woppin

woppin

Joined Member # 3053213
0 Posts 5 Replies 11,530 Reputation

Pantheon doesn't make 4v4/5v5 matchups because it would frequently lag due to the large number of customers with insufficient upstream bandwidth.

34 Replies 17,784 Views

[quote quoting="post"] How do you precisely gain favour points ? Once you have bought a favor item to one of your demigods, can you change it ? will you loose the points invested if you do so ? What happens if I'm an "assassin" demi god, and get gears with +whatever to minions ? those bonuses are lost ? A minion is a general-summoned-only unit right ? They are different from "reinforcement" right ? How does the citadel level up ? Ar

3 Replies 22,590 Views

[quote who="csebal" reply="15" id="2300645"] Quoting woppin, reply 4 Personally I'd prefer a team that has access to a number of abilities to one that's horribly stacked: how is a 5 Sedna team going to kill anything with no snare and no stun? Again the clueless underestimate the power of meow. 5 sednas = 5 pounce (dealing 5k damage tops, and each also beling an interrupt) 5 sednas = 5 silence (also interrupt + prevents other abilities..) each sedna gets a

228 Replies 625,271 Views

[quote who="Frogboy" reply="8" id="2300058"]There will almost certainly never be a map "editor". The maps in Demigods are huge 3D models unto themselves. I think modders could still make maps with an SDK but I don't see a future where someone is making a map with some sort of editor (unless you count 3D Studio Max an editor). But hopefully with proper modding support and an SDK you'd still end up with a lot of good maps. We'll see.[/quote] Any chance you could g

158 Replies 283,163 Views

Woppin, Verspunken, Synapsis-dos. We're from AUS, but we have good connections so we can play lag free with US-region gents(200-300 ping). Europe is a bit far unforunately (400+).

23 Replies 71,549 Views

[quote] Oh I don't care what people do in their own custom games. To me this is more an argument about what the standardized rules for a hypothetical team automatch feature should be. The standardised rule should be simple; you get matched into the appropriate team taking into consideration your skill and choice of Demigod. If I were to be auto-matched into a team facing off against 3 Sednas, for example, I'd apologise to everyone and

228 Replies 625,271 Views

[quote] 40 Towers on a single map? Good luck with that. 5 times the surviveability of Sedna's Heal? Hope you like losing. 5 Snipes? [/quote] The 5v5 maps are huge, if you put all of your Sednas in one place to heal each other, you would lose. If you put all your towers in one place, you would also lose. You would have something more like a 2v2 on one side and a 3v3 on the other. I agree with Facet, the only ability that could cause issues is snipe, due to its l

228 Replies 625,271 Views

[quote who="Busdude" reply="23" id="2299972"] L2Post[/quote] I'm not the one having difficulty killing QoT/Sed teams.

228 Replies 625,271 Views

[quote] He DID go Minion Erebus, and only engaged me 3 or 4 times the entire 50 minutes of the match He did say he "didn't ever use a favor item" He did nerd rage, if he hadn't I wouldn't have posted the thread [/quote] Citation Needed.

52 Replies 137,123 Views

[quote who="wnmnkh" reply="19" id="2299777"] And Dual Sedna.... No, just no. One with that crazy active/passive healing with priest is more than enough already. You guys don't realize that while they might no kill and you got no kill, but thet can push while you can't. There are countless ways to make this game lame as hell... No, no doubles.[/quote] Minions > Sedna.

228 Replies 625,271 Views

[quote who="csebal" reply="16" id="2299539"] Quoting Kokujin, reply 21 2 Rooks is a weak "combo" cataract, both in the middle u say is strong. My team would control both lanes, 2 flags, we r in the lead to war rank, will destroy the side ways an to their portal. If they separate is a normal game, just like if it was only 1 rook without the advantage of another DG, they can't Teleport to help, or if he do he wont be that helpfull (at saving his bud) And by the t

228 Replies 625,271 Views

[quote] the main problem with most of the people on here is there so passive they always say the same thing lets give them more time lets wait a bit longer [/quote] Because we like playing the game? Moaning about how the new content hasn't come yet achieves nothing, if you want to have a go at GPG/SD on their own forums then have fun with that, I'm going to stick with playing the game I paid for. If new content comes out, great, if i

26 Replies 15,017 Views

[quote] BUFF Sednas Yetis they are still underpowered. Give them more life!! [/quote] Yetis with more life would still be less effective than Heal/Pounce/Silence/Wind which are the skills it is competing with. To make them an option for any Sedna player actually seeking to be useful they should be helping provide either focus dps or healing. So either replace them with a monk varient or give them a decent ranged attack. [quote] Rooks poisened Arrows. In

17 Replies 12,488 Views

[quote who="Busdude" reply="14" id="2299281"] Quoting Kokujin, reply 25 Quoting Busdude, reply 23 You mentionned QoT/Sedna which I don't think anyone in this thread said is fine, I usually do not allow this combination in 3v3 games, maybe in 4v4. It's just too hard to kill and lame. Sad, just sad. Retarded pointless posts like yours are what's sad. I never said I always lose to that combo, I

228 Replies 625,271 Views

[quote] Warscore is NOT linear. If you hold 60 percent of the flags you get a bonus, if you got 75 percent you get a bigger bonus(something liked 50% IIRC). [/quote] # Percent of flags required for flag control multiplier FlagControlFlagPercent = 0.75, # WarScore multiplier for flag control FlagControlMultiplier = 2, # Percent of flags required

15 Replies 9,880 Views

Cataract Games on Cataract take longer than the other two, and the reason for this is fairly obvious: there is a lower proportion of neutral flags to owned ones. Each of the three neutral flags contributes the same War Score amount as the ten other flags do individually, and therefore for a team to gain a significant (capitalisable) advantage in war rank simply holding the flags in the middle is insufficient. There are five flags granted to each team at the start, all

15 Replies 9,880 Views

[quote who="Neilo" reply="6" id="2297228"]NZ...that's an Australian state is it not...... [/quote] I think there's a clause in the Australian constitution that allows NZ to become a state if they so choose. EDIT: "The States" shall mean such of the colonies of New South Wales, New Zealand, Queensland, Tasmania, Victoria, Western Australia, and South Australia, including the northe

23 Replies 11,875 Views

[quote] "XX counters YY" - no one's forcing you to use YY. [/quote] I think the part that people resent is that they can't choose a particular avatar simply because of their opponent's team selection. I don't enforce no doubles in my games, but people who come into them often request it, I suspect that's the reason. I attempted to argue their case in another thread, but the reasons for no doubles are tenuous. Mines, spit, towers, and foul grasp are all skills that find

228 Replies 625,271 Views

[quote who="WickedBear" reply="14" id="2297273"] What i wrote is pretty much 1x1 as far as managing a project goes. Its the simple facts that you have to take into account when you decide about resource allocation. It has nothing to do with poorly designed code, as the same principles could be applied to about any job you name, that can have multiple people working on the same thing. Not only does your post contradict my own experience, but it also fails to meet plain old

16 Replies 616 Views

If people didn't post this kind of stuff the devs wouldn't fix it. If there was no community built up around a game there would be no incentive to work on patches for it. If one character was blatantly better than all the others the game would be fair, for some definition of the word, but it certainly wouldnt be very good, whining about balance problems is important for exactly this reason.

119 Replies 45,228 Views