FrickenMoron

FrickenMoron

Joined Member # 3055262
0 Posts 0 Replies 52 Reputation

i've actually thought if its a better idea to level several evacuators to level 6 somehow than taking the rather fragile planet bombers in your fleet... i mean 3 of them could drop a 4500 hp planet in 30 seconds, thats a record kind of. and would give you tons of ressources.

49 Replies 30,107 Views

These are biased from my own playing experience, so please take this advice with care. TEC: Pro: -easy to access imo -good economy since you get trade stations with 2 research stations -very cheap LRM frigates -great repair units -Many armor researches for durability Con: -Don't really excell at anything -Arguably the worst strikecraft of any faction -Culture effect not THAT useful Advent: Pro: -

5 Replies 3,941 Views

Having some light frigates in your fleet for their abilities is a good idea tough, especially as advent or TEC. Advent disciples drain/give back antimatter and the TEC frigates prevent enemy ships from using anti matter abilities.

13 Replies 11,018 Views

I'm gonna try this with TEC scouts actually next time... do they die too when setting explosives or can they move on? 10 scouts cruising through undefended enemy backwater planets could cause a real lot of damage...

34 Replies 12,525 Views

I almost always use the evacuator and start off with colonize and pick the -armor ability second. its cheap, lasts quite a while and does good damage over time. It never disappointed me so far as a first cap ship.

49 Replies 30,107 Views

for me starting out by buying crystal from black market, upgrading the homeworld to lvl 4, buying the colony cap ship and taking colony lvl 1 ability is the way to go for all races against the AI. after that try to tech to something useful quickly, like LRMS & trade stations as TEC, assailants as vasari etc. get an asteroid asap and upgrade its people size but dont build anything except the mining buildings. As a Vasari stop your scouts in any hostile free neutral no planet map that has

5 Replies 3,914 Views

this strategy does not work with any race probably, except against the AI TEC probably have the most simple start in that regard since they get easier access to income increasing structures than the other races and get more "buffs" for survivability and repair drone upgrades. Remember that any human player would just ignore your frontline defense and rush through if he wants to attack you.

4 Replies 4,181 Views

Yeah I thought of limiting their range too. It just doesnt seem all that possible that a cannon from the other end of a star system can cover such a huge distance. or for example make the novalith cannon lose power over distance.

60 Replies 28,390 Views

I've got mixed feelings about Dark fleet. on one side it ís very useful and certainly something to look forward too, but also too easily abuseable in team games where other players just have to feed the vasari a bit for a quick and painless tech to phase gates & dark fleet. Also you can scuttle the ships you get from it for free money :V My personal suggestions would be: Returning Armada only spawns ships you actually have researched RA ships can't be scuttled

54 Replies 22,479 Views

No it doesnt spread through phase lanes. Also A broadcast station spreads infinitely long, but the more jumps it does the slower the spread becomes. TEC has a research to counter that at least a bit. but usually if you want to spread your culture a lot to hostile territory it's a good idea to build a lot of media hubs on the frontline planets. A fully kitted desert planet can pump out up to 60 culture/sec depending on reasearch/artefacts, almost impossible to push that back unless they

42 Replies 27,255 Views

TEC has increased anti matter regeneration in culture. Also culture spreads faster the more stations you have try filling a desert planet with culture stations only and watch the lines grow FAST. esp when you have the culture artifact and a culture bonus on said planet...

20 Replies 12,096 Views

I just tried out dark fleet teching for the first time and it worked like a charm. I can see it as being especially overpowering in multiplayer if the other allies feed you to build up even more quickly. I mean come on, you get ships for free and can scuttle them for money if you need to do so.

22 Replies 12,222 Views

check the research > Fleet logistics section its quite expensive, also your second cap ship will cost 3000/400/250 so think of that in advance.

13 Replies 8,275 Views