That what made me wounder too. I know we need to convert the mesh into .xsi format the question is how??
soviet911v2
so far i have played nd with hard enemy i get my ass handded to me in the first 5-10 min, thats with at least him having 10-15 ships and me having 10 continualy respuling, makeing a pretty cool battle untill my captial ship gets raped and well then i die... need to try more settings with medium AI on a larger map. and yes certainly this would be single player but i will try it on lan with my friends later. I will probably realeas a v0.1 in a day or two.
Thanks kitkum that cleared up alot of my confusions on creating a mod. and helioforge, starting out is fine, but it gets annoying when you are trying to keep a fleet a live and continue battles, to build up a rebuild a fleet that was destroyed before you might end up spending 5-15 min waiting depending on resorces and etc. i just want a quiker gamewhere for example it feels more desparate when your large fleet gets it ass handed to you and istead of trying to hold of with 10 ships a planet agai
by that i mean, since the file is located in the game main instalation of the game and if affected would affect all of the game, would it be possible to make it as an mod that can be activated so it would be a simple matter of turning on and off in the mod list. instead of changing values in the file?
Thanks, would it be possible to make it as a separate mod file instead of complete in game change?
Halo, well i donno what anyone will thing of this, but Im thinking of creating a mod to speed up the game play, so isnted of it taking 30 minuets or so to get set up with a large fleet and start epic battles it would take only 10 min. I dont know about you but for the first 10-15 minuets i end up spending more time getting resorces rather then playing and actual fun in the game doesnt start untill you played for 30 to 60 minuets, I love the battles and intensity but waiting in between just kills