LightofAbraxas

LightofAbraxas

Joined Member # 3084921
7 Posts 183 Replies 15,587 Reputation

[quote]Thanks for the tip on disabling the default buildings! As far as you know, does the game always take the modded version of the improvement when there are conflicting tags? I would have guessed that it would try to 'add' those tags as it does with resources (and thus cause problems).[/quote] Unfortunately, where possible, the game applies both, as in the case with production costs, etc. If it can't, sometimes the modded info will take precedence. But, occasionally, it will load

45 Replies 38,113 Views

Alright, version 0.9 has been posted. This is the "beta" version. I think that I got all of the bugs, but there may be some balance considerations to take care of in the late-game. I also plan on adding about 10ish more spells, but I've been having some problems getting them to work. Feedback would be greatly appreciated! *Update* Fixed a couple damage calculations. Sirocco and Heat Armor calculations were a bit off. To do for v1.0: <

36 Replies 20,171 Views

[quote who="Supreme Shogun" reply="15" id="2860898"]Question: have you gotten an enchant spell to work with minvalue and maxvalue? Just wondering if something I did wrong or non-damage spells don't work like that. Most things like Bull's and Mage armor etc. are a fixed amount. False Life I was trying to use our formula of 10hp + intelligence modifier again. Seemed like it didn't work at all. [/quote] I haven't been able to get any sort of

19 Replies 66,737 Views

It's fairly entertaining, sure. But honestly, it's not really a great strategy game. Elemental is sorely lacking in strategic depth, and I have to say that it concerns me a little that the developers posting on the thread mention the interface and not game mechanics, though I guess that this doesn't necessarily mean that it's not on their radar.

86 Replies 259,116 Views

[quote]What's the best way to lay out cities?[/quote] Anywhere there's resources. [quote]How should I specialize my cities?[/quote] Based on the surrounding resources. [quote]What's the best tech to pursue?[/quote] Warfare, with a little Civ and Magic. [quote]How can I use my spells to the maximum effect?[/quote] Don't bother, they're pretty much worthless in the mid to late game. Not trying to be snide or even funny, but that's really a

13 Replies 18,914 Views

Yeah, I think that you're right about the ranges and areas of effect. As it is, the Fire school is the only one that does this adequately. There are quite a few continuous damage spells, but I could probably add an AoE to a couple more books as well as a couple short range, high powered spells. I finished the rebalancing and all the particle effects today for all the books but Light and Shadow, so hopefully I can get the last few spells implemented and release v0.9 tomorrow.

36 Replies 20,171 Views

Unfortunately, it's not (just) an AI problem, it's a mechanics problem. The game doesn't have the depth at the moment where distinct strategies are even possible. Get the best weapons. Get the best armor. Get as many units as you can, and you'll win.

13 Replies 18,914 Views

Just FYI, Lifesteal doesn't actually work, at the moment. It damages the caster for the value entered, and does 1 or 2 damage to the target. Also, does anyone know what stat is used to reduce DefendableDamage? Is it defense?

16 Replies 69,592 Views

Yeah, I've used it in a couple places, at 25% and 75%. I haven't actually done a test to see if they work exactly 25 and 75% of the time, but they seem to be about right- one works more often than the other, and niether work every time.

9 Replies 41,823 Views

It's not just good, it's the best 4x space game in the past 10 years. The AI is superb. It will require actual thinking by you each turn on higher difficulty levels. The different factions have different personalities, which is a plus. You get to design your own ships. But... the "theme" is a little cartoony. The ambience is uninspired. So, if you want to know that you're playing a game, albeit a good one, I'd say that it's 50 dollars well spent.

47 Replies 91,658 Views

Nice guide. Where were you three weeks ago, lol? If I could, here are a couple more useful tags. %b Can be used to give a spell a cost or perform an effect per turn of its duration, surprisingly. 1 Does what it says. The following is used to define a spell effect Effect file name&

16 Replies 69,592 Views

From reading the game code, I think that Nature's Bounty requires that the city already be producing food. Could this be your problem?

6 Replies 2,855 Views