To be honest... the mods you listed above are not BIG mods just tweaks, except Sins Plus. That's adding really new things to the game. The others are only changing values in the gameinfo
Skyline_HUN
Uzii... don't caring about the merging... we know how to do that. If someone don't know, just search a bit in the forum. Again... Thanks for this great addon. i mean... [size="4"]GREAT ADDON[/size]
One thing i likes in Stardock games... there're always want to focusing on the playability, enjoy, creativity and not on the graphics like others doing nowadays.
The final beta release is at the testers. Like Nacey ;) But i'm thinking about to release a Public Beta version before the normal, because there's some issues that i can't solve right now, and i don't want to making the first patch into another project, just for bugfixing, and replacing those icons that i used for new researches and abilities. This game is requires a huge amount of time if you want to testing every aspects. All of the testers making a very good job. Now, i'm neede
i'm listening to Mozart ;) again... sorry about the late. I hope wou'll be get better soon.
I'm waiting for the testers to give me the final bug report/feedback from the last beta. Now i'm writing the readme and making the backups of the textures. So... sad to say this, but you need to sleep once before you can download the mod. SORRY.
I played wit EaW a long time ago... :D Not really what that i like. I'm a Star Trek Fan. Currently 7-9 artifacts in the game, but we have planetary bonuses and that's more/less similar for those artifacts in the EaW. With Uzii SINS PLUS mod, we got about 85 planetary bonuses that randomly placed in every map. I like Stargate and there's someone making a TC for sins... so be patient and you will get your Tau'ri ships.
Spartan is working on a template for our models, that are ready so far. The only thing i can say, Slash makes a wonderful job with those ships... Man... they beautiful! We don't let you down!
Marvolous job. Definitley worthed to wait.
Maybe you need to increase the base squadron number on Fleet Carriers. Really unbalanced with those higher capacity cruisers, IMO.
I tried that earlier and my game was crashed.
And you also need a Shield mesh!!! Without one, the game will crush if something hit the shield
Here is that you want... Defensive Haeven All defensive platforms (BEAM, MISSILE, GAUSS) uses only 1/4 tactical slot, damaged increased by 500% Defensive platforms got more range (Missile 12.000; Beam 10.000; Gauss 8.500) Hangars now can support up to 8 squadrons and using 2 tactical slots. AI now going to build more defenses. Strikecraft building time reduced by 50% [link="http://rapidshare.com/files/94931763/Defensive_Haeven.rar.html"]Defensive Haeven MOD[/link
Oh man... sounds great. If i little speed up the sound replacing too, the mod will be released as scheduled.
Thank brother. I hope so. Uzii's made a marvelous job with those addons and thought they are a great part of my mod. Another... Here's the Frigate Shipyards new repair/recharge ability. [img]http://www.imageserve.info/img_store/2008/02/25/c/cc03eb860b0e71ccd6b03981d4aeccea.jpg [/img]
Maybe i need to further delay the MOD release. The current probrem is i want to adopt Uzii's magnificant addons in to the project. We decided, this is ain't gonna happen until the 3 new planets available from Uzii.
Yes. The ai will develop that further levels too. The research priority is universal all levels in the certain research. For example: i made Advant shield research 10 levels, +2.5%/level. Starting value 1350. The AI upgraded to 1620, which means the AI researched 8 levels from the 10.
Maybe just a bug cause this in the Galaxy Forge. There are some maps where the starting planet have different developments done.
What did you mean, about tweak the supply??? More or less?
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You can't adjust. Maybe need to make some maps for your mod, where you disable the freely buildable first ship feature.
That info is in the GamePlay.consist file, located in the GameInfo folder. As i saw, the upgrade time cannot changed... you change the value in there, but the game will don't use it
me too... :D [color="#2F4F4F"][size="3"]Everything for the Community![/size][/color] Spartan - That would be an honor to participiate in such a great project. Thank you, for your invitation. I'll tell you the rest in a PM :D
Thanx alot Spartan :D
I want you ask someone suggestion for one of my own made model. I maded for another mod project about 2 months ago, but that work is now paused, so thinking about to adding 1 or 2 of that models to the SINS. The first is designated as a Heavy Cruiser. Now it's not textured. [img]http://kepfeltoltes.hu/080221/kep001_HCA-72_www.kepfeltoltes.hu_.jpg[/img] i know... in sins ships not using turreted weapons, because the lack of animations. Now those turrets are just for