Yeah i honestly dont know why they expect you to be connected to broadband internet with all your firewalls/AV's down just because they have a horrible patch program. Heres an easy way, get a torrent program, get one of your computers to seed the 700meg patch and bam cost free patch deployment that actually works. I honestly dont play SoaSE much anymore this patch drew me back in to get in some sessions but seeing as me and half the people around the world cant get the bloody thing to work i
Arghy
So i got this odd 16mb patch even though i had 1.05 yet its saying its 1.1 every races carrier frigates still only have 1 squad, did they simply change the amount of fighters/bombers in that single squad? because i'd rather 3 groups of fighters rather then 1 large group of fighters that spend their time turning around while a flak frigate chews them to hell. *sorry about font size and bold i dident turn it on and dont know how
Starwars was made by a dreamer while BFG was made by military historians and scientists, obviously theres going to be a huge friggin difference. The mere fact that for some reason SW shields dont seem to stop fighter craft from entering them so i'm guessing its not going to stop huge shells and torpedos from coasting in and shredding the liveing hell out the ship. Dont get me started on the failure of tie bombers HOLY SHIT- they would get murdered to the ship not to mention BFG ships are literal
[quote]One other thing...Missles: medium/heavy weapon, tracking ensures you never miss and you can fire on the move but low DPS due to volleys.Missiles would be the most powerful weapon, but certain defenses, like electromagnetic defenses or point defense (we have developed point defense lasers nowadays, not to mention a large variety of missiles and guns for point defense), would be able to shoot down most missiles with no problems.[/quote] How would a missile compare to a 14 ton shell
All you would need is a 'build' type icon on ships which lists assorted weapons, besides adding in some new descriptions you wouldent need any new research icons because you could just make the normal damage upgrade the discovery tech. The units are not complex and you do not need to change the entire game to make battles more flashier and effective so regardless of everything else in the game. Starcraft units [B]are[/B] more complex because their units had moveing parts where sins doesnt even h
3 panty twisters 2 serious replys i should use I DEMAND more This... game is... complex enough?? seriously man even starcraft had more complex units this game is extremely base allowing it to operate really well but it came at a price. The balanceing issue is void because unlike now if your enemy spams missile frigs your true combined arms fleet would tear it apart. Custom hardpoints is intended for fleet fights not 1-1 fights like almost every single ship is geared for.
Seriously i just made this wonderful map called wheel'o death and the battles are glorius but shit am i bored of the 3 choices and the same damn ships! Custom capitals and maybe weapon choices for smaller ships would mix it up alot, i'm tired of stareing at my huge battle fleet smashing and takeing planets while i look at my stupid frigate and think, 'who the hell would build a huge space ship and only put 2 fixed forward fireing weapons on it??'. When you got 5 Kol battleships filling the air w
wow and there it is thats really odd since the search feature turned up nothing and yet theres a 3 page thread.....
I was following that thread for a few weeks then i came back to check its progress but the thread is gone, anyone know what happened to it?