glenbruton

glenbruton

Joined Member # 3067759
0 Posts 2 Replies 43 Reputation

[quote who="Incanus" reply="8" id="3540316"] They should just make it if any ship enters you borders (without an open borders treaty) the AI must declare war similar to how the Civilization games are. I totally agree. With this suggestion, it could mitigate the "forced rush" feeling of the game and add a strategic layer. But i don't see this coming at all. The "borders" seems to have no effect in

57 Replies 21,115 Views

Guess Im just old fashioned but at release I kind of expect all the core of the game to be there. Don't mind if they say 'no espionage' or 'no space princesses this time' or whatever but an in game help system and feature complete AI for us single player nubs I kinda expected. Not that I hold Stardock above other devs or anything. I expected the same from Civ:BE and got a stinky AI/diplomacy system that is barely there, Total War also has the same issues on some relea

36 Replies 40,952 Views

[quote quoting="post"] Id like to start this post by saying, I am really excited to play this game! Here is what I need to be able to enjoy this game, perhaps this info is already documented... if so can someone link?: 1) I need clarification on the actual effects of researching tech ACROSS THE BOARD. Example: Ship speed vs Ship moves? This is game terminology - it should be explained somewhere. Also the research item descriptions (which make use of undefined

6 Replies 40,580 Views

[quote who="Seilore" reply="4" id="3535236"] AI is a basic AI right now as the game is still in Beta (Expected release is May 2015 or next month) by then expect the AI to be very similar or better than it was in Galactic Civilizations II. Thus why when you launch the game it states "this is a Beta game not for fun". Please expect it to be fun with-in the next couple months. [/quote] This just doesn't seem realistic. it takes a LONG time to buil

37 Replies 19,759 Views