Stant123

Stant123

Joined Member # 3063649
0 Posts 1,737 Replies 16,280 Reputation

[quote who="Draakjacht" reply="5393" id="2635855"]one scientologist scaring another into a bus[/quote] Sounds like the beginning of a joke. [quote who="Ryat" reply="5394" id="2635864"]Actually talked with a guy who claims he knew L Ron Hubbard and he claims that L Ron Hubbard started it as a joke religion to see how gullible people were please notice the keyword claims[/quote] Claims or not, to me, all religions are a joke. They're only

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Yeah their power is nice in my opinion. It legitimizes them as a faction. They're not just some nuisance NPC anymore that you just run over on your way to someone else. They're a threat that you have to be proactive in dealing with. You have to use them smartly, defeat them quickly, or they kick your ass as their own war chest builds.

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[quote who="Leuthesius" reply="3152" id="2634422"]Alright... I had to reinstall Sins and Entrenchoplomacy both. So I've got a fresh install now, and I'm downloading the diplomacy version of Distant Stars. I hope this works better than the last time I tried it. [/quote] Hah! Entrenchoplomacy. I like that.

8,423 Replies 15,737,894 Views

It's based on an unspoken 4 tier system. If you're broke, or just have very little money, you're at the bottom. If you're broke/have little money, but know powerful people, you're one level up. If you've got the money to pay all of your bills, you're one step above that. If you've got the money to pay for all of your bills and you are a powerful person or have connections to powerful people, you're the highest tier. And to think, if I had the mon

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The core mass value is true, but from my understanding (from a decade ago) the process of helium being converted all the way down to silicon only takes a few days at most, and once silicon is converted to iron in that instant the process becomes an exponentially increasing runaway process that only takes seconds to a minute to reach that 1.38 solar masses depending on the overall size of the star because it rapidly absorbs energy forcing the former star to crush down on itself more, creating

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[quote who="Draakjacht" reply="3142" id="2633694"]Stant, there are stars with iron-nickel cores. How can that be correct? [/quote] That is not correct, there is no such thing as a star with an iron-nickel core. Once there is not enough hydrogen to fuse and maintain hydrostatic pressure, the star is considered to be dead. Once Helium starts getting fused into Carbon it's called a supernova, type II specifically. (It just hasn't exploded yet) I'm aware of th

8,423 Replies 15,737,894 Views

[quote who="Ryat" reply="3139" id="2633676"] @Stant123 - I'm guessing a specialized shield system and anti-gravitational ability[/quote] Plausible, I like it. [quote who="nguyenstar" reply="3140" id="2633679"]i was thinking of building space stations with shields around the star or even do what solar sins mod did by colonizing the moon that orbit the star. And since this is s sci-fi games, our imagination is the limit to how we can colonize a star.[/quote]

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[quote who="nguyenstar" reply="3137" id="2633668"]so how do i ad it myself. all i want to add is the ability to colonize the star.[/quote] Well, depending on the changes being made it could end up being a very complex and time consuming operation for very little pay off. First, you have to find the star's entity files, then you have to find every file those rely on such as meshes, abilities, buffs, bonuses, research, then you have to copy those over to new folders, edit the DS e

8,423 Replies 15,737,894 Views

How does one colonize a star and with what? Especially considering a single molecule of iron (or any element heavier then iron) is all it takes to make a star go super nova, I'd love to hear the ideas behind that. I'm not being an ass or anything I'm actually serious because if the ideas are at least plausible, I may do a little something in the DS lore based on it.

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Yeah, sorry I didn't answer you on ICO earlier, was busy with a bunch of other things (NHL and NBA playoff games and MLB game on at the same time, and chatting away on teamspeak) and not paying attention to it since no one else besides Oranos showed up to play at either game time.

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[quote who="Ryat" reply="5279" id="2629286"]yep, but that's okay, a lot of Faker fans on my route today BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA! BEAT LA![/quote] And LA takes the lead in the series... Again. =D

25,734 Replies 3,531,653 Views

Don't know. I like the idea of having a stripped down MP version of the game. Returning the fleet points to the unmodded levels is fine. We always play as small fleets anyway. Returning the cruiser carrier squadrons back to unmodded levels will reduce a hell of a lot of lag. Removing the elite fighters is a no brainer. They're not much of an improvement over regular fighters and suck compared to gunships.</

626 Replies 1,046,273 Views