We all know our gps can say street names...why can't games do the same? In an Sins game your ship names would be pronounced,in an rpg your character, etc....processing power?
wbino
How about being able to re-program mines instead of blowing them all up? It would be cool if there was a tech to convert enemy mines into yours.
It's ten bucks people. That's two cups @ Starbucks and a newspaper.
Starbases need: At least triple current range Slower build times Double armor Not move No bases in enemy wells (or make it near impossible) More expensive Maybe a deconstruct function so it could be moved to your new front line
I could have sworn that the pirates gave me the finger as they drove by TWO of my TEC starbases on their way to bombard my least defended system. :(
An auxilary Government should'nt be swayed by culture.
[quote who="Annatar11" reply="2" id="2006917"]The Vasari starbase can also suck up all the wreckage to repair itself.[/quote] Is this done graphically or in number land?
[quote quoting="post"] I started a large map (the huge multi-star standard one), and a couple hours in I have a relatively small chunk of real estate, but all the action on the screen has begun sputtering along. I can only assume my fellow empires have expanded, built, and mined enough stuff that the computer is struggling to keep up with it all. This is a dual-core core 2 duo 3.00 GHz system (E6850) with 2 GB of RAM. save games available as well
[quote who="kryo" reply="8" id="2006984"] Starbases as they stand now do work as defenses if the player in question actually attacks them. If said player decides to fly around and go attack squishier targets, you wasted your resources. If said player flies around and bombards the planet from the other side? Oh well. There are techs available that prevent planets from being conquered/captured until the starbase is destroyed.[/quote] This doesnt work. Had a planet flipped with
Just so people know before I set Sins at high priority in task manager I would get a minidump semi often. Play has been much more smooth and much less dumps than before..... this to me would be a better option than lowering my graphic settings......
Has anyone played around with Sins task bar priority? I set it to high the other nite and things seemed to run smoother. Plus I went 14 hours into a game b4 i got a minidump. BTW for those that are getting a minidump, do you have icons enabled? Wouldnt that make the game have to draw not only every mine but also every ICON for the mines. Thats double graphic work for the game to handle, isn't it?
Starbases don't move.
[quote who="Mazuo" reply="18" id="1999553"]I thought about it a little more and I guess my pipedream as it stands now would work out like this: TEC Mines: Large explosive inside casing. Big boom. Advent Mines: Psionic disruption field temporarily slows all ship weapons that are caught within it. Crews being mildly to severely disoriented being the reason why. Could affect the CD on abilities, but I wouldn't prevent their use. <br
It amazes me that publishers of pc games dont grab some of the best known franchises and make a ton of money. Who would not buy a new wing commander, tie fighter, etc......
If crews get better at fighting with the more combat they see, a starbase that sees alot of action is of course going to be a better starbase than the one you built in the middle of nowhere. So it makes sense that starbases increase xp with more action. A level 10 starbase would be one that you put in the right spot thus the high experience level.
All that needed is an option to tell scouts to auto explore an individual well( and not drive into them), not the entire system. This way as its flying around all the defenses and fighters take out mines.
[quote who="Margor" reply="4" id="1998131"]I really like a lot of the new defence upgrades and structures. I.e. Making the humble TEC gauss platform nasty with extra cannon and rockets, and the hangers able to shoot down bombers etc. I also like the face that there are a number of interesting options with the TEC starbase that allow it to function beyond it being a large weapons platform. i.e. repair, trade etc Means that these functions are being looked after by the station and al
I was thinking that you are basically being rewarded for allowing the enemy to mine your system. My caps go up 6 levels every time i clear a system. Maybe NO xp rewarded for exploding enemy mines?
To solve the mine field problem you need just one thing. A scout that can auto explore just the well option, not the entire system. Secondly if the scouts can see the mines they should not drive into them, thus not going BOOM. The only way a scout should get killed by a mine is if another ship detonates a near by mine. Third increase scout sight range. I still think a minesweeper is needed.
If Starbases were the beasts they are supposed to be we would'nt even need mines. But the cats kind of out of the bag, we are all used to fast building, every well has one starbases.
With other unique abilities of course.......
It is a waste of a ship, don't think I've built two in ten games. They could have just given siege ships a structure attack ability.
Mine limits should be like fleet caps not well limits. If someone wants to put 1000 mines in one well and leave the rest of their system undefended that should be their decision.
[quote who="Mefvne" reply="7" id="1992772"]Got the same problem. Attacked a mine and game crashed.[/quote] Some people have had crashes with the regular sins.That was never the case for me, I was stating that whatever is causing the crashes is Entrechment related and there for since its beta it's something else they have to look into.
I was really expecting something with a little more teeth. But this is what us pc gamers have to expect from ports, because of console's limited memory levels are smaller than you expect in a pc rpg. Every time you get in an elevator for example it's really a load screen. The Witcher would be a better choice.