I like the importance given to economic. It is one of the biggest fun you have from a 4x game. Humans just enjoy accumulating. As I understand it, the economy is not simplified in Elemental like having a Production resource but rather works with materials and its chains of production. I was playing The Settlers 7 demo and noticed how much fun that is, it is incredible fun for me and also because in there it is very easy to see your items and they even call it "Inventory" and the player feels
FlyGuy
There is always the possibility of locked teams and skiping to envoy which can still be fair game by giving the AI one or going against a difficult AI. In FFA tough I think its better it hard then anything else because thinking of it, you are not only getting an ally but thats also eliminating an enemy. Tough I don't know how complicated it is, Im still going to test it, I hope I can see the missions again (Ill have that in mind, thanks Annatar). I had a bad start with the diplomacy as two NP
Huldu you do the missions to achieve neutrality first, I dont know of any other way to approuch for an ally. But never again the npcs offered me mission, maybe is that because I set diplomacy victory off? I dont think thats it, but they don't offer missions to me anymore.
Well ok, I just wonder why not more ships then. Since you were guarding the only access to you then looks much viable. By the way, yesterday I found out what LRF meant but couldnt guess LRM neither flak. Can someone point me what they refer to? Thanks in advance.
I suggest you to do not build a starbase in such phase. You are better off getting more ships. Starbases should maybe come just after you have so many caps, from 5 minimum and correlated economy. This is very unproductive if you upgraded the starbase because its so much more expensive and cant move arround like your ship forces; chances are youll loose other planets and your economy will freeze to much. The economy is extremely important in the beggining for the main researches and to amass f
Yep I think they used to sound a bit more like pirates when they would destroy ports etc mainly, but they were extremely weak. Still, these structures are easy to protect from them with beams. Im likeing the pirates AI, especialy to see them go arround the panets defenses for a blank spot even tough if in the end they wont find it, still catch a better spot. Its weird tough that pirates often go atack till they are destroyed as if that payment would worth it. I think two new AI reacti
I admit I exaggerated now that I learned more how to deal with the pirates or diplomacy expansion in general. Like I said before, much of what I found strange was them beating all good ships considering 1vs1, giving the sensation of the cheat. But I'm often amazed by sins, its one of the most balanced games I ever saw and best AI for the npc and UI displays. Most of the many faction skills are so complex and still works flawlessly. The subject is the pirates. There is much more challe
Hi, what I want to know is if decreasing any video options would efficiently allow more ships on screen without lag. I have a good card (or better than avarage) hd4850 and tough It handle the maximum graphics very well I changed them all to medium in an attempt to achieve that. But I don't felt any change. Is it just related to ram? Does it helps even putting it all down to low? Any other option to help with it? Thanks.
In this game I confronted them more than 5 times also because as soon as they are about to leave to atk (with the bounty I placed on someone else) the AI will often try to place it on the player (or another faction) in the last seconds. It's being needed to keep looking at the bounty all time, being distracted from the rest of the game. They are going after the same planet which is fully upgraded to 6000hp and its health lasts for 40 seconds at max. Then its not just about loosing the planet
Ill give a suggestion, pirates are somewhat cheated. It's in 'bold' because I vent to much sorry. I played Diplomacy for the first time. I began as I always do and didnt payed the pirates a cent... so this is what happened. The pirate rushed ended up rushinng me 3 times and another race 1 time just after I finished one war with the pirates. I barely could count them during this period and I had a big army for the time, tough everything else but my capital's were gone almost each time.
Where some are seeing a problem, I'm seeing fun. I'm not in beta tough, so can't say for sure. But this game only problem (single mode) is difference in challange. It mostly lacks and winning the end turns to be a question of time. It's great to see that there will be more challenge because adding another way to win in a game that somewhat lacks presure - through diplomacy - can readily sound as if it will get easier. For games that are really good, its nice to have a hard challange, because
Hello everyone. I'm away from any pc, at an uncle's house. I loved the drawings - seems like it's all landisaurus's and they are all impressive- and I wish good luck to you all and the developers. I'm at a notebook that soon will go away, and I miss reading the posts at the forum. I wish happiness to you all and for me, thats all that matters and life is short has we know. I hope to be able to be reading all the posts soon with enought time. We are all for the success of Elemental and its pla
I never managed to succeed in installing MoM. I tryed Dos but it was to slow to open menus and everything. Wall of Stone. It's nice the ones that affect the whole world, permanently and not, like a huge crater or a disease. But from Fallen to Human they might have different immunities. So, Summom Disease and that would afftect one of the two races.
lol, I didn't grasped that fences on the road too just the ones inside the village. At first it looked to me as some old kind of railroad even tough there isn't going to be a train and it goes strait to the door, because I couldn't understand it. Looks like there is a chest to northweast, a cyclop's house in the north and crystals to south; but just above the crystals, a pointy thing I didn't got too. And later on I noticed there is one person in the town, very nicely done in size.</p
Thats beatiful, very rich in details like each piece of the house roofs and cleary see the fence shape even from afar. I really liked this one a lot. I wonder how would that look in closer view. I like how they are, but aren't the trees to big? The pines are much taller than the walls and even taller than the multi-floor buildings. I think they would give more dimension being smaller, they make that place look like a very small village (or more than it is). Anyway, maybe there trees g
First impressions and I will mention terrain, which might be the player choice after all but from the name, thats what I first imagine from the game point: Kingdom of Altar - Religious, stone momuments... Kingdom of Yoren - Start close to forests, it remembers of elves. Have advantages for knowing it's dense woods. (or receive bonus when constructed there has a
I never saw elements or classes aside the classic ones but a few. I played a game that had classes like Balance, Storm, Ice aside those scheduled to Elemental. That was actually a fun online game and the producers said to have been making it's turn based magic system for 6 months, I've found it very fun and it is all oriented to PvP as to PvE (up to 6 in the same battle) and it is called Wizard 101. Never experienced any other magic system that was as deep and fun yet.
Since there is going to be like 100 spells, maybe the producers can use from suggestions and at the Beta a number of them might already be final. These are rather simple names: Fire Damage: Hell's Heat Earth Damage: Growing Force, Earthquake's Way Earth Buff: Entanglement L/D Damage: Nature's Wrath
Didn't you guys ever player a multiplayer game? You can't go back in there and as far as I know, it works. And really think it's a terrible idea to play a match against the AI without doing gameplay loads, even after having experienced the game a lot and played many matchs? Some Hardcore modes or more harder difficulties in games, offer small bonus, but nothing that anyone would miss in normal play. If extra content, I don't see why a terrible idea and I think many would try it too
Lets not distort things out shall we? I'm all for everyone playing a game has they like too and they should. I talking about the importance of having a protection against it and be it apart then if some strongly want the default method. And I know that many people used to do that and changed because it was constraining their enjoyment. I'm not generalizing that everyone would like the game without it. One of the most important things in human relationship that I see, is to respect one's indiv
I wish there be a province overview like in MoM, where you can the estructures you builted and an idea of your population size by seeing the people animation. Not essential but nice to see. (I guess there will be it already tough, since there was pictures of big structures shown...) And dungeons you can enter seems tricky, fun like was suggested somewhere. If two adversary Channelers met into a dungeon it be a nice dark enviroment to battle. Also, Id like that for the sake of Channele
That would work out, make the huge dragon in the enemy troop feel like dancing and I bet the whole army would begin to jump of the ground and get disoriented. You just need to spell the right song, maybe should try Dancing Queen first, for the obviousness.
Many players and the game itself can loose from not having another way that do not allow save-load. Many players use it and yet would be calling an AI dumb or something. If a naval fleet comes from the north and takes you unprepared has you are playing, you load that save some minutes before, and trow all defenses there just to see it get crushed. So, how important is to have an optional mode that protects the gameplay and thus everybody? A huge Adven
Potentially game unbalacing events maybe optional, it's hard to think of it in other way. It can be fun but also without it at all can be fun too, in cases when they don't want anything else then abilities to interfere. But I'd enjoy more, events that you could defend from (at least a bit) instead o the ones you can do nothing about but suffer from. Like a earthquake would happen in the land but you could have made stronger structures or choose another place in the case that co
Score lost helps it's a nice idea, has it is at least telling the player to not resort to that if wants to follow the normal gameplay. Still maybe a complex system would be needed to know whenever the player is loading a game to go back to it or to make changes. But ideal, I think a Realistic Mode like was suggested, a system to really counter it, is better. And if there would be scores, you also get more by going Realistic Mode so both seems nice and then its ea