Tayasuune

Tayasuune

Joined Member # 3071035
0 Posts 1 Replies 468 Reputation

Very true, but you run into the problem of people logging off just so they can get some cash... then logging on with massive amount of reasources to build a huge fleet. So much to think about...

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Nice to see somone actuallly likeing the idea :) [quote]How about when the player is not online (or hasnt given a command in a certain time in case they have been booted off the net without logging out, or a bandwidth issue is stopping them giving commands), the phase line into their space is "hidden". That way, no-one can touch the players space until they return. If enemy ships are in the players space when they log off, then all phase lanes lead out to a neutral. The most you lose if

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You could pay for a a temporary neutrality ( Basically before you log out you are asked for a contract X neutral party will assume control of your territory for Y amount of hours. The cost of metal crystal and coin is then deduced from how long and how big [or small] your empire is ) The Bigger you are and more neutral forces you request the more you pay. Basically, for a set amount of time and payment, your country becomes neutral to all parties and both they and you are unable to attack. Du

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I never said this would be realized. It's just an Idea. It's what I do... and you never know, it could happen - stranger things have happened. Thanks for the link.

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Well, here goes: A: Ships in space could have fire. Well, for a little while at any rate, as the oxygen inside burns up. But that would happen in seconds, not the long trail of flames you see in the game ( unless of course the hit damaged a pipe that contains oxigen ). Not to mention giant explosions, the ship would probably more likely just drift apart than end in some catastrophic fireball. B: No manuevering thrusters! For every reaction there is an equal and opposit rea

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This pertains to those of you who like big games. Really big games. Has anyone ever thought of a large, real time persistant sins game? Something on the order of 5000 stars and untold multitudes of planets? It could be set up much like EVE, With a nucleous of stable 'core' nations surrounded by Vast stretches of claimable space. Of course, players would have to enter alliances in order to protect their own empires, else they'd be

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