Tyberias

Tyberias

Joined Member # 3067697
0 Posts 0 Replies 43 Reputation

Is there any way to merge this mod with bailknights graphics mod? Would love to able to use both at once since I've been using Sins Plus since it came out and also Mars Effect (but it made my games runs slow after a while).

1,334 Replies 3,521,348 Views

[quote]Sin's was made to not have turret animations. It cuts down in system power used, that way more people can run the game on lower end computers.That is not the case. Turret animations have negligible hardware drain even with thousands of ships.Off-topic. And if you're going to claim that, you're going to have to come up with numbers to prove it with the Sins engine...something you're not going to be able to do.The fact that the majority of ships were designed with turrets obviously designe

770 Replies 2,178,747 Views

About my weird issue with starting fleets - yea it was the map. Forget the name of it already, but it starts the player off with a whole bunch of stuff which just surprised me since you always start with a frig factory, a Terran planet and two construction ships. >.>

1,334 Replies 3,521,348 Views

Is there a log somewhere of all the changes that this mod makes? And is it part of this mod that when you start a new game in SP, you start off with 4x heavy cruiser a couple of frigates, a colony ship and a colonized asteroid base? Unless thats what the map settings actually are. O.o

1,334 Replies 3,521,348 Views

The Titan idea is pretty cool I think - possibly make them in such a way that you can only have one made at a time? Make it cost a tonne to build, slow as hell and only one at a time, but on the upside make it powerful and able to wreck anything in its path (once it gets there). Also the idea of a flagship specifically designed for fleet use would be kind of cool, something that's similar to a capitol ship but gives all the ships in its fleet certain bonus's.

1,794 Replies 4,187,405 Views