im not Einstein but regarding energy dissipation in deep space or in orbit space combat, how come laser weapons have low range ... a laser is a focused beam of light of a certain frequency and here on earth we have light from stars a hundred light years reaching earth .. so why does my laser weapons fire only from a couple of thousand feets hmmm ..
Deckard666
best look would be resize everything as.. fighters the size of frigates, frigates the size of capital ships, capital ships triple size and planets and systems triple in size as well.. Dont know if it would induce some lag in big battles it might.
bugs could have like specialized organic looking ships ..eggs carriers for colonizing planets , kamikazee bug ships for massive damage ,etc ,use your imagination here..
snake plisken looks like a pirate with that eye patch... i edited a pirate picture that would sorta look like a jack sparrow in space... [link="http://img527.imageshack.us/my.php?image=jackalienhf8.jpg"]WWW Link[/link]
[quote]How do you put your own targas into Sins?[/quote] u will need to edit 4 texture files (player_portait_large , player_potrait_small , player_portrait_window and player_portrait_button) with a painting software..
cool mod was thinking of tweeking the race to do exactly like u described im glad to have seen this thread and looking for this mod ...thanks for making it..
aint brodcast stations doing this ... converting a planet without resorting to bombing it to oblivion...
[quote]If you've played X3: Reunion, or possibly the previous ones (not sure, I haven't played them), then that would just be like the Teladi. It would be a good place to listen to a few examples.[/quote] Undoubtebly
maybe vasari are lizard like.. so lots of elongated ssss zzz and perhaps elongating the end on a word when no lizard S or Z are pesent in the phrase said ex.1 theirs (therzzzzz) no time to lose (loozzzzze) ex.2 yes (yessssss) ex.3 powering (poweriiiiiiing) jump drive that how they would sound better to me ..
will the federation capital ships be unique (as only 1 at a time) or will we see two dozen sovereign class starships flying about (i dont think the federation had NCC-1701-A, NCC-1701-B, NCC-1701-C, NCC-1701-D, NCC-1701-E, flying at the same time unless they warped around the sun at the same time or found themselves involved in spacetime anomalies)...
can u make the saucers spin ...nice to have replaced those boring pirates finally
here is an idea for a planet where factions could settle over their conflicts with some dogs and a beer............... ;) [link="http://img164.imageshack.us/my.php?image=ballry7.jpg"]WWW Link[/link]
ok try this open your SoundMusic.entity music name "MUSIC_QUIET_1" fileName "Quiet 1.mp3"****change to say "Halotunewhatever1.mp3" isLooping FALSE actionLevel 0.15 actionRange 0.15 emotionLevel 0.4 emotionRange 0.6 do this with MUSIC_QUIET_2 , MUSIC_QUIET_3 etc .. till u have your 5 halo tunes..
dirtrider u could turn off music volume in the game and play your halo tracks on winamp ..
works great everybody should try this mod..
hi frodo could u post a snipet of one of those races ENTITY music changes would like to see how u made it work ..thanks
here what my game ENTITY looks like.. TXT musicThemeCount 56 musicTheme "MUSIC_QUIET_1" musicTheme "MUSIC_QUIET_2" musicTheme "MUSIC_QUIET_4" musicTheme "MUSIC_QUIET_5" musicTheme "MUSIC_QUIET_6" musicTheme "MUSIC_QUIET_7" musicTheme "MUSIC_QUIET_8" musicTheme "MUSIC_QUIET_9" musicTheme "MUSIC_QUIET_10" musicTheme "MUSIC_QUIET_11" musicTheme "MUSIC_QUIET_12" musicTheme "MUSIC_UPBEAT_1" musicTheme "MUSIC_UPBEAT_2" musicTheme "MUSIC_U
u could use those text to speech softwares to redo those voices some are really good unlike those robot voices from the past..could also record your onw mother to do that but that would be weird maybe he he he... try the audrey voice sounds very relaxed not like the original female voice... [link="http://www.research.att.com/~ttsweb/tts/demo.php"]WWW Link[/link]
did u also add it in the entity(SoundEffects) at the botom of the other sounds then changed the top number of sounds to add your new sound ex. numEffects 281(old ) to numEffects 282(new)..
im trying to find out if it could be possible to change the explosion to kinda like the picture in weblink but with real 3d smoke trails like the ones when your capital is heavely damaged...any clue how to do that as of now the shockwave4 is only a 2d image that expandes with illusion of 3d but could be way better done with the real 3d smoke trails that fannout like picture below http://img
[quote]for the loading screen issues i deleted the Startup_Loadscreen0.dds that was added insins plus 1.3 textures folder (dont know why that file was there Uzii could comment more on that inclusion) and loading screen went like normal..[/quote] oups disregard this post i had not enabeled sins plus 1.3 ..loading screen race character and inbox art still displaced about an inch to the left..
for the loading screen issues i deleted the Startup_Loadscreen0.dds that was added in sins plus 1.3 textures folder (dont know why that file was there Uzii could comment more on that inclusion) and loading screen went like normal..
made this .obj of a torn world in zbrush dont know if would be usefull in your projects so im asking.. [link="http://img255.imageshack.us/my.php?image=tornearthmr6.jpg"]WWW Link[/link]
could we have other pirate ship designs or even a pirate capitol ship... from above to below -a more navy design -Albator Harlock ATLANTIS design 1 -Albator Harlock ATLANTIS design 2 [link="http://img369.imageshack.us/my.php?image=pirateshipsof7.jpg"]WWW Link[/link]
tried the new backgrounds thats a very good effort to make backgrounds but its not my taste i like realistic backgrounds (real nebulas) Also u might want to check wich format u save your backgrounds they are about 22 TIMES the size of what they should be that a bit of overkill...keep up the good work..