I'm really happy to hear that.
Skyline_HUN
Good to see this mod is still up and running. Keep up the good work guys [e digicons]B)[/e]
Thanks Nacey for your work so far... i'm happy that so many "fan" out there and i apologize about the break, but now... i was finished with my exams, so i hope, with Nacey, we can bring the mod back to life. We'll keeps everyones informed about the progress.
Because the game .enitity files are coded into binaries. You need to download the Reference data files located in the download section.
Raising the MaxNumResearchLevels # will work. I maded techs with 10 and more levels without problem.
a HUGE thanks for your tips, and of course for the 1.04 ref files.
What is the SoA2 for???
Spartan... I visit the thread ad also the project site regulary, just i don't post anything until finishing it. Also... the 4th season started... go everyone and watch those damn toasters.
Awesome... E.T. don't go home. :HOT:
Just an idea, but maybe you need to disguss this with the rest of the team before posting it :S I like it, BTW.
I hope so... I asked bailknight for adopting his effects to DS, but currently i have no time for modding :( This College is killing me :NOTSURE:
I'll talk with Uzi about the update. The program is using a constant number for the bonuses from the level ups, like +10% ROF/level, etc. I'm thinking about other methods, like unique abilities for level 10 ships, but currently the sins supports only 4 abilities/ship.
To be honest... Sins Plus, Bailknight's Graphic and the first Texture packs are [B]Addons[/B], not Modifications.
Icedude... [size="3"]you need to convert the entities into binaries[/size]!!! That problem came up in my mod too.
[link="http://www.blacklotushq.com/sins/distant_stars_1.0_public_beta_updated.zip"]Distant Stars 1.0 Public Beta[/link] For a short description just drop me a PM.
Carbon16 was right... you can only decrease the maximum level. 10 is the top, currently.
Jean Luc - The FAST speed settings for the game and research can reduce the playtime significantly for quicker matches. Well... the Fast research settings aprox. 5 times faster, than slow speed. The Final, 1.03 compatible version will be available 31th march. I hope.
Distant Stars mod is mostly focusing on research. Increasing the researchable levels about 3-5 times. [link="https://forums.sinsofasolarempire.com/177475"]Distant Stars Post[/link]
The final, corrected release will available on 26th march... least i hope.
First... you missed to add the mitigation! Second... you need a shield mesh for every ship, without them the game will be crash when the fighter hit by weapon fire, because the game can't run any shield animation/effect. About armor... in the build list you only see the added armor levels that you gain by research. Default armor is not showning up there.
Terraziels was right. ;)
I was merged the mods about 3 weeks ago, just made a few changes. The 1.03 compatible version isn't complete yet... to be honest 1 don't even started to make it.
Distant Stars already merged with Sins Plus. I'll going to make 1.03 compatilbe when i get some freetime. Also... i'll considering to adopt Bailknight's Graphical stuffs too.
Someone's working on that already... ;)
Binaries really can decrease the loading times. When i finished my mod public beta version, first i wanted to publish in text format. I've tried 3 times to enable the mod, the first 2 attempt casued a crash, but the third time the mod activated in 6-8 minutes :S