Sweet. Let me know what you think.
LightofAbraxas
Not to get off topic here on your thread SS, but if we all combined forces (you, NJ, possibly Murteas), I bet we could bust out a group mod with easily 120+ new and interesting spells. Any thoughts on that?
I would like to politely request that people stop bumping this post. Thanks to infrequent outbursts like this, my blood pressure is just absolutely fantastic. Similar to an 18-year-old triathalete. Because bottling it up is just unhealthy. But. It's out of my system, so let's just let it die. Thanks!
Huh. Maybe it was just my testing sovereign that got deleted. I guess I'll defer to the other posters.
All great ideas... I was thinking about something similar... I am just averse to my Sovereign not having any reason not to wear full plate and wield huge weapons, and I had an idea. Why not attach strength requirements to armor and high level weapons and make magic scale much better with Intelligence? That way, you'd have an actual trade-off when leveling up your Sov and champions without having to go to anything like a class-based system. I really liked this id
So I've learned a lot in the past couple days about getting mod files to overwrite the core game files (thanks, everyone!), but it seems like the ElementalDefs file is an exception to the normal modding rules. For example, a straight copy/paste to the mod directory and tweaking a single value seems to break the sovereign-respawn mechanic, among other things. Alternately, just copying a couple of tags into a totally new file in the mod directory seems to cause some bad b
Hm. Maybe it just doesn't work for resource boosters... had any luck with that?
[quote]Heroes yes, but sovereigns no. True or not true?[/quote] True.
Updated for ease of installation and to remove some weirdness with updating. Now no core files need to be moved.
[quote]I think what Brad and Jon mean is more for the game as it stands now the biggest changes need to be UI and AI based. We have a number of changes in the works to address more overarching issues such as strategic depth, gameplay flow, system redesigns and general 'fun' levels of playing the game. We all agree that 1.1 is not the ideal end game we want from Elemental, however, for the game that 1.1 is the things that could probably use the most work are the UI and the AI. Basi
Incidentally, I was having the same exact problem for completely different reasons. Don't mess with the core game files, kiddies!
Shame on you all for reading this post when the title specifically asked you not to. What would your mothers say? I should say that even though the problem isn't fixed, Dewie from Stardock as well as several members of the community have been nice enough to help me out on IRC. For the record.
I can't help it. I got mad and just deleted them all. You're telling me that this is a problem? Seriously, I have not touched my core files since a complete uninstall/reinstall. Maybe you can invoke some quantum mechanics to explain to me how my "bad deeds" in the past could be effecting a future complete reinstallation of the game. If you're making a joke, well taken, but I told you several times in IRC that my core files are intact and verified.</str
Hand: Ah, yeah good call on that tag. I do believe that other unit files have kept the Wisdom thing as extra baggage. Sadly (for me), my problems loading mods have continued even after removing these files completely.
Well, it's not a coding problem. The way that spells are handled from 1.1 to 1.11 is the same. It's the new .exe's handling of loading the mod directory that appears to be the problem for me.
Thanks. Yeah, you may be right. After removing all of these files, it appears that my new, constant crashes to desktop are related to version 1.11, not messing around with these particular xmls per se.
[quote]Did you not even read the post hes talking about the program freezing on the first load screen.. its a firewall issue.. .[/quote] No need to nerd-rage. He was able to download the update, but not run the game. It may be something firewall-related, but it is a problem with the new .exe incorrectly trying to access an un-needed update. The fact that 1.1 worked and 1.11 doesn't strongly suggests this. Edit: Though I did read his post, I didn't read yours, though you can ha
[quote]Hello all. I am filled with despair. I bought E:WoM when it first came out, eagerly installed it... ...and it didn't work. The lovely "dude with dragon" screen came up with its cool quill cursor... ...and stayed ... and stayed ... and stayed. ALT-ESC did nothing. CTRL-ALT-DEL was worthless. Had to restart the computer. I played East India Company and actually spent time w
[quote]Brad, will you please do my next performance appraisal at work?[/quote] Ha! Funniest thing I've heard all day.
Alright. I have never considered myself a forum troll, but the latest update really makes me feel like one, so maybe I am one and just didn't know it yet. You have been warned. After updating to 1.11, I have had nothing but problems loading my mod which I spent easily 45+ hours on. Fine, if you don't want to make the game
Chrono Trigger or Alpha Centauri? It's hard to compare the two, but they're both excellent, excellent games. Both #1 in their categories, as far as I'm concerned. Secret of Mana wasn't that bad, either. I still get Glenn's Theme stuck in my head sometimes. *sigh* I miss high-quality games like that.
Just want to add a quick " DO NOT TRY THIS AT HOME " disclaimer. After messing around with this a little bit, Elemental won't load, even after removing all these files from the mod directory, rebooting, and recompiling the xml. Crashes to desktop when loading the game. It remains to be seen if a complete reinstall fixes the problem.
I have a ridiculous request for v1.2. Strategy.
Alright, I've been trying to create a spell that summons a champion using the tag: Celestial Contract Summons a celestial champion to aid in your cause Escape_Painting.png SpellBlast_Icon.png &
I think that they will all be deleted. They ones I used in 1.1 were deleted when I updated to 1.11.