Yakinasac

Yakinasac

Joined Member # 3052552
3 Posts 11 Replies 154 Reputation

I actually have this issue with a 50" plasma I use at times. The screen could only do 59Hz not 60. Let me start from the beginning on your questions. The idea behind pulling the vsync setting out of the game and into the control panel was to isolate if there was a bug in the game software that it just was not getting the setting to the driver (not the case per your testing) The idea behind changing the vsync cap to something other than 60 hz was to see if

12 Replies 15,741 Views

I forgot you may need to turn off VSync for any in game settings (or any other way you may have it on). Let that expensive NVIDIA hardware take care of it all.

12 Replies 15,741 Views

This is likely a function of the maximum data transfer of HDMI (cables and hardware) and the capabilities of the TV vs the speed of your 3d acceleration hardware. Try going into the nvidia control panel and under 3d settings, manage 3d settings, program settings tab, AotS DX 11, Vsync setting -> adaptive (half refresh rate). Let us know what happens with this. (capping the refresh rate to 30 fps)

12 Replies 15,741 Views

I made a proposal kinda like this that also allowed for changing location using a key and mouse click on the strategic map. original thread. https://forums.ashesofthesingularity.com/475333/page/1/#3619882 Text: "Strategic zoom - ok I understand the DEV's not wanting this. Can we have a compromise? Make a hotkey that brings up the strategic m

2 Replies 2,647 Views

I addressed this in my compiled thread here https://forums.ashesofthesingularity.com/475333/page/1/#3619882 My take on it is that the ranged units need to either require setup and takedown time to fire or need to be slower than the other units. Adding more of the problem on the substrate side won't help things in my opinion.

3 Replies 3,323 Views

As mentioned in other threads I have been running into an issue where the AI opponent (been playing against substrate AI recently) the AI will take a single point then stop going forward. I managed to get a plane to their base right as a 3 unit squad was emerging from a factory. The squad then proceeded to fly away (ground units) moving upward and outward from their spawn point. I could see them on radar at times but they were not there on the ground so I figured they were f

2 Replies 2,753 Views

I have isolated my issues with left click in single player games. To view the original issue please read https://forums.ashesofthesingularity.com/475333/page/1/#3619882 TL:DR - the game engine is overly sensitive in thinking you are left clicking and dragging when you only intend to left click. When using the attack command (or set movement point or I assume other comman

1 Replies 2,065 Views

Hi all! Old hat RTS player here going back decades. I wanted to give my thoughts, ideas, bugs, etc after my first few dozen games. I know we are early in development here so don't take it too critical. Game Breaker Bugs: Multiplayer left click error- In multiplayer games my left mouse clicks do not take most of the time. When building, multiple units queue up instead of just one. When giving a move command in or out o

2 Replies 20,310 Views

I did some looking into this and in single player you can turn on the terrain visibility and the games that crash the AI doesn't do much. The AI basically takes one point and then stagnates. Those games crash several minutes later. On a flip side what did you do to the AI? In the games I have managed that did not crash the AI is now building Dreadnaughts basically at the start. The current state of the game is either an AI that doesn't do

10 Replies 34,355 Views