Is there any reason why sins cant have a proper zoom axis? like you could assign middle button to zoom axis so when it's held in you can move the mouse forward and backward for more precise zoom control. I'd prefer that over the scroll function.
Bramski
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Here you go mate.. [link="http://rs27.rapidshare.com/files/97004403/starfield.dds"]WWW Link[/link]
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I tried using a picture of Hubbles Deep field as the starfield in sins and it looks like I'm wearing telescope lenses for glasses, but it certainly livens the backdrop up a little. Another good source for making starfields is google earths Google Sky mode, there's a lot of very highly detailed high resolution star clusters and nebulas on there but I don't have the first clue how to make the textures seamless, they all seem to have a visible banding where the textures are joining so I'm hoping so
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Looks excellent, hows the performance hit?
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