Kiedjor

Kiedjor

Joined Member # 3044579
4 Posts 16 Replies 15,708 Reputation

Have to say I love your mod and research complex you made. +1 rep man! Oh hey Ordian you sent me a pm awhile back. I was wondering if you still wanna join up together on modding thing. So far I have successfully combine your mod with mine. Of course I still have a lot of work to do but basically it introduces the Universe At War gameplay basically meaning the neutral worlds evolve and attack each other, which is still in a work in progress.TECh and Advent are the playable races

847 Replies 2,506,042 Views

Sorry for late reply been busy working on the mod! :) I plan to release the beta version for entrenchment 1.02 this week if im lucky or next week. This will be gameplay changes some tweeks to TEC and Advent, Vasari has been transfered to the neutral haitable worlds and pirates send out raiding pirates ranging from cruisers to harden battleships. Right now im tweaking stats so its not too challanging at first. Only thing I probably wont be able to do for the first release is the icons for the

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You can disable able this by disabling the missile frigate. Looks like a sub, this is the ship that spawns fighters. Just right click it and it wont spawn anymore. Theres two versions of thsi sub, the second one is what spawns the fighters. It has the return armda ability icon.

164 Replies 388,654 Views

[quote who="Eboksba" reply="14" id="1986280"]this is a perfect mod. Well, not quite perfect. I only have one request. The names for all of the ships seem to have a problem. It seems that in all of the custom ships, all of the names have no spaces, or they are separated with something. This irratates me greatly. I think that the names for the Advent are ok, i havn't played the TEC yet with the mod. The vesar

164 Replies 388,654 Views

Well me and sparda was playing SOTS or Sword Of The Stars I guess he just wants those features in Sins. It would be cool if there was ship builder for sins. Or complex technology tree to choose from and ultimately determine what you are in the game. Sin's is geared to be more fast paced, so im not sure if you can spend time creating ships when you being attacked by all sides. Hopefully in time with expansions it will be great game! Each patch and expansion seems to further the ability to mod

74 Replies 129,766 Views

[quote who="StCobalt" reply="9" id="1980837"]not really. should work. make sure you are all patched up. make sure its in the right directory. as to the model of the PSI titan, if you fix the engine's and some other texture related problems, (engine is the main pain right now because its really irratating to look at), think you can release the file itself to me for testing purposes, because it drives me insane to test new engin trails when their reversed lol.[/quot

164 Replies 388,654 Views

[quote who="EternalDragon" reply="24" id="1978839"]Hmm I'm getting extreme lag too... and my computer is very high end... before this new patch the game ran smoothly[/quote] Well taking the fact that almost all the independent ships are fighting each other and pirates it adds to it. If you are playing on large maps it will lag.Best to go with medium maps. [quote who="columbian" reply="25" id="1978916"]hi, first thanks for the help with the mod dir

164 Replies 388,654 Views

[quote who="StCobalt" reply="22" id="1978790"]and as i continue to play , i learn to like it a bit more every time. i like what you did with the milita of every planet (having them constantly atack you, so its a strugle to stay alive in early game). it takes a while to get use to the textures for the Advent and Vassari, but they are nice, now that ive spent hours looking at them it least. well, pretty much covered my other concerns in my other post, im going to rework the engine glow/trail on

164 Replies 388,654 Views

[quote who="StCobalt" reply="19" id="1978645"]well, first off really nice mod. the models themselves are really nice, textures are really poor tho, but no one is great at everything. i know its a little unbalanced tho, to say the least, as well as largly incomplete, the Tec titan dwarfs the cap ship factory (along with thoes of just about every other race) so that needs a little work. i noticed there are tears in the texture for the Tec Titan on the front barrels. also you should work on the

164 Replies 388,654 Views

[quote who="gamerking345" reply="13" id="1977393"]i played it. whats the deal with every planet being gaurded by caps, makes the game very difficult to play early-game... good mod otherwise[/quote] This is my intention to bring war to you! Instead you to the war. :)

164 Replies 388,654 Views

[quote who="Tkins" reply="8" id="1976929"]Good to hear![/quote] Thanks! [quote who="Soor" reply="9" id="1977113"]I haven't had as much time for sins as I'd like recently - EVE taking over my life again, halp halp - but I've given this one a go. Not played enough for any detailed analysis, but I'd say the gameplay changes are good fun. Also, good call on the merging of those popular effects and graphics mods, everyone likes the shiney.

164 Replies 388,654 Views

New version out it includes: MANSHOOTER's Volumetric Explosions&Damage Effects Mini-mod v1.0 MERGED with Bailknight's Effects Mod 1.3 (updated for newest patch by Annatar) and with my own tweaking. Universe At War gameplay: Independent worlds now fight each other and you for universe domination! Build fast or be overunned! Captials except the lght cruiser for each race needs to be unlocked by captial research in fleet logistics resea

164 Replies 388,654 Views