[quote] I can see your point and to some degree agree with it but I'm still not persuaded to change my position. I think SD has made the right call with its kid-glove approach to dragons. Maybe that is because I'm a very old P&P gamer with many fond memories of doing tabletop crawls for 20+ hours at a clip only to come across a dragon on occasion. Oddly enough those are the gaming weekends I remember most - for what it is worth...[/quote] If not Dragons it would be nice to
Polistes
I strongly dislike the idea of avatar death=Game over. Rather I would prefer that somehow you are able to release your spirt and reform it to a physical body once you have enough power. (Similiar to Sauron after the battle of the last alliance.) He fled, and then was able to reform himself a LONG time after he lost that physical body.
I just preordered as well, one question though why did I get charged for it since there currently is no BETA out yet?
Really like the first one!
Well to be more precise I dont want an army of all powerful dragons as you are right they would not be as special. But I think you could do this if you had various types/species of dragons that preformed different things/ had different specialties. Here are some other posts I made to this topic: https://forums.elementalgame.com/329873 This one has my most detailed ideas on dragons so far: h
I like the idea of recruiting them as well however I do think they can be a playable race, after all like I stated earlier not all dragons should be all powerful. Their should be different dragon types with different abilities and characteristics, and of course some are not meant for fighting and whatnot either.
[quote who="econundrum1" reply="10" id="1936655"] Quoting Polistes, reply 9 I want to make a Race od Dragons and actually have them have a society Like humans LOL Polistes, I think dragons have already been stated in this game to be vastly powerful e.g. one dragon could easily kill a legion of a thousand me, so having the player control a society of them might just be a tad unbalancing don't you think. [/quote] Who said they ALL
To me Dragons are what make a fantasy along with trolls, wargs, fellbeasts ect ect. The Idea of basically playing as humans is kinda boring, bring on my orcs, goblins, and whatnot. Dragons would also be sweet. Also if I recall there are different types of Dragons, not all of them should be all powerful or deadly.
I agree the map is great but the remaining two are [i]REALLY[/i] bad.
That would be awesome! Dragons are so cool!
I want to make a Race od Dragons and actually have them have a society Like humans LOL
Even better would be if you could [i]PLAy[/i] as the Dragons, you know like a seperate faction with its own views on the world and politics. Though I like the idea of coverting Dragons to your cause and giving them essance.
From what I have read I would like to see the Dragons be their own seperate faction that can be played, with their own campaign agendas.
Well I seriously hope the graphics get a HUGE overhault, this looks like child's game! You know like for like preschool kids that dont know better ;) I am still interested but as these graphics stand its quite a turn off. Now if the graphics look similar to the box art I will be impressed. [img]https://www.elementalgame.com/Images/overview.jpg[/img]
But it said in the desciption that the Dragons were smarter than people so presumabley they would have their own civilization? Still reguardless I am highly intrigued, and I generally dont go for these types of game So thats pretty impressive.
I must admit I generally dont like this type of game but this Elemental looks VERY interesting, I may just buy it. My only grief with it right now is you cant play as the Beasts. If that were fixed I would be pumped!
Why not have the flag function like an extractor? Example: You have to get the flag to your Capital world and hold it until you get like a 100 units/points(I.e credits crystal metal ect ect)*It would be called points of course LOL* Obviously you would need to add the "flag" as a new resource for this to work.
Well here is one pic LOL I still have to test the desolator but this turned out pretty good, the first half of the beam cam out near the left and the return part on the right LOL cool [IMG]http://img.photobucket.com/albums/v322/Tleilaxu/Untitled-3.jpg[/IMG]
THANK YOU IT WORKS!
This is what I have in my mod folder: http://img.photobucket.com/albums/v322/Tleilaxu/Untitled-5.jpg I also pasted the two entity files in that game info folder, yet no matter what I do everything is the same LOL there must be a really simple step I am missing. Ok so it is in the correct folder and what not and it DOES show up in game under the mods option I enable it and go back to the main menu and
Here it is http://rapidshare.com/files/158249853/Improved_desolator.entity.html http://rapidshare.com/files/158249991/Improved_evacuator.entity.html Do I need something more, I placed them in there own folder and what notbut the ship abilities remain the same.
O_O I get it now LOL thanks for the help guys! err one last issue, I managed to change the ships as I wanted however once I placed the new files in a mod folder and enabled it the ship abilities were the same, or at least the icons appeared the same any insight?
LOL I though the devoper let you edit stuff.... I am still trying to do this, when I open the files, with worpad all I get is gibberish LOL Here is what I get: http://img.photobucket.com/albums/v322/Tleilaxu/Untitled-4.jpg
Thanks, I got the files you need, what program do I use to open them? I cant open the files and when I execute the developer all it does is launch Sins of a SAolar Empire. LOL Thanks for all your time.
Well call me stupid LOL but I cant find what he said to look for. I looked in my main directory and dowloaded the forge tools. I am completely inept on these things.