i'll try to make the mod 1.03 compatible fast as i can. But i also need to study for my exams, so that take some time.
Skyline_HUN
Need to update the english.str file
CloudwingII - You can't simply copy the researches, because they're converted into binary. Also, first you need my permission to adopt anything from Distant Stars. Any unathorized use of the mod content is forbidden. But the sounds and the musics are freely usable.
woow... That's strange. You're using the same method for installing the textures?
There's a part in the gamepla.constant file which determines which the weapons base accuracy and usefullnes against different type of armors/hulls. Fighters/Bombers: very light hull Frigates: Light hull Cruisers: medium-heavy hull Platforms: heavy-capital Capitals: capital hulls Different weapons have different penetration against the hull/armor types. For example, the VERY LIGHT CALIBER AUTOCANNON have a good ROF, good DPS and that's why is the flak frigates us
Bonerfest - yea i was boosted that Devine Brilliance, but as i remember now only available after on level 7. :S Some of the ultimate abilities are also boosted.
Thanks for this wonderful forum, where i can't edit my own goddamn post. So here's what a would to addon to the thread [size="3"][color="#2F4F4F"]Any inbuilt files/features uses in another project is banned. If someone want to adopt something from the DISTANT STARS, then need my permission to do is.[/color][/size] The mod files are converted to Binary, mainly to increase the performance but also for protecting my work.
woow... Bonerfest! That is a quite huge fleet. Maybe try to reduce the graphics to prevent crash. Artmiser - you have no luck with this mod (:( Sorry about that, i'll going to find out what was wrong and fix it. Currently i've no idea about your problem
Artmiser. Please download the patch! That problem is solved about a week with the Quick Fix No. 1 Jean Luke - I didn't changed the AC damage on the KOL.
THE AI IS HARD-CODED IN THE GAME!!!
Thanks Jean Luke. That's an outstanding write, and you're totally right. TEC got stronger Trade ports, but their Rerineries are the samw as in the vanilla. So, they Economy got the boost. I'll adding new researches later, to improve more. Tec ships now the slowest and the Vasaries are the fastest. Tec ships got reduced mitigation, 50% for frigates, and 55% for caps. Currently the KOL main beam weapon is one of the most powerful in the game but it's ROF is the slowest, 2 shots/min. About figh
seems like the converter made some corrupted files... again :) sorry for that, but i can't test everything.
the convertdata.exe is not a GUI equipped program, you need to use it, in command-line
Yes... You got crash from a reason. I just can't figure out what cause that, if say only, you got a crash. The mod contains more than a 1.000 files. So, please try to gimme some detail. Are played OFF- or ONLINE? Is there pirates on the map, what did you do, when the game crashed, etc. I don't want to change the scouts to automaticly exploring.
Not a problem. I think maybe something screwed when i converted the entities to binary.
Andromeda Ascendant was the name of a ship in Gene Roddenbery's Andromeda series.
Maybe try to give me some more detailed feedback please. What kind of planet? You beated the defendig fleet or the Oribital defenses or both? If you destroyed the enemy colony, you tried to colonize it, or the crash occured before? Are there pirates on the map?
Outstanding work man. Those ships are really uniques, they will add a lots of new fun to the game...
The developers mostly tweaking the entity files, and becasue my mod is caming with the total Gameinfo dir, those changes are'll not effect the mod. The other changes mostly not related to the .entity files, so it will be simple to make the mod 1.03 compatible.
The minidumps containing the data what is in the memory when the game crashed. To make them readable you need to make an Assambly dechypher.
I'll make the mod compaitble to 1.03, when it comes out.
ohh... I wanted to adopt those textures from Max, i just forgot to ask him. But i'll contact him and ask permission. Thanks Dooms!
But... you made those fantastic new planets for us. So you have a place in the creators list man. I'm added everybody names to the game that done something to this mod. Like: Uzii (Don't arguing with me ;)), Nacey, Jam1234, Jaste, Barrachuda. Thanks fellas for everything. And of course a big THANKS for everyone else who helped my work with it's own suggestions and ideas. And the first patch is now available.
The names are showing randomly. So you can see the others name too, including mine :D
Just when you copy the Textures to the mod folder... BTW, i got only a 80GB HDD in my laptop, so i've no space for that.