panentheist

panentheist

Joined Member # 3045091
1 Posts 3 Replies 687 Reputation

I love the game and try to play often but here is my take: Connectivity - certainly much better but a problem for some "PRO Aholes" - don't get me wrong, a lot of the "PROS" are perfectly nice and respectful folks BUT a small minority are outright belligerant. I mean I know enough to disregard their insults and taunts (often from team members no less) but a casual gamer trying to learn the game might find this a HUGE turn-off. So if MP dies (and appears to be

97 Replies 241,246 Views

Your right Brad. The community is full of immature kids (my god, I hope their kids) with little minds and big egos who take on-line gaming WAY, WAY too seriously (get a real life - gaming is actually supposed to be fun, not a cutthroat competition). Believe me, nobody cares how unbeatable their erebus build is or their self-proclaimed PRO moniker. Anywhere else we'd call these idiots playground bullies. I personally enjoy the game and simply try to avoid or ignore these fools. There

130 Replies 359,989 Views

Other Priorities - MAPs, MAPs, and MAPs - please, AI is another biggie given their influence on Pantheon. Also, balance - wonder why the Darkside wins nearly every pantheon. Can anybody say Beast and Erebus (they are way too powerful). Just my two-cents.

81 Replies 214,686 Views

Also, do they really need 3+ days to update servers/stats b/w pantheon tournements? I mean with a little foresight, couldn't they get this done in 24-36 hrs or less. Its bad enough we have to deal with the quadrillion problems this game suffers from and now I have to sit on my hands for 3 days because pantheon is the only multiplayer mode where I get a respectable connection. No wonder so few people are still playing.

18 Replies 9,304 Views

Get some sleep Brad - your doing a great job and antone with an ounce of commen sense knows that. Re the updates post MP fixes, I think it's a great idea. I'm sure constructive player input can only help improve what is otherwise a great game. Thanks for taking the time to keep us players in the loop. I have never encountered a developer/publisher as committed to the fan base. As always, SD sets themselves apart from the pack - just don't get swallowed up by one of the giant publishers. We ne

116 Replies 93,137 Views

Game speed was normal early game (SP) but later ramped up to a point where is was ridicuously fast. I cannot seem to find anything relating to a game speed control in Options/Settings. Any reason why game speed would speed up mid to late SP game and is there anyway to control it??? Thanks.

1 Replies 2,726 Views

Game options aside - swarming hordes of minions clearly trashes gameplay for many (not all). I agree with using fewer, stronger minions just to keep the arena less cluttered. If everyone with mid-range machines has to play the game on lower settings to get a respectable frame rate, I suspect many prospective buyers will pass it by.

22 Replies 19,917 Views

Agreed HeavenFall. At times, there were so many minions I could barely see my demigod. And any time my demigod got into the fray, it was quickly overwelmed by scads of minions. I could barely see through the sheet of angels flying around. Devs - please give us our old game back.

22 Replies 19,917 Views

Played 2D and was very disappointed. 1. Unclean Beast went from being grossly underpowered to grossly overpowered (moderation please). 2. The game speed seemed too fast - I was leveling up every few seconds - I couldn't keep up with it (is there anyway to modulate it?) 3. Most importantly, middle to end game, the number of minions on the board was so great that my machine (which ran the game perfectly before beginning to end) was a giant lag fest. At times it

22 Replies 19,917 Views

[e digicons]1*[/e] Devs - [e digicons]1*[/e] [e digicons]1*[/e] Ranged attack is an of itself a huge advantage - regulus at upper levels is incredibly over-powered; please nerf that SOB a bit

8 Replies 30,694 Views

You've probably already heard this but sedna's yetis just hang around doing nothing after she advances away from them. They should probably follow her and keep attacking. I also think she should only have one set of yetis up at any one time. Otherwise, with mana boosts, she can summon hoardes of them making her alittle too powerful.

2 Replies 3,624 Views

I cannot believe I went from being able to connect 5% of the time to 0% with the latest beta. And to add further frustration, it takes me 5-6 tries to log-in now (before it took once) When can we expect some relief on this unworkable beta?

22 Replies 20,797 Views

[e digicons]2*[/e] What is the deal with the connection problems. I estimate that I connect ~5% of my attempts. It is sooooooooo frustrating!!!

3 Replies 4,340 Views

The little blurbs that the DemoGods utter everytime you click on them (like The All-Father didn't like me or whatever) need to be more numerous. It gets irritating to hear the same quips over and over throughout the game. This is a problem in many games that developers often feel is trivial but having significant variation and randomization can significantly lessen this irritating repetition. - just a thought

11 Replies 9,267 Views

Now that I've played a dozen or more multiplayer matches I have the following impressions. Great Game! Like Brad said in a psot somewhere - easy to learn but strategically deep. I just felt the game was missing a little something and thought perhaps a random event generator would be interesting. E.g., image the ground cracks open and a horde of scarabs emerge that attack anything and everything until eliminated by both sides. You could image many such events that would either benefit or antag

0 Replies 2,052 Views

7DS V.2 beta impressions: just finished a few games and provide some subjective feedback. In general, the mod is wonderful (great effects graphics, sounds, etc) - kudos to all of you and especially Dan for making this game better than ever. 1. The capital ships still seem underpowered - their weapons sometimes take an awfully long time to take out frigate/cruiser and in big battles with swarms of smaller ships attacking, the capitals go belly up much too easily (perhaps Kreyson's mo

4,959 Replies 12,562,973 Views