Skyline_HUN

Skyline_HUN

Joined Member # 3054165
0 Posts 3 Replies 859 Reputation

TEC ships got more HP, less shield and there ships are the slowest. I'm addig new upgrade levels in weapon research for the other to races as well. TEC tradeing income increased, but the efficent of refineries are the same. The vasaries not going to be hit & run race. they just got better engines and increased weapon range. sorry for not write that instead of this hit & run stuff. I mean that rebelance thing is not going to change every value by 100% +/-, just with smaller changes.

303 Replies 432,719 Views

The DS 1.0 is not available... i run the final testes. It wll be downloadable in the 24 hour If you want to remove some of the features from the mod, you will be need to make another mod, then you need my permission to import things from my mod... sorry for that, but i spented nearly 100 hour so far for this mod and half of that time is only for testing to try to make the mod balanced. The instant travel artifact is removed from the project. I just forgotten to delete from the changes list,

303 Replies 432,719 Views

If you usi Firefox just go TOOLS than Option/Configure, there you can see which folder is the default save location for downloads. Here you can also change the browser to don't close the download window after finishing.

2 Replies 3,706 Views

The ships are uses antimatter for jumps in the original game, too. If you delete the ship antimatter regeneration, That carriers, won't be able to use their abilities. The standard Sova in level 3, got 330 units of AM. For every jump, the ship uses 100 units. So this means, the ship has a range of only 3 jumps without using abilities. Maybe the removal of the abilities AM requitement would be a good idea. After all abilities got only a timer such as, the TEC scout PROBE ability. By the w

12 Replies 7,634 Views

The program uses three things to determines the edge of the area of an planet. First, the radius where you can build platforms, second is the grav well, and the third is the full radius of the planet area... this area makes possible to stations your carriers outside an Magetic Cloud grav well, to launch fighters. This region is normally 20-30% larger than grav well. To makes ships capable to travel between planets in STL you need to expand this third value enough to reach other planets radiuses.

4 Replies 3,455 Views

For soase player: I tried the full inhibiton. First the enemy is going to jump out, when realize the fact, he can't jump out, just stayed in the edge of the gravitiy well, but when my ships approching them, the enemy is engaged my ships. By the way... i made differendes in the charge up time between the races. The Vasaries superior phase travel technology grants them a bonus, they needed less time for jump, and travling 30% faster between planets and 25% faster between stars. Also, the TEC g

303 Replies 432,719 Views

I think the decreased tactical slot need is not a good idea. With the original value you need to decide, which we you want to set up your planetary defense. 1. With inhibitor(s), small number of orbital def platforms... huge defense fleet. 2. Without inhibitor, larger number of platforms... maybe you need a smaller fleet to station in the area.

1 Replies 4,958 Views

First: To increase the charge time for the PJI, you need to change the BuffHyperspaceDisruptionTarget.entity, as you mentioned, here is what you need! THIS IS THE ORIGINAL entityModifier buffEntityModifierType "HyperspaceChargeUpRate" value Level:0 -2.5000000 Level:1 0.000000 Level:2 0.000000 You only job is to change the "Level:0 -2.50000" which means the enemy is got 2.5 times longer to jump. Second: maybe the easiest way to s

5 Replies 4,310 Views

Auto focus fire is only change the individual ships behavior, not battlegroups. The other thing is, the Light Frigates got only 2 forward facing cannons. without a wide arc. the multiple Frigates also got the same priority list, for engaging the enemy vessels so, it is more obvious that ships just picked up the highest priority target and engaged, unfortunate, that is the same for every frigs.

258 Replies 127,605 Views

I think there is not need of a cap ship to win in a tiny map. I realized that everybody start to buid up a large fleet with several cap ships before engage the enemy, with the increased price for capital shipyard and ship price i just want to add a chance for immidiate frigate rush and this makes the game far more faster in a different way. Another thing is, until the 1.0 i will not change the caracteristic of the frigate/cruiser ships.

303 Replies 432,719 Views

The KOL "problem" is going to be fixed. I got a match with 6 system, where i got 6! KOLs at level 10... you can imagine!!! But, if you try the other two race, you can realize there BBs also overpowered. To GSV The End of Invention: the list is obsolute now... sorry about that. I spent the majority of the day on a bus. Now i am working on the frigates/cruisers XP gain system and several new research, such as Fighter/Bomber shield.

303 Replies 432,719 Views