[quote]So where the fuck is my resource option? Why can't I play on High Resources, or make things interesting with Random Resources?[/quote]I believe that the "fuck" where your resource option is is under... wait for it... Game Options. >_> While I'll admit that they removed the random setting, which I'm surprised anyone actually used, it's otherwise intact, so it doesn't really warrant the bitch-fest. This whole thread seems like nothing but a good advertisement for
Rhedd_V
[quote]II'm so sick of hearing this said. Me and my clanmates play for the challenge, sure we like winning, but only if the game was actually tough and there's some sense of accomplishment. None of us enjoy stomping some n00b we want to play good players and get better, for this to be any fun it helps A LOT if there's balance and variety rather than us being forced to play a single tactic if we want to win. I don't mind losing but when i'm being asked to choose between doing exactly the
[quote]I know many carebears (e.g those who shun competetive MP because they hate losing ) have no capacity to understand it. So I am not preaching to them. I am preaching to devs - in MP RTS games balance and dynamics is everything. You guys are really close to make spectacular failure out of SoaSe and makes people really stay away from your games in future. Look at MP RTS games which are synonyms of success -Starcraft, Dawn of War etc. They are what they are because developers un
There's a BIG difference between a sin in the eyes of God, and socially unacceptable behavior. I think [I]someone [/I]in Rome seems to have forgotten that. (Along with a LOT of other people.) I think I'll just stick with the good ol' Ten Commandments, thanks. Anyone still remember those?
I can't speak for anyone else, but I, for one, am just a douche that just plays singleplayer. I don't know about being daft. If I were, how would I know?
[quote]this is an RTS gameEdit: before anyone bitches anymore at how soon these posts were made - these are predictions based upon play so far. We're not saying "This is how it is" this is just what it appears to be.[/quote]This is NOT an RTS, and the sooner people realize that, the happier they'll be. (It's not a pure 4x game, like Master of Orion, [I]either[/I].) I like the way you suddenly became a "we", there, too. It adds weight to your argument. Like you're the Queen of E
The world was built on knee-jerk reactions. That's why, in general, the world sucks. And if you say, "Sim City" one more time, I'm going to puke. I think someone should've stuck with RTS games.
I've got a groovy (for me) undocumented change to report! Although I was running all of my visual settings on "Highest" before the patch, now that I've patched, all of my textures are higher resolution than they were before! It took me quite some time to decide I wasn't just going nuts and imagining it, but there are words and numbers on things that were never there before, and even some slightly bad things, like texture misalignment at seams on asteroids. I'm not comp
[quote]https://forums.sinsofasolarempire.com/post.aspx?postid=303642Posted last night.[/quote] [quote]its right on this sub forum...[/quote] Thank you. I saw it when I came back. Don't know why the search didn't find it.
[quote]Flaks targeting incoming missiles is a stupid and imbalancing idea. TEC Missile weapons are used not only by LRMs, but also by Marzas, Dunovs, and Bombers, and in case of Vasari Phase Missiles, they are used not only by Assailants but also by Sentinels(flaks), Fighters, Bombers, Defense Platforms, Devastators, Desolators, Marauders, and Skirantra Carriers. Are these units ALL imbalanced? Then making flak shoot missiles would be nerfing ALL these units.[/quote]But no Ad
What I find weird is that the screenshot was sized UP to get it that big. That's not it's natural resolution. But, enough about the huge screenshots... ^_^
Scouts make pretty good cannon fodder/anti LRM units, en-masse, but I'm not going to hijack this thread with that conversation. I played around with cloaking yesterday, and it didn't seem all that useful to me, either. I never play Vasari, though, so I'll let someone else give you a valid opinion.
[quote]...and the overtly sociopathic and genocidal Space Marines, who display a state of mind one so rarely has the opportunity to express in day to day life.[/quote]You've obviously never met a US Republican. I'll stop that on [I]that [/I]subject before I even start. ^_^ I love 40K, been playing it for over a decade, and am a huge Eldar fan (they are not decadent!). While I am completely against the devs wasting time on a standard campaign for Sins, I'll concede that you have
You know it's a good game when you get personal welcomes from a dev. ^_^
If you exit the game with cinematic mode on, when you start the program again, it seems to forget the settings and think that's the way it should look all the time. To fix it, go to your user interface options, and turn everything back on. It's a bit annoying, isn't it? Remember to turn cinematic mode off before you quit, and I don't [I]think [/I]it'll happen.
[quote]Oh relax will ya, besides i dunno what else to call Russia's infantry spam in Stalingrad or the Immense bombing campaign of Germany with B-17 spamYes I said spam again and I used real life situations again, BITE ME lol[/quote]Thanks, but you probably taste bad.
[quote]Funny, I think wasting time on multiplayer upgrades is unimportant. I don't play multiplayer. I don't see why others have to complain that a fundamental aspect of rts gaming is a 'waste of time' just because its not their preference. I'm actually pretty sour on Stardock for this. The games neat, but after a few skirmishes it'll go on the shelf. I may or may nor buy the expansion since when it comes out, I'll have nothing to get me back to this game. I do love the
[quote]I can just imagine the captain in charge of Pearl harbour on the morning of the attack, complaining about the spam of approx 100 Najakima B5Ns shredding through his fleet in minutes.It's just not fair...[/quote][quote]I'm sure England told Germans during World War I to stop spamming U-boats like noobs! Even thou they were effective. And then they told God to nerf them.[/quote][quote]Germans probably complained about Russia and USA spamming them with Shermans and T-variants during WW2[/q
[quote]So... My one request, that I can think of at 2 in the morning, that I plead you fulfill, is an adjustable Squad Cap.[/quote]Your wildest dreams (or at least the tamer ones) are likely to be fulfilled! [quote]2) LOTS of new game setup options including: + Pirates or no pirates in a given game [B]+ Fleet size[/B] + Income rate speed + Build Speed + Ship speed + Research Speed + Culture Speed[/quote] I won't even give you a hard time for not
There isn't a Sins demo yet. They're working on a nice patch, (much more important, at least for those of us that already own the game) and then they will be releasing a demo. If it helps, Sins of a Solar Empire has a MUCH cooler name. ^_^
In case it hasn't been made clear enough already, all those planets are NOT occupied by your enemies. The did NOT make "all those ships". The ships you're seeing are just local garrisons. If your real enemies want to colonized that planet, they have to fight the locals just the same as you do. It's 100% fair and even. When you're first starting out, try colonizing asteroids before planets. The local defenses will be a lot less. (And don't forget to build that
So CAN pirates make actual interstellar jumps? Imagine a three-star system, including star A, B, and C. There is only a pirate base circling star A. If a pirate raid is called against an empire that only has colonized planets around stars B and C, where there are no pirate bases, will the pirates jump between stars to harass them? Is a pirate fleet even spawned in that instance?
Nope. Single monitor, here.
Move orders and attack orders are entirely separate. You'll notice that even if you allow your fleets to attack whatever they want, when the gravity well is clear of enemies, they'll return to the exact point they jumped in to the system, because this was the target of the last move order given. Moving to attack something isn't actually a move order, and so they'll always return to the last point they were ordered to move to. Is this convenient? Maybe not, but it's goo
I've had this same problem, intermittently and seemingly at random. It starts and stops during a game, and I've never noticed anything that definitely caused it. It seems to happen often when I'm looking at a ship that phase jumps, and I break the camera lock on it, but that might just be my imagination. It's pretty annoying when it happens, though, isn't it?