Yes, this about the AI being succeptible about pirate atacks I think its true. In a game where I went to explore one star I found that there was only one opponent and the pirats (1 pirat base per star it seems) so the opponent were extermined long ago becouse there were even planets yet to colonize there. Another thing, it seems none AI are arranged to never atack the pirat base direcly, so that they can least all the game or till the player decide to put them off, so the binding get to exist ti
FlyGuy
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Who doesnt use save/load in games in terms of affecting gameplay?
in Sins of a Solar Empire
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Same has make different saves and use load to get back to a stage where you werent so screwed so that you can try a different tactic/strategy? For me you can use it or not, this can be right or wrong or maybe none of both. Is just about the way you enjoy more and if you can resist or not. Some used in the past and not anymore. Also about till where is it producers responsability. This game is far more easy with save/load becouse of the fast time that takes to build the Stactic Defenses
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