Rhedd_V

Rhedd_V

Joined Member # 3046059
1 Posts 97 Replies 333 Reputation

If I understand what you're referring to, this "launcher" is just what it says it is. It's the little screen that lets you start a game, update, etc. Yours seems to be starting up automatically on boot, and possibly not shutting down properly, which is a problem on your end, but there's nothing the least bit scary about the program itself. This is Stardock, not EA. No malware involved! ^_^ (Never betray that trust, SD!! ^_^)

11 Replies 11,365 Views

[quote]Moddability is good. Options are good. But the number of sliders for every option, from planet class/habitability to anomaly spawn rate to mega event frequency, would quickly get out of hand. Not to mention the people asking for the ability to selectively turn off individual classes of extreme planets, anomalies, mega events, ethical events, etc. The result would be a set up screen with literally hundreds of sliders, switches, and menus.[/quote]Bring it on! ^_^ Note: The sort of

27 Replies 15,127 Views

Isn't it interesting that no matter how hotly this topic is debated, or how strongly people feel about liking or disliking the new or the old screen, [I]nobody [/I]has any objection to the OPTION of choosing either screen? Change = Risky OPTIONS = Good

27 Replies 15,127 Views

[quote]Hum, if this is true...[/quote]It [I]is[/I] true. Keep in mind that the square root of the usual value is hardly something to write home about, but it's better than nothing.

13 Replies 16,125 Views

[quote]Ah. Probably should of figured on it, considering how much they're doing with Impulse and Politcal Machine.[/quote]I seriously doubt it has anything at all to do with Impulse or any other game. It's a simple matter of priorities and time.

8 Replies 8,880 Views

I only started playing GalCiv with ToA, had only seen screenshots of the old invasion screen, and heard people say how horrible the old graphics were. Recently, I started up a game of DA and used a cheat code to go right into planetary invasions, just to see for myself. Okay, so the little men aren't anything to write home about, graphics-wise, but WOW the old screen was more FUN. It was more immersive, and- did I mention- FUN! I'm an old MOOII fan, like many others he

27 Replies 15,127 Views

Launching manually should really be the way you should go, anyway. Know what citizens do in their spare time? They pay taxes. ^_^ So, having a few million citizens sitting around in transports at rally points waiting for a call to arms is far from the most efficient way of doing things. I leave all of my transports in orbit and the people on the ground (paying taxes) until they're needed, load up the soldiers and send them [I]straight [/I]to the target. Any da

13 Replies 8,705 Views

Did you know that the Battle of the Gods scenario doesn't actually unlock SMALL hulls? I find it easier just to start a game with the "cheat" switch and give myself all techs (CTRL+SHIFT+R)

13 Replies 11,410 Views

[quote]As far as the value of other races trade with you I have no idea of where you can detemine this if it is even possible.[/quote]If you go to the Foreign Stats screen and look at the Relations tab, under the alien race's portrait it tells you how much trade you're doing with them, and has a button to enact a trade embargo.

6 Replies 5,633 Views

[quote]I am in my seventies and a female.Really? You are seventy-x and you use the internet and play computer games? If that is really true you got my big respect for that. Not everyone that age is that open to the new technologies. I can`t even believe that.[/quote]I believe it. I'm forty and I play video games. (Make the darned things, too.) When you get to be forty, seventy doesn't seem nearly so old to you. ^_^

61 Replies 267,456 Views

[quote]I have a 24" monitor HDMI input... It's nice enough (for now...) It's my eyes and brain that are the problem, not the hardware. The blue is a little less for me than the green, but it's a fairly happy compromise so I think I'll stick to it for now. Thanks for the input, BTW. It's been very helpful to me to get the feedback.T[/quote]You know, I was kind of snarky with you a while ago about the color of your post. (It was bright green, or yellow, or something scary.) I just assumed

24 Replies 81,858 Views

[quote]I'm working on wooing the Alterians and I can't seem to get my relations above 'Warm' even though I've given an economic and research treaties, my diplomatic techs, and even some money. Does it just take a long time or am I doing something wrong here?[/quote]Definitely open some trade routes with them. It'll help a lot. Also... (cue the drumroll) I'm new to the game, but giving a race that you want to be friendly with diplomatic techs (other than Alliances) seems like a

31 Replies 12,942 Views

And remember, your budget is based on taxes which is based on citizens which are based on planets for the little people to grow on, so colonizing should be your top priority. Step 1: Explore Step 2: Colonize Step 3: Colonize Step 4: Colonize! A new colony will cost you 10bc/week. You don't [I]have [/I]to build a thing on the new planet. Just colonize it as soon as you can [I]possibly [/I]afford another 10bc/week, and let it sit there and grow in population until it'

31 Replies 12,942 Views

[quote]I've experienced the lack of military well before the tech balloon.[/quote]I've had games (pre-1.95) where some AIs didn't have a military, as well, so I don't doubt the existence of your problem, but the OP, at least, is not "experiencing the lack of military well before the tech balloon." He said that he was having problems with non-military AI by the year 2231. When BoogieBac was studying the problems with tech inflation, I sent him saves of the only two games I had e

10 Replies 8,469 Views

[quote]Choosing specific opponents I was able to finally find the option to make them unknown. So now I have a specific work-around for the mean-time![/quote]It is in no way a "work-around". It's the problem, and you fixed it. [quote] First time I've had an issue with any GalCiv2 products - glad it was resolvable.[/quote]It wasn't an "issue" any more than if I set my resolution to 640x480 and was then upset that the resolution was so low! Glad you got everything back to normal

15 Replies 48,237 Views

[quote]I've also been very surprised with just how long it's taken some of the main reveiw sites I look at to get their TotA reviews up - it was weeks after TotA's release that some of them eventually got around to posting a review (maybe it was just they were playing it all that time since there was so much new content ), whereas normally with a new release many of the bigger sites tend to post reviews around a similar date.[/quote]Obviously Stardock didn't hand out enough expensive "promo item

1 Replies 3,797 Views

What a carrier really needs isn't fleet repair, but fleet [I]speed[/I]. A carrier would allow you to have engines and life support on a big vessel, saving the very limited space on your tiny fighters (on which engines take up almost all the room) for weapons. I use warp bubbles, but I sure wish proper carriers were in the game.

5 Replies 4,336 Views

[quote]Ok. I went ingame to verify spy stuff. I went to place some spies on the Thalan and they had 2 Galactic achievements. It would let me place a spy the Economic Direction Unit but NOT the Hyperion Matrix. It was greyed out so there wasn't even an option to do so. Any thoughts to why this is? Is the HM a race specific achievement?[/quote]My guess is that it wasn't built yet. The only things I've seen that were actually greyed-out were under-construction or upgrading buildings. <

17 Replies 21,891 Views

Not sure what the "UP" stands for. I did have a United Planets decree that doubled the income of trade routes, but that doesn't seem like it would be related, and besides, if it were it would mean that my stat was a [I]mere [/I]148419492% before the event. ^_^

10 Replies 10,728 Views