Kiedjor

Kiedjor

Joined Member # 3044579
4 Posts 16 Replies 15,708 Reputation

[quote who="watertown1978" reply="3" id="1974837"]GReat mod till it crashed... I keep getting a mini dump about 4 hours into the game which is fustrating[/quote] Were you or ai advent? [quote who="Snowraven" reply="5" id="1975044"]Another thing I've noticed: Some planets have Plasma Storm "ability" which drains 5 antimatter per second effectively rendering colonization at least in early stages impossible, furthermore due to a gamebug the antimatter value can run

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Well I have dozens of things I want to do. Couple things on my mind: Fix bugs that remain in this version. Finish icons for all new ships. Perfect the Universe At War game play (independent worlds fighting each other in epic fights). Making more unique abilities for captials at first and later for frigates and cruisers. Waiting for Shadow to finish his race so we can merge. Hes doing a fantastic job by the way! Rework the dmg system and

164 Replies 388,719 Views

[quote who="Eboksba" reply="23" id="1974742"]I have a question. Why did you remove the gas giants as a colonizable planet?And i can't rember if this is something original from sins plus, but why can't the toxic planets be a capital? Maybe since the gas giants are slightly off left base, you could increase the amount needed and make it cost alot.[/quote] It had problems, but

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[quote who="Lathen" reply="17" id="1974208"]This looks pretty freakin' cool! I think by FAR the best looking ship is the TEC Titan. Wicked. I will try it out [/quote] I have many things planned for next release. But, it might be after entrenchment depending when it releases. :)

164 Replies 388,719 Views

Just recently I added a way for independeent worlds to invade other independent worlds . Like a constant struggle within the scenario. The stations that are with these worlds can spawn 3 types of cruisers to also aid their quest. It looks really cool and solid. :) Plan to release this in next patch. Got some balancing stuff to do cause the ai seems to have some trouble repeling them off. More to come in the future!

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[quote who="IronExecutor" reply="8" id="1973099"]Is there any way to download the mod not using filefront? Have some kind of troubles with their website, none of their downloads starts properly[/quote] I posted on stardocks mod's upload place it takes couple days to finish. Sorry! [quote who="Simmyaz" reply="9" id="1973288"]interesting mod. I like the way you cannibalized the ships to make new ones. Quite inventive. Polish will come with time[/quote]</p

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Those are mines that you can cap with the colony ship. :) Add some more flavor to mining and also planting outposts for scouting or a area of interest. Atm im learning how to texture. When thats pretty stable I will start working on putting new maps on the meshes. :)

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[quote who="Neruthea" reply="1" id="1972375"]hmmm... i really like it... it needs only more balancing and... why is frigates are too powerfule 0,o[/quote] Which frigates? [quote who="ITTigerClawIK" reply="2" id="1972376"]i got a mini dump error when loading up the mod, also ther eis no instructions on installing the mod in the readme[/quote] Did you extract the mod from .rar? Are you using v1.1? Posted instal

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Easy shadow lol [quote who="awolfhk" reply="22" id="1971957"]Downloaded and played last night as tec. Needs work...sad when a light frigate can take down a akkann(sp) bc and the lt frigate (colbolt cant take any hits??? they just go poof with a cple hits. For some reason as I bulit up fleet was getting hundreds of strikecraft which I didnt create any carriers? to point during a battle had a hard crash/blue screen crash. awolf[/quote]

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5-2-09: Mod Outdated! Currently in process of applying the mod to the newest version and also change couple things. This will be for expansion only. Sorry for being gone for coupel of months but im back again and thanks shadow! Epic Mod v1.1a WORKS WITH V1.1 and V1.12 (newest patch)! <span st

164 Replies 388,719 Views