Very true, but you run into the problem of people logging off just so they can get some cash... then logging on with massive amount of reasources to build a huge fleet. So much to think about...
Tayasuune
Nice to see somone actuallly likeing the idea :) [quote]How about when the player is not online (or hasnt given a command in a certain time in case they have been booted off the net without logging out, or a bandwidth issue is stopping them giving commands), the phase line into their space is "hidden". That way, no-one can touch the players space until they return. If enemy ships are in the players space when they log off, then all phase lanes lead out to a neutral. The most you lose if
You could pay for a a temporary neutrality ( Basically before you log out you are asked for a contract X neutral party will assume control of your territory for Y amount of hours. The cost of metal crystal and coin is then deduced from how long and how big [or small] your empire is ) The Bigger you are and more neutral forces you request the more you pay. Basically, for a set amount of time and payment, your country becomes neutral to all parties and both they and you are unable to attack. Du
I never said this would be realized. It's just an Idea. It's what I do... and you never know, it could happen - stranger things have happened. Thanks for the link.
Well, here goes: A: Ships in space could have fire. Well, for a little while at any rate, as the oxygen inside burns up. But that would happen in seconds, not the long trail of flames you see in the game ( unless of course the hit damaged a pipe that contains oxigen ). Not to mention giant explosions, the ship would probably more likely just drift apart than end in some catastrophic fireball. B: No manuevering thrusters! For every reaction there is an equal and opposit rea
This pertains to those of you who like big games. Really big games. Has anyone ever thought of a large, real time persistant sins game? Something on the order of 5000 stars and untold multitudes of planets? It could be set up much like EVE, With a nucleous of stable 'core' nations surrounded by Vast stretches of claimable space. Of course, players would have to enter alliances in order to protect their own empires, else they'd be