[quote]I LOVE all the races' voices. The vasari is my favorite, reptilian and just the right amount of energy. The Advent is just plain comic relief, and the TEC voices are fitting and 'cool'.[/quote]Maybe if I read this post while looking at it upside down, it'll make more sense to me. Surfer-boy cruiser captains and B-movie ninja scout ship pilots are "cool", while the absolutely serious (but very young, in some cases) Advent girls are "comic relief"? I suppose if I were 13,
Rhedd_V
[quote]I just figured that the Stardock label meant that kyro worked for Stardock. I didn't that I'd be teased about it.[/quote]He [I]does [/I]work for Stardock. That's why the responses to your post were eye-rollingly stupid. I like ASCII art! Look at the badass battleship I built: -
Wormholes do indeed go to other star systems, sometimes. At least on random maps they do. Is interstellar jumping not in the manual?
Sometimes you'll get a random map with two planets overlapping. The grav wells are still separate, and connected by a [I]very [/I]short phase lane. I had one in my last game that was a lot of fun. An asteroid field was a half-second jump from the main chokepoint. Lots of fun jumping back and forth.
You know, this whole people traveling around in space in things called "spaceships" is SO ripped off from the old television series, UFO, which, as we all know, totally invented that entire concept. ^_^
Don't tease. Heatman, you know the way when you look at a really shiny metal object on a really sunny day, the way when the sun hits it, it'll have this haze of blinding light coming off of it? Or on a dark night, when you look at the streetlights, and they have this big glow around them? That's bloom, and that's what it does in the game.
[quote]Memes? THE HORROR!Ships phase jumping in stop motion!Cannons shooting pretend attacks!Our collective minds cannot handle such damage! P.S.: Nice hull designs.[/quote]I think you're thinking of [I]mimes[/I]. ^_^ Nice models. They look like they're on par with the polycounts of the original ships, which is the part people always seem to get wrong.
[I]The End[/I], Kruelgor. [quote]Unless you guys are going to get into fist fights for my amusement, take your political debate to politicalmachine.com's democratic or republican forums. Let's stay on topic.[/quote](Not that I'd shy away from the fistfight. ^_^)
[quote]99% of German soldiers were not Nazis. Nazi was a slang word that Churchill gave to the NSDAP. Most german soldiers were not a member of Hitler's political party.[/quote]Your point? I elected not to insult all of Germany. I have some very good friends that are German, and it's not quite fair to them to keep connecting the name of their country with the worst atrocities committed in living memory, and so I used the word "Nazi", instead. My sentiment still stands. If the
[quote]Or you'll end up like France.[/quote]During WWII, I would've far rather been French than Nazi.
[quote]Irrelevant[/quote]I'm sure it is. Quite. Well, my happy thought of the day is that idiots like you have been prophesying Armageddon for, you know, quite some centuries, now, and so far so good. I'm aware of the Bush administration's ultimate goal, but I have no faith they'll pull it off, so I rest easy. I've got to say I'm impressed, though. It's not very often that someone online actually succeeds in offending me. Cookies for you!
[quote]A wimp would call it a war. It's not a war.[/quote]And thus my dream is shattered. ^_^ You didn't answer my question. Tell us the story of your illustrious military career, please.
[quote]I would hardly call Iraq a war. That's no war.[/quote]Tell that to the men and women that live in that stinking hellhole, year in and year out. Tell that to the soldiers who lay bleeding to death on foreign sand without having ever met their three-year-old children. Ever come close to giving your life in service to your country? As someone who has, I feel rather compelled to say, "Shut the [I]hell [/I]up." Now, wouldn't it be neat if we'd go right back to talki
If you're honestly "very concerned about intrusive copy protections", then don't worry. This game has about the least intrusive protection you could hope for. For details, you should read the first couple pages of the thread that Netriak linked to. If you need to know any more than that, well... I wonder what you're up to. ^_^
Or starting a game with you as the only player. I WINZ!!!
Homeworlds will rebel due to culture. I had a game on a crappy random map which had a single chokepoint dividing me from the other half of the system, and the only way I could win (instead of continuing to feed ships into the meatgrinder) was to use the Deliverance Engine to wipe out every world past the roadblock. It worked.
Right click on the cap ship upgrade button, and it'll autocast, just like everything else, and the ship will automatically upgrade. (There's even a tooltip on a loading screen that tells you this. ^_^) Doesn't work for strikecraft, though. I'm afraid you'll have to do that manually.
BACK ON THE SUBJECT... (if anyone cares) If you pause the game, then queue build orders from the planet, then unpause, the ships will all exit different factories, just as if you'd queued up by shift-clicking.
Ooh! An official answer! ... Although we still don't know how they throw up. ^_^
Maybe they subsist by sucking the very SOUL from hapless slaves, accomplished by the merest touch of their clammy, finger-like appendages. Brr!
It's "Effect_DamageOverTimeAura.ogg". It doesn't sound so bad when you just listen to the sound file, but MAN it's loud and invasive, in-game. HISSS.... WHOOOSSHHH.... HISSSS...WHOOOSSHHH... Make it stop! ^_^ And yeah, transferring antimatter is definitely best on autocast.
They eat like flies, by dripping acidic mucus all over their food, waiting for it to dissolve, then sucking up the resulting glop. That's why they're so much fun at parties. As for how they talk, they search the universe for really, really bad voice actors, then apply unspeakable alien tortures to them until they say what's required of them... badly. And now you know. >_>
Yep. Gotta admit, that one's pretty maddening, as well. And you're right, it does play a lot louder than it probably should. The same is true with the Crusader's. It's not only [I]constant[/I], but you can hear it all over the gravity well. I don't think it's worth the headache just for a little AOE damage. ^_^
You guys have GOT to be kidding. LucasArts is second only to Disney in aggressively pursuing copyright infringements. In simpler terms, they're raving [I]dickheads[/I]. Not that it should necessarily stop you from releasing your mod, because it isn't going to harm a soul, but if you [I]ask[/I], the answer will be a resounding "no".
I had noticed that when you fire a bunch of missiles at a target just as it's jumping out of the gravwell, the missiles just keep flying out into the void, forever. Guess I should've shared that information, huh?