wbino

wbino

Joined Member # 3075352
68 Posts 312 Replies 22,104 Reputation

[quote who="ckotchey" reply="20" id="2066008"]Three single player campaigns, similar to the three campaigns of Starcraft, Total Annihilation, Homeworld, or Supreme Commander. Each "level" of each campaign gets progressively more complicated and advanced, slowly marching the solo player through the tech tree, and introducing each subsequent new ship type and tech advances to help learn the capabilities of each ship in special circumstances that require the use of some specific aspect of

29 Replies 42,383 Views

[quote who="top vasari" reply="6" id="2062229"]If you are TEC you should just build 4 suicide starbases.... with core overload ability. then you can take out enemy fleets with just one SB. with the second lvl of self destruct the starbase can take down all ships except caps.[/quote] Is it me or sucide starbases are kind of defeatist? I wish TEC had another tech for their bases. Going down to the last bullet is better than mass suicide. But thats just me.

16 Replies 3,784 Views

The bottom line is this. No one should be able to build 15 of these in every fleet you have and wipe out Starbases in a minute. I always pictured starbases as being something you might have to make mutiple passes at, or have to retreat and come back again. But to sit back a KNOW your cruisers are going to go thru the enemy bases quick is kind of a letdown. It appears some of us want to tear thru systems and some want to fight our way thru.

18 Replies 3,317 Views

First off I play as TEC/ single player only so this isnt a pissed off Vasari, Advent player. Yes its a frigate.....but it does HEAVY damage at what it good at. Comparing them to real life nukes they are small, cause massive amounts of damage, but unlike nukes they are fairly cheap. They should never be affordable enough to have ten to a fleet, Maybe two or three max. Plus they should not shoot at ships at all and the missles themselves are to big. Keeping scale in a game is very impor

18 Replies 3,317 Views

[quote who="wilebill" reply="12" id="2056257"]wbino, do you have any game software protected by SecuRom? Software from EA Games for example.[/quote] I have Crysis installed, thats EA.........why do you think there is a connection?

14 Replies 55,350 Views

A special ship that carries a fleet admiral ,if that ship is destroyed the entire fleet gets a penalty of some type. So the idea would be too hide the ship in a out of the way well and your enemy would have to find it. These ships would never be towards the front lines, always in the back. It would take maybe 5 to ten minutes to promote your new admiral.

125 Replies 328,106 Views

The same way scout's autoexplore the galaxy, they should be able to be told to autoexplore a individual well. That way it goes about its business automaticly.

4 Replies 1,431 Views

I have a 8800gtx, I installed a recent set of drivers and I get an error message that I've never seen before. Plus it not a 'windows' error, its tan with a big X in the middle, and I cant right click to find out what the hell it is. The message states --- Your software confiquration has changed you must reinstall the software---- With a yes or no at the bottom. If I click yes the screen will go blank and I must reboot in safe mode. If I say no it go away and all is fine, until t

14 Replies 55,350 Views

Ditto You could have a race that has NO capitals just frigates. Or tiny swarming ships smaller than most frigates but larger than bombers.

8 Replies 1,568 Views

[quote who="Annatar11" reply="3" id="2045933"] >>>Starbases are useless when the situation changes! (except, to some extent, Vasari) As if you built a mighty fortress near one phase lane junction, then conquered the world down the line, you should be able to re-purpose the station as a economic or administrative node, or move it to another phase lane junction. I can't in good conscience agree with this at all. You don't build up a mighty fortress and max out the upgrades if

7 Replies 3,785 Views

[quote who="Annatar11" reply="4" id="2044583"]Well the capitals are not heavily affected by this change. The primary weapon (Kol's beams, for example) still just hits one target only. I haven't actually converted the new files to see if capitals' secondary/tertiary banks have additional targets, though.[/quote] I've seen the Kol hitting 3 targets at once.

10 Replies 3,632 Views

[quote who="Levelheaded" reply="15" id="2044252"] Quoting wbino, reply 14How about a weapons depot that they had to go back to after 8 salvo's? This is a stupid question. Why? Because the answer to your question is, by law, another question. Usualy one concerning either drugabuse or certain mental shortcomings. [/quote] WOW ..Don't know the difference between a suggestio

16 Replies 2,489 Views

Maybe torpedo cruisers should not have a range advantage versus Starbases.....they SHOULD be fodder and should only get a lucky shot in every once in a while. Or slow down their rate of fire so much so that an opponet has time to react and counter. BTW who's driving the TEC torpedo cruiser? I don't see a cockpit anywhere, is it robotic? Anyone know?

52 Replies 110,119 Views