woppin

woppin

Joined Member # 3053213
0 Posts 5 Replies 11,530 Reputation

BobWI, in a creep lane mines are next to useless because they get set off by grunts, so to set a 3600HP trap it would need to be somewhere like the center of Cataract, which is fairly restrictive, and may net you nothing anyway if the enemy has totems or sweeping minions. Pay attention to where each enemy DG is and you'll not be surprised when you get hit by mines. Remember that if Reg sets his giant trap of 6 mines somewhere he can't immediately transfer that to the other lane, the m

109 Replies 178,968 Views

[quote] 2v2 PreMade - US - Low Ping Only - Host Won't Quit... anything else to add to the title? meh [/quote] High sim, no doubles. so its something like 2v2[US][Pre][ 5 sim]

165 Replies 273,963 Views

[quote] Demigod lacks the 5 minute games where you are UTTERLY better than the other person or team. I like demigod but I don't like playing games for 45-60 minutes every game. As for the gameplay being slow I don't really care its the length of the game thats got me kind of down. Maybe speeding game speed up would shorten game length [\quote] Learn to close out games. My average game takes about 20-25 minutes if we are winning, never more than 40 if things are evenly

28 Replies 5,857 Views

[quote] Good Sedna cant be beaten with UB in 1v1. It needs 2 DG's to beat 1 Sedna. It's imba for sure and should be nerfed. Those url ( http://pantheon.demigodthegame.com/demigods/ ) means nothing. Just try to beat any good Sedna with UB and U'll understand what i'm talking about. I'm sure no UB player can beat her in 1v1. And that's imba for sure. [/quote] Ooze + Diseased Claws + Foul Grasp. Stop relying on spit for everythin

43 Replies 145,730 Views

Reg needs to hit them with mines, then you need to silence so they can't mist while you hit them with everything you have.\ As a Sed you need to take Silence, pounce, and heal. Expect to be bitten so don't speed stack at all: you're unlikely to be chasing them down.

11 Replies 2,753 Views

I don't see the problem, he attacks your towers, you chase him away, you attack his towers, he chases you away, all square. If you are leaving one of your lanes undefended with a Reg sitting there pounding your towers you're doing it wrong. There should be someone watching both lanes because: - Otherwise you lose your towers before you can buy building hp regen - You are wasting xp if you only farm a single lane by splitting it more ways than you should, wh

71 Replies 10,156 Views

I could only get over 11k health at level 20 with: All Father's Ring, Blood of the Fallen, Deathbringer, Godplate, Narmoth's Ring, Nimoth Chest Armor, Unbreakable Boots Favor Spent: 750 | Gold Spent: 62000 source: http://demigoddb.com/ I've never seen anyone reach that amount

55 Replies 24,705 Views

Some things modifying rate #War Score per hero level. HeroLevel * WarScorePerHeroLevel is granted to that team when the hero dies. WarScorePerHeroLevel = 1, # WarScore multiplier for flag control FlagControlMultiplier = 2, # Percent of flags required for minor flag control multiplier FlagContro

24 Replies 60,684 Views

FastWarScoreLevels = { 0, # Rank 1 720, # Rank 2 1440, # Rank 3 2160, # Rank 4 2880, # Rank 5 3600, # Rank 6 4320, # Rank 7 50

24 Replies 60,684 Views

What did you rename? Sorian already got this to work, and so did Chirmaya, Sorian replaced the regulus projectiles with something else iirc, Chirmaya replaced the TB model with some sort of robot. http://i185.photobucket.com/albums/x101/Chirmaya/currentprogress.jpg Are you using the Expotron from http://gr2decode.altervista.org/download.html ? Or something different?

20 Replies 14,360 Views

You can tie towers to war rank really easily, so that when you advance in war rank new towers will appear in predefined spots. I toyed with the idea of trying to change the death penalty citadel upgrade (which is useless) to a war rank rate increase upgrade, then tying a bunch of additional tower spawns to war rank, to give teams an option of investing in some sort of defense if they are getting pushed hard in the mid game, but decided it wasn't really worth it. I don't want to see te

24 Replies 12,642 Views

Try again when clan wars comes out, hopefully some sort of team pantheon play will be introduced and you won't have to put up with getting stomped so much. As for both balance and gameplay bugs, you learn to play around both of them given time, but if you're not enjoying things much I can certainly see that the game would appear poorly balanced.

48 Replies 12,223 Views

[quote] yh this forum seems to be for whiney bitches and for people to argue but if u want to fuckintg argue do it smaller [/quote] Some things are complicated and require lengthy explanation. If it's too long for you, kindly ignore the thread instead of complaining about post length. [quote] It lets the player being stunned actually play the game. Precisely, and it also means that teammates have longer arrive to help. It shifts

82 Replies 160,575 Views

I agree the current item list needs attention, I buy a large number of items in the 1500 - 2000 gold range, then it's pretty much just save up for MageSlayer (maybe get Narmoth's ring, but probably not). I doubt a rework of the whole item system will happen overnight though.

13 Replies 6,312 Views

You should poke around the maps directory, both in the dgdata.zip and the bindata folder, all the stuff you're going to need to make is in there for the official maps. Key files: MAP_XX. scmap : This is the file containing the heightmap, and is probably similar if not identical to the one used in SupCom, there may have been an editor available during beta judging from what is in the threads over at GPG. You can think of this as the same system as a game like ag

20 Replies 14,360 Views

pacov, the problem is there is no assurance from anywhere that we will ever be given a way to import meshes. Most of the mod talk at the moment is with regard to UI mods or sim mods through lua script modification, whereas map support involves a heightmap editor (the SupCom one might work) and a method to import meshes as props. Thousands of games use the GR2 format for meshes and all sorts of other stuff, and only several have ever released a reliable method for making your own, possibly due

20 Replies 14,360 Views

You should look at several threads on the GPG forums, where Chirmaya had a look at it with mixed succes. I don't think making the map itself is a huge issue, it's probably nearly identical to SupCom heightmaps, the problem is that the meshes used as level props are encoded in GR2 format which we can't export to from 3DSMax without a special tool so despite being able to make a playable level it would appear empty, which isn't terribly useful.

20 Replies 14,360 Views

Somaz is a pretty cool guy, he begs for coupons and doesn't afraid of anything. http://forums.demigodthegame.com/353958 EVERYTHING I SAYD ABOVE IS TRUE!!!

8 Replies 25,204 Views