Well i actualy found out what was wrong with that, I used alpha Chanel instead of RGB to define depth, anyway I redid it and this what i got, but when ever i try to open it in XSI, the XSI crashes to hell... I have no idea why. If you could help or point me in what settings im suppose to convert with I would greatly appreciate it. thanks. [IMG]http://i27.photobucket.com/albums/c161/soviet911/arg.jpg[/IMG]
soviet911v2
Thanks this clears it all up, the only thing is that the normal map doesnt look like the one u posted here what it looks like in a preview before saving [IMG]http://i27.photobucket.com/albums/c161/soviet911/woot.jpg[/IMG]
So Im at the point in texturing and as Im reading pdf's they talk about applying 3 different textures wich confuse me, first is Normal map (-nm) second is Color Map (-cl) and third is Data Map (-da) but I have no clue what each suppose to do and how I am suppose to make each one, I assume Normal Map is the skin or UV map, but what are the other 2 especialy the Data Map? And how are they suppose to look like (could you post an example of each, I would Greatly Apreciate it, and after this Im makin
Hey Vold are you useing the Developer exe, it comes in the mod tools, and it will show you debug info and etc might be worth a try.
as Volt said, we already streted to work on that, so if you want to help, you are welcome to it.
in the design up there there is no lights adde yet Im almost done redoing the model, there is one major change, the exhost ports are differnt shape now, since Sins doesnt like polygons that have more then 5 sides. Oh and when you mod make sure to copy all of the files and folders where any modificiations were done, when i was working on my intensity mod (WIP) i had to copy the whole gameinfo folder even though i was edditing only one file, other wise i would get a mini dump.
Well i did some texturing to get a feel for it, and this what i came up for the ships base color and looks, im not sure that I like it that much, but I think I will do something along the lines of this, also for some damm reason it uses low res picture, not sure whymakes me upset, anyway need to play with it more. here is couple of screenshots. On the other note, how hard is it for you to update a model, or would it be fore me, like lets say if i update textures and do all the conversi
I will put nulls in a bit. for now I will continue to do textures and so on. Its more complex then i imagined.
DEC42, if u have ideas, draw it first and post a pic, then we can discuss it and then u are welcome to model and texture it, especialy if u are good at those things. And Volt if u want I can do the texturing and so on. Im starting to texture Judgment and will post once im done with the first skin, then there is bump map and bunch of other shit I will need to do. but if u want to concentrate on coding, then more power to you.
NVm i figured out what i did wrong, i deleted the mesh i created on accident, luckely i never saved after i deleted so now i know what to do...thanks...
gah ok so i figured out how to creat the mesh and so on, but how do i apply it? this is what i got right now does it look right and how amm i suppose to put it into XSI, im trying to do that but failing miserably [IMG]http://i27.photobucket.com/albums/c161/soviet911/Judgmentmeshcopy.jpg[/IMG]
About the textures, lemmy do my model first and see if i can figure it out and then you can send meur model and I will pull it apart for u so you could texture it, i think im getting the idea need another hour to complet the thing though
We shall experiment shant we with the number of striker craft. gah still need to tecture, did u finish tecturing your model yet? or is it still in progress. and damm you are going along real fast. I guess I will be able to finish the model completly tommorow textures and evrything, now just to figure out how to add guns....
NVM i figured it out...i was locking at the wrong button anyway...and damm its taking for ever to craet new texture map, the damm thing practicly crashed
nevermind, i always forget how powerfull they are. didnt play in awhile, now that i remmeber 30 does become deadly, but heaving 30 that are nurfed so they are equvalent to 15 would be awsome, that i think we will do, maybe go crazy and have 60 that are only as strong as 15....and so on would match the size of the ship and be more realisic to how many it could carry, but I like the idea of nurfing them, hmm 200 but only as strong as 15...that would own....anyway...
well I cant even get pass step one, I selected the model and the model think on the right is shaded out...so i cant do anything... [IMG]http://i27.photobucket.com/albums/c161/soviet911/WTF.jpg[/IMG] wth am i suppose to do now
as mentioned before 20-30 air craft
hmm lemmy finish the model and then i will give it a try, it will take me like 10-20 min to add minor detail to the ship
Dec42, I will probably add more details tonight or tomorrow, that's the final shape of the ship, not the complete and final product. I will add bit more detail, but it should be understood that this ship will not be packed with weapons, its a carrier for a reason, while I will add the command post and so on and some small weapons on sides, you need not forget that the ship is as long as a planet and not anything more then a prototype, advent doesn't build those on mass scale that's why it might
Lol. Thanks ManSh00ter that helps alot.
How would we go about creating the UV map in XSI? is there an export option or something?
Russia Represent.... Sertanly playing this mod. only with Russians though, MUAHHAAHA....
Well i completed the model, and here are some screenshots. now to do textures. [IMG]http://i27.photobucket.com/albums/c161/soviet911/w.jpg[/IMG] [IMG]http://i27.photobucket.com/albums/c161/soviet911/h.jpg[/IMG] [IMG]http://i27.photobucket.com/albums/c161/soviet911/A.jpg[/IMG] [IMG]http://i27.photobucket.com/albums/c161/soviet911/b.jpg[/IMG] [IMG]http://i27.photobucket.com/albums/c161/soviet911/c.jpg[/IMG] [IMG]http://i27.photobucket.com/albums/c161/soviet911/d.jpg[/IMG]<
Hallo, Here are some screens of what the Advent Judgment will look like, it will be very pouwer ship and carrier, Its weakness is that its strongest weapon is on one side, its a compressed sphere of plasma which can deal alot of damage but only to that one side, so if u want to defeat the ship u want to stear ur forces onthe other side of it or something like that. eather case here are the screen shots at this stage. Its will have about 12 fighter or striker cafts on it, the second part of the
the free mod tool will do you good not sure about tuorials though http://www.softimage.com/products/modtool/ And i believe it comes with tutorials and videos.