Ah thanks, works perfectly now!
Tyberias
Im running 1.12 and I can't seem to get this to work at all. I've used this mod before with 1.05 and it worked fine, did the same install with 1.12 and ever time I try to enable it, the game locks up and I get a runtime error.
Is there any way to merge this mod with bailknights graphics mod? Would love to able to use both at once since I've been using Sins Plus since it came out and also Mars Effect (but it made my games runs slow after a while).
[quote]Sin's was made to not have turret animations. It cuts down in system power used, that way more people can run the game on lower end computers.That is not the case. Turret animations have negligible hardware drain even with thousands of ships.Off-topic. And if you're going to claim that, you're going to have to come up with numbers to prove it with the Sins engine...something you're not going to be able to do.The fact that the majority of ships were designed with turrets obviously designe
Sin's was made to not have turret animations. It cuts down in system power used, that way more people can run the game on lower end computers. In regards to textures, apparently theres a high-res texture pack in the works from the company...? Thats what I heard anyways.
About my weird issue with starting fleets - yea it was the map. Forget the name of it already, but it starts the player off with a whole bunch of stuff which just surprised me since you always start with a frig factory, a Terran planet and two construction ships. >.>
Is there a log somewhere of all the changes that this mod makes? And is it part of this mod that when you start a new game in SP, you start off with 4x heavy cruiser a couple of frigates, a colony ship and a colonized asteroid base? Unless thats what the map settings actually are. O.o
The Titan idea is pretty cool I think - possibly make them in such a way that you can only have one made at a time? Make it cost a tonne to build, slow as hell and only one at a time, but on the upside make it powerful and able to wreck anything in its path (once it gets there). Also the idea of a flagship specifically designed for fleet use would be kind of cool, something that's similar to a capitol ship but gives all the ships in its fleet certain bonus's.