LightofAbraxas

LightofAbraxas

Joined Member # 3084921
7 Posts 183 Replies 15,587 Reputation

[quote]That's not really fair. There are decisions that are made for a game far above the level of Lead Designer. They have responsibility for the execution, they don't always have responsibility for the design instructions they are given.[/quote] More seriously, this was my impression, too. I think that there was a deliberate attempt to appeal to a wider audience. I have to wonder if the current direction of Firaxis was part of his decision to leave. In the interview I read, he cited

217 Replies 795,970 Views

Yeah, if I did include them, I had planned on rearranging the magic tree a little bit to have some intermediate techs before each book tech, which would all be seperate. With a little bump to the tech exponent, I think that would keep the factions from ending up with them all. But, I like your way better, it's just going to take a little investigation on my part to figure out how all the tech/quest xml works. The main problem that I see is this. Now, most of the schools have a

36 Replies 20,162 Views

[quote who="Lord Xia" reply="54" id="2859796"]Wow, I have to admit, Brad wasn't shitting us when he said he was dedicated to making Elemental a great game and franchise. Who the hell else would put together an all-star team to work on a game that has already been released and trashed by critics? Pretty impressive Brad. [/quote] What he said!

126 Replies 81,424 Views

Nothing but a couple files in the mod folder... which is why I thought it strange enough to post about. After giving the spell a new internal name, it stopped doing it. I'm guessing that having identical InternalNames for 2 things caused it.

5 Replies 2,993 Views

Yeah, the use of resources in tactical combat seems fine, I agree, it seems just to be a display problem. I'm not sure that it's the global tag, because both mana and gold, for example are global resources. I tried switching the tag to make it a non-stored resource, too... it didn't fix the problem and broke the spell. I had thought that it might just clear the resource at the end of a season, but it cleared it instantly. So... *shrug* I guess we're SOL on this one

4 Replies 3,816 Views

...it seems to make the game re-compile its binary file upon each load. Very strange. It's a nice mechanic, but I don't think that the extra couple minutes spent waiting each time you launch the game is worth it. I wonder if this is the reason that it was left out of v1.1...

5 Replies 2,993 Views

*Updated: the mod now has 30+ brand new spells and 20ish rescaled vanilla spells* Done: Testing. It's been a little painful to discover the ways in which the engine is currently limited, and I've had to adapt as best I could. While there are a few more spells I plan on adding, I think this is about as much as I could come up with, given the current xml functions. Still to do: Finishing custom particle effects. Assigning new books to canon sovereigns. <

36 Replies 20,162 Views

This: Why not attach strength requirements to armor and high level weapons and make magic scale much better with Intelligence? That way, you'd have an actual trade-off when leveling up your Sov and champions without having to go to anything like a class-based system. I really liked this idea, but it has at least one problem that I can see, and that is the training of "normal" units. They obviously wouldn't meet the requirements for high-level armors. And then I had an epiphany

32 Replies 20,467 Views

After thinking for a minute about it, it's really not funny that you're having problems with the game. If I had any helpful advice for you thezerg, I'd give it to you. My guess is that your integrated chipset might not be able to handle the game. I know, Elemental doesn't seem like it would be GPU intensive, but it is, for some reason. My only suggestions are... 1) Update your GPU drivers 2) Try the game on cloth map only mode 3) Also, if there is an OOM issue, that

10 Replies 5,310 Views

AMD Turion Dual Core 2.1 GHz ATI Radeon Mobility HD 3200- 512 dedicated, 2 GB shared 4 GB RAM Windows Vista Home Premium 64bit Now, that's not really a workhorse laptop, but seriously, I can run games that are much much more graphically intensive than Elemental with no problems at all. I understand that it's a new engine and all, so hopefully performance will increase in the future... But, my performance has actually decreased from 1.09 to 1.1.

9 Replies 3,070 Views

[quote]I'd just like to chime in that while the general AI is important, the risk when you start making general spell and building priorities is that the unique nature of each of the factions risks being lost.[/quote] Not that I disagree with your point, but you're assuming that factions have a unique nature to begin with. They don't. Hopefully this will be addressed in the future.

90 Replies 179,706 Views

So, I was thinking of ways to help differentiate casters from noncasters, because I am just averse to my Sovereign not having any reason not to wear full plate and wield huge weapons, and I had an idea. Why not attach strength requirements to armor and high level weapons and make magic scale much better with Intelligence? That way, you'd have an actual trade-off when leveling up your Sov and champions without having to go to anything like a class-based system. I really liked t

1 Replies 7,507 Views

Yeah, Heavenfall's been nice enough to let me use some of the models from his Expanded Factions mod. This should help fill out the Ether group and should work for the illusory units you mentioned. I got your PM, but I'm not quite to the point to where I'm able to mess around with the custom unit stats. Soon, hopefully.

36 Replies 20,162 Views