wbino

wbino

Joined Member # 3075352
68 Posts 312 Replies 22,104 Reputation

I don't understand how we are suppose to test this beta 2, if Vasari and Advent aren't going to make mines. That means us TEC players cant tell how effective scouts are/will be to remove /detect. Plus no one will know for sure how the game will eventually run on their rig if the cause of most of the crashes and lockups are not there. Im sure the devs will impement the mines soon enough, but we are not testing the FULL game and ALL the varitables. On another note..still don't s

10 Replies 3,993 Views

I don't have a problem with the caps and frigates duking it out, what I don't like is when ships are on TOP of each other firing away. Almost like that Police Squad with Leslie Nelsien having a shootout from behind garbage cans 3 feet away from each other. Is their a way so that ships keep a minimum distance from each other? If so it should be increased, space battles are meant to be LONG range.</

11 Replies 4,591 Views

I've been playing over 6 months and still don't grasp the differnce between control groups and fleets. I know in a fleet you can set the distance between ships, but thats it? You can command a control group to do anything a fleet can do. Why control groups are not call fleet groups is beyond me......

3 Replies 3,650 Views

[quote who="CenturionJixra" reply="7" id="2032319"] Quoting wbino, reply 6Some of us have no desire to play online. Online players mostly want instant gradification of an online win. Single player gamers on the other hand play for the experience and don't want to rush our epic battles. But don't you think single players run the risk of getting bored playing against the predictable AI? Also, wouldn't it be more satisfying to know that you took down a worthwhile opponent (a huma

26 Replies 50,101 Views

[quote who="CenturionJixra" reply="5" id="2031855"] If you'd come play online multiplayer (the Ironclad Online button) you might find that you're so well entertained by the challenge of playing against other real human opponents that you forget about single player campaigns.[/quote] Some of us have no desire to play online. Online players mostly want instant gradification of an online win. Single player gamers on the other hand play for the experience and don't want t

26 Replies 50,101 Views

The only problem I have with mines (besides the never before minidump) is to lead your scout around a well for 20 minutes clearing mines. Their should be a slow automated way to remove them, removing them too fast would defeat their purpose. I don't believe in a per well cap, maybe a overall cap so it would force you to only put mines in the wells you REALLY need defended not every one.

6 Replies 1,615 Views

[quote who="ravok2789" reply="13" id="2025477"]i would love to colinize gas gaints im sorry but it is practical if we can colinze a planet which is all lava we should be able to colinize gas gaints[/quote] Maybe the devs could re-do volcanic planets...planets with lots of volcanos...not lava planets. But im sure this is not at the top of their lists.

170 Replies 243,717 Views

There just needs to be some way of automated mine removal that is slightly SLOWER than mine laying, otherwise whats the point?

42 Replies 159,021 Views

[quote who="-Ue_Carbon" reply="11" id="2021189"]Maybe the correct term should be 'Tree fort' You know the one you had in your backyard that you built with scrap wood and is still together by the grace of God. Yeah, those were the days...[/quote] You mean the one that fell 6 feet to the ground as I was hammering on the inside? :o

22 Replies 6,187 Views

[quote quoting="post"] I'm quoting the previous poster from (http://forums.impulsedriven.com/334537) because my post requires it: Quoting Mercury Joe, reply 19 I agree, starbases should be a powerhouse if built up that way. I liked that the game lets you make it a trading post, a shipyard, a defensive base, or a multi-purpose base. If you build it as a multipurpose base, the weapons range are a

27 Replies 23,945 Views

[quote who="db0" reply="7" id="2019385"] Btw, I use the + and - keys to speed up and slow down the game. While it might take five or six hours to complete just one of these, in game time is usually somewhere around twelve to fifteen hours. Ah, didn't know about this. It might help in battles and large empire managing[/quote] Seems almost sacrilegist to change game speed. Thats what save and pause is for. This is and I hope not ever Command and Conquer.

43 Replies 155,043 Views

[quote who="db0" reply="17" id="2018866"]I couldn't agree more with Advent. We should have the starbases be as different as possible. Personally I could even go for one race foregoing starbases altogether in exchange for something different. It's probably too late now but even the very big similarities that exist in all races annoy me to an extent. Why do all of them have to have the same types of ships instead of going for all out difference. Blizzard does this all the time where no race has

20 Replies 69,498 Views