i found the edit button! its magic!
UEF Soldier
zomg, triple post! it won't let me edit the one below. grr.
[quote]I just downloaded this mod and i thinks it's briliant. well done Uzii keep up the good work.[/quote] [quote]HOW DO U DOWN LOAD THIS MOD. ive clicked on the link for the 1.3 version at the top of the pack and downloaded it and its just an internet aplication and does not do anything plz tell me.[/quote] umm, wtf?
[quote]Oh, and one other thing--The Progenitor Motherships, when playing as Atlantians, behave as a colony ship would. That wouldn't be a problem except that includes when you're selecting fleets, making the Progenitor a pain in the butt to bring along in a battle fleet. Is there any way to fix that?[/quote] Umm, i suppose having them in a fleet with the Titan Class Capitals, I believe a hierarchy would be constructed, with the Titans at the top. [quote]Hey im not gettin to do
[quote]Derek,The molten planet you heard of a while back (several months ago) is in fact the "Shattered World". Imagine a Volcanic planet, but worse. The planet is actually starting to break up and split.Glad you love the mod!DANMANUPDATE for version 2.0:Rogue changes complete. New frigates available that match the original pirates, as well as the new Assassin.Still working on the Capture Capital ability.More to come.DANMAN[/quote] yep, its intentional. Its supposed to be that way, t
[quote]rofl. This is my mod but I guess someone got fed up with waiting for me to put up a new post. Anyways it would be better to ask me about it but thanks for making the new post![/quote] lol. You should probably create your own topic, since afaik, your the halo mod leader. This way you won't have this to deal with, and you can update us easily. ;)
[quote]So, mod nub question.Danman, your Mod looks amazing, I am just slightly hesitant because for my own tastes it looks like too much is being added in, is there any way to 'turn off' features? I love all the enhancements, but I'm not so crazy about the new races or non-Sins universe things (star wars, star trek, etc) that are in the pipe.thanks in advance, and sorry if this is a stupid question.[/quote] Not a stupid question. If you don't want the new races, you can simply
[quote]this is one of those times where you make fun of the nOOb for posting a idiotic thread that no one needs.[/quote] but you started the thread. :NOTSURE:
[quote]That's the problem. Almost everyone is having the same set of problems. Over 60% of all retail versions of the game have this problem on both Vista and XP sets for Windows. I've been scouring their forums for the past two days, and the DEVs say almost nothing about it.The sad part is they gave us instructions on how to manually install the game by using WinRAR to unzip and extract all the game files directly to the harddrive, but two or three files come up missing from the extractions
[quote]The mod is about 30% done. I'm hoping the rest will go faster since I have about 100+ hours with the Particle Forge under my belt now.[/quote] :SNIFF!: :SNIFF!: :SNIFF!: :SNIFF!: :SNIFF!: why must you make me wait? X-( must hold out long enough.......
AWESOME!!! I absolutely love the way it contrasts with the darkness of space! Its amazing! :CONGRAT: wait: so this is the wrap ups of the TEC. how far are you on the advent and vasari? :p
I personally love the idea! As long as a disabled weapon can be repaired after the battle, cuz i'd have to have a lv. 10 kol without weapons in an enemy galaxy. ;p But otherwise, i love the idea!
Oh, i noticed that if you mouse over the Ice colonization research, it doesn't show Oceanic. And i haven't seen an Oceanic planet in a while. Maybe its just the randomness. But the research not showing it is confusing. Was it removed?
[quote]Did you guys like the Marza travel effect being blue? I was trying to make it look like a comet but I'm not too sure if everyone will be forgiving for straying outside the TEC's usual color pallet.[/quote] At first i thought it would be better in orange/red, but then i realized that the strong magnetic fields would cause disortions, making it like that color. and the comet's icy, so its blue like that as well. So :CONGRAT:
[quote]Ello, I've added a new video to my original post again. Alternatively, you can also click here to visit youtube and take a look at it.Hope it doesn't suck. Feedback is appreciated.[/quote] kitchen sink? wut. I liked the effects separate, but the final bombardment looked wierd. maybe its just my early morning eye sight, but the colors didn't quite mix.
[quote]just played it and i love it one problem when the loading secreen comes up it is plastered with lots of differnt images which are normaly ni the box and you can see some of the seams on the sky boxs but other wise seems great.[/quote] did you make sure to 'enable on startup' and exit and restart sins?
[quote]Even using Stardock Central (the outdated way) is cake... open it up and it does it all for me. Hardly a problem causing nightmare... Not to mention the fact that these people are pretty responsive when it comes to real problems, as shown by the fact a company person is the first to respond. There's not really a need for the tone of this post.In future, please remember there are those in the lower age brackets that visit here, and while you have the "right" to use whatever language you ch
by increasing the distance between the planets, you also increase the time for a phase jump. if your using galaxy forge, you can manually place the planets where ever you want them to be. i'm not sure on the exact numbers.
[quote]btw, got an ETA on the new version?????I haven't made a single release date I've given yet so, at the risk of owing Blizzard Entertainment a royalty fee...When it's done.Just know I'm putting all my free time into modding. *Editbtw, got an ETA on the new version?????he said by the end of this week, he should have about 2/3(?) of it done.Hopefully.[/quote] i lmao'd @ the 100 :D if you could make it not have 2 go through the marza, and show some magnetic effect, showing th
sweet! :CONGRAT:
[quote]the capute abilty will not work ive found three graveyards on the map im playing on but they wont capture the ships there ive even tryd ramming the colony ship right up the dam ships ass how does it work and my fleet i used to attack the prites was the same fleet that i used to destroy three of my 9 hard ais so it was the best and biggest fleet i had it used all my supply and every cap ship was level 10 i even had my long range cannons taking shots at the system for about ten minutes and
[quote]btw, got an ETA on the new version?????[/quote] he said by the end of this week, he should have about 2/3(?) of it done.
[quote]might just be me but i tried making just a tiny version of the my intended map but its weird...im getting the DEFEAT thing at the beginning of the game...it not sure why yet it works with the maps that game with though...im multitasking like hell though so that could be the problem...just thought id bring it up, probably my fault.i sent animage a message to.[/quote] did you set the player home worlds? Edit: I was able to revert the marza back to the default desi
[quote]UPDATE:I updated the main post, with new graphics, and a complete, organized list of what is in the mod, and what is coming down the pipeline.I will update with new links as soon as the full install of 1.3d is done.NEW UPDATE to 1.4:As of right now, 1.4 no longer exists. I am switching to a new numbering system for everyone's sake. When ever a new MAJOR update is made, it will be in whole number versions, and small updates will be in decimal versions.So, the new version, will be 7 DEADL
[quote]i cant figure out how to capture derilict ships. i have the research, bu twhat ship and what ability do i use?[/quote] once you have the research, build a colony frigate. they have the capture derelict ship ability.