I picked up Space Rangers and Political Machine for like, $7! Awesome! It'll give me something to do during the eternal wait for the Sins:Entrenchment beta to start. :P Not being a huge fan of politics, I picked up The Political Machine out of curiosity, and it turned out to be really fun... I think. I haven't gotten to play it yet, because I started it up and my wife took one look at the candidate generator and started playing. She won, too!</p
Rhedd_V
[quote who="thegrinner" reply="19" id="1971345"]Feature creep means more bang for my buck. Yay![/quote]What's better when you're starving? One apple that I'll give you right now, or five apples that I'll give you at some undisclosed time in the future? ^_^ Of course, if you ask me sometime in the indefinite future, I'm sure I'd say, "five apples"!
Give us the beta or I'm going to let the monkeys loose. http://www.youtube.com/watch?v=wimPmoT7XoU I'll do it, too. Don't think I won't.
Know what I hate most about the voices? It's a subtle thing about the actual writing, not the voice acting. What I hate most is how so many ships have a response appropriate to a single soldier, like you'd find in Warcraft, not a ship with thousands of people aboard. They're always referring to themselves as "I", or "me". I know you're talking to an individual captain, but that's a flimsy excuse, because it's obvious that the lines weren't written with that in mind. No
That's the ONLY Vasari voice clip that makes you insane? Man, you're doing better than I am! ^_^ Exarion gave you the right folder, and the file you're looking for is called "EventPhase_PlayerFleetArrived.ogg". Maybe you can just delete it entirely, but I don't know, that might cause problems. Replace it with something, even a blank file, and you should be good to go. I love this game, but the voices... Advent is the only faction I can play without screaming.
[quote who="Craig Fraser" reply="11" id="1969244"]Hehe...exactly...we learned our lesson the last time [/quote] ^_^ Yeah, well... Not to beat a dead horse, but it's a bit too late for that. RELEASE date was Nov 18th. It's already been pushed back. Pushed back a LOT. Pushed back a mere two days before release, even though people had pre-ordered, and yet there wasn't much griping. Why? Because we all heard the beta was being released intead, and that was fine, because it
How hard would it be for the usually very communicative Stardock/Ironclad to give their loyal, preordering fans, who have been waiting since Nov 18th, just an estimate on when the beta will start? Would that kill someone? An estimate?
[quote who="VictorTroska" reply="20" id="1964042"]Nice! Only downside of enchantement pack is that its release date 1. January 2009 my vecation is almost over then.[/quote]Did you preorder? If you did, you can forget that release date and join the rest of us in wondering day by day if the beta will be out when we get up in the morning, only to find that it's not. ^_^
I agree, especially about the strikcraft chatter! I like this game, but I've always really, REALLY hated the voices. They came very close to keeping me from buying it in the first place. I play Advent, and I don't mind little girls, but every time I hear the voice of the guy who did Starscream, or the Ninja Turtles (no lie) I want to claw my own ears off. And who can forget a unit that responds to you with "What NOW, commeaander?" (TEC Carrier) "What now? You'r
[quote who="Cpt_Siddy" reply="2" id="1963487"]So whats thepoint of these screens? all i see is huge penis exstention, Borg cube ripoff floating and being a giant ... Cube, with few pew pew lasers. With the name i whuld expekt advance defens strutures and actualy some useful planetary defenses. [/quote]I can't decide which response to use for this post... Here troll, have a cookie. You look hungry! or Let this be a lesson to you, kids! Stay in school. It'll te
[quote who="Annatar11" reply="18" id="1963283"]I'm stocking up pitchforks and unlit torches in case the beta's not out by Christmas [/quote]Heheh! I need expectations like yours. I'd be happier! You're going to be disappointed if it's not out by Christmas, and I honestly expected it to be released right after everyone came back from Thanksgiving holiday. Yeah, I know. I'm a sucker...
Nice, as always! So, at the risk of sounding pushy, is there like, any news about the intended, not-set-in-stone, possible, target release date for the beta of this thing, for those of us that pre-ordered way back in mid-November? You know, it's a beta, not a release. If it's not perfect, we promise not to complain!
Yes, it's in the interface settings, and if you have it off, holding the ALT key shows the grid, as well as health bars, planet names, etc.
I was seven years old when Star Wars first came out. It shaped my entire personality. I make my living making video games, today, because of the awe I felt watching Star Wars. I own it (the ORIGINAL, uncut, unedited, un-screwed-up version!), so between that and theaters... well, you can see a movie a lot of times in thirty years! ^_^ The new movies and the "extended universe" and kids too young to remember what it was like to see Star Wars when it was the only thing o
The problem with bad people is that they always assume everyone else is just as bad.
[quote who="Island Dog" reply="3" id="1919040"]You can enter your own campaign slogan, I just thought that was funny. [/quote]It's hilarious. I love the double meaning. When I first read it, I laughed at the thought of keeping "change" (change as in making something different), because it sounds like such a McCain-esque sentiment, and only then did I realize that it was just a well-known phrase, and I laughed again because of the economic implications. Maybe I j
[quote who="Vallu751" reply="17" id="1918957"] Regarding the ship designing, is it possible to modify an existing design? I mean going to the design screen with the components of a selected design there. That's how I used to do it in MoO all the time: After I get a new weapons tech, I'd go change the weapons of an existing design while leaving the rest as it is, and see how large the increase in damage is. Same with miniaturization, you could just check how many more components you can n
Let me be the first to congratulate you, Sir, on the fantabulousness of your karma, and your life in general. [e digicons]:grin:[/e]
I never said I was a single-player player... but I am. ^_^ Since your question sounded honest, I'll honor it with an answer. I know what I'm missing, because I've played plenty of multiplayer. Yes, it gets boring playing the AI. Yes, I wish I had a fantastic opponent that knew how to use innovative tactics and gave me a fun, unpredictable game. No, I don't get that when I play MP. Now, I'm not speaking of this game, in particular, becaus
I once played a game where the random, single-system map boiled down to one, single chokepoint. All fleet resources from all races were thrown into that one point, and nobody could make any headway at all. Hours and hours of fighting, all in that one gravity well, with no hope of actually being able to make it further with enough of a fleet to scratch the planets beyond. Then I built a couple of Deliverance Engines, and started aiming them at fringe worlds far past the
INCOMING TRANSLATION: [quote who="CenturionJixra" reply="15" id="1903273"] I never said it was "invalid", but I don't think you can have as challenging of an experience in single player. Isn't that what a strategy game is about--outwitting your opponents?[/quote] Translation: "I never said it was "invalid"... but it is." [quote who="CenturionJixra" reply="15" id="1903273"] I never said nor implied that, but my money is on your average experienc
[quote]You mean the Industrial Capacity slider ?[/quote]No, I mean the Production Capacity slider, as I said. Well, that's what I like to call it, anyway, because- you know- that's what its label says. ^_^ I was wrong, though, it's at the top of the others, right under taxation, not at the bottom like I claimed.
[quote]How can you tell what's the 100% equivalent when the game changes every turn ?? Those sliders are fine the way they are. Maybe, at a certain point in the game, I don't want to build anything but instead, I want to max my research or the military.[/quote]We weren't talking about THOSE sliders. The three individual sliders are very useful! It's the overall production slider that's dangerous. The fourth one at the bottom that turns EVERYTHING down under 100%, all at the same time. D
Exactly why I play with the grid ON. Grid-by-grid movement, and being able to easily count the number of moves to an enemy ship/planet, is often very important. I'm old enough to remember board games! ^_^
I had horrible problems with my economy until I started following one simple rule: Get your Production Capacity slider to 100% as soon as you can afford it, and LEAVE it there. Do NOT build more production buildings unless that slider can sit comfortably at 100%. Factories and labs cost the same amount of maintenance whether they're operating at 100% efficiency or at 40%. Building a second factory to double your build rate when you've got your slider set at 50% is just