captials put together :)
I plan to release it soon, making area effect abilities to stop fighters and frigates from over running your empire. Each race will have 3 levels of this ability. IE the advent has small version which can hurt only strikecraft, next one can hurt strike craft and frigates, and the last one is devastating cleanse ability it showers the area with bright like ( the effect from advent super ability) will banish all foes away which this highest level device can only be stored on titan class s
Posted 5 more pictures of the new independent world ships. They are a fusion of race's battleships.
i was hoping for next week but it might take longer... adding more stuff :)
Protein shakes for the win!!!!
I love this addon! I hope you'll make it for v1.1! I love those blue core explosions on those stations and big ships looks soo pretty. :D Keep up the work! But it does look like its okay working with v1.1. Some of the explosions though is replaced, is it because of the new folders?
8 new models so far. and thank you:)
Epic Mod 12/10/08 Download here: http://files.filefront.com/Epic+War+v11rar/;12614015;/fileinfo.html My previous mod was known as superminimod. But, due to problems I reworked my mod from scratch. My mod includes destroyer class, battlecruiser class, and a titan class. New defences for each race: Advent can plant outposts on a
Get instant messenger so we can talk. Pm me which messenger and screen name. :) Oh its with the forge tools in the download section teal! the reference data! Developer.exe is very handy if you want to see changes while in game. Soemtimes it causes crashes and needs to be restarted. There are options as well to give instant tech or money. Spawning all ships in game if you wanted. Some really cool stuff. Think of it as a game trainer. lol
Its kinda picky. Make sure you have the line: useCostType "AntiMatter" or useCostType "Resource". If I was you i would copy abilities from v1.1 and redo them from your old mod. It worked for me! I hope it works for you!
Sounds cool and if you are interested i'll let you beta my mod. So far only shadow has seen it. So far I believe he likes it. :)
Do you have a messenger like aim? If you do pm me with the messengar and screen name so we can chat easier. :)
Im planning to release my mod originally called superminimod will be known as Epic Mod. I'm 90% completed. Each race has new ships and unique defense system. Like the advent has outpost they can plant on asteroids that guard the gravity well and also recharge shields nearby units. For vasari they have a hanger that deploys gunships that are way more tougher than a strikecraft. And the tech has a large battle station that can disable ships and also empowered other ships around it. Each race ha
It seems the v1.1 seems to make the method i was working a lot more worse and i'm not sure whats causing it. [quote]i just thought about something cause Kiedjor way seem defiant and smaller ship like but SteelFin way seem more likely for larger ships[/quote] The thing about large ships they collide way too easily. Which screws up the flight. Smaller ships seems to work way better cause well they are smaller.  
Devs please add something like numShipCount # to limit a number of ships of one kind in play. I want to make it so certain ships are not spammed in mass. Hope you do it in entrenchment or something! Thank you!
Got it to work Thanks man!
Hmmm Looks like its not working when i run it with developer .exe it says it can not find the brush. I also updated the brush count each group count as one brush? or each line count as a string number?
Thank you! I have another question, how does mapping work for models? Right now im using stock textures to put on models do you know any good tutorials or does SOASE has it own thing? So far, I know that models need three maps. But I do not know how to put textures or maps correctly on models. Thank you! +1 karma for you! :)
How do you make the icons for SOASE? I looked at the file that shows all the little pictures but how does the game know where to pick the pictures to display as icons? Thank you!