Thoumsin

Thoumsin

Joined Member # 3085657
2 Posts 574 Replies 885 Reputation

For Trinity, localization only exist with boxed european version... From Kalypso : Meines Wissens nach gibt es bei Impulse keine deutschen Versionen der Addons. Erst mit der demnächst im Handel erhältlichen Trinity-Edition gibt es deutsch lokalisierte Fassungen der Addons, die dann möglicherweise auch über Impulse zu beziehen sind. Once you patch ( update ) trinity, you end up with English/French ( or English/German ) mixed game... As for localized update,

17 Replies 15,366 Views

[quote who="Sinperium" reply="15" id="3022230"]So now I can spend the next several years developing in a nascent HTML 5 that will itself probably be replaced right about the time it becomes usable.[/quote] "The HTML5 syntax is no longer based on SGML despite the similarity of its markup. It has, however, been designed to be backward compatible with common parsing of older versions of HTML." I don't see why a potential futur HMTL 6 will break the compatibility wit

24 Replies 38,788 Views

[quote who="RiddleKing" reply="10" id="3022047"]Did you know flash does not support 64bit browsers? Thats very annoying and arrogant towards processor enhancements and performance advantages etc[/quote] I did not know since i use 64 bits Flash on Linux since 2008... and recently ( 4 oct 2011 ) the 64 bits FlashPlayer 11 on linux x64 and Windows XP pro x64... 64 bits Flash exist... the problem is that it don't work correctly... by example, when using your browser and visiti

24 Replies 38,788 Views

go to google image : http://www.google.be/imghp?hl=nl&tab=wi and in the search field, type "sci-fi texture"... million of result... In my case, since i am bad at painting, i simply copy and paste piece of texture found on the internet and/or renders of nurmie/greeble model... for a sample, go to http://www.love-from-russia.be/nurnies01.png ... since transpar

1,643 Replies 3,610,393 Views

[quote who="Sinperium" reply="8" id="3022229"]I bet this ad haunts his every dream. Muwahahahaa![/quote] Well, today, Windows is number one on the desktop... seem that car saleman speech have work... Ballmer is the 46th richest person in the world according to Forbes... His salary for 2010 was 1.351.121$... Don't know for you but i am ready to make stupid promotional video for reach the same financial success that Ballmer... and if it work, it is because there is ple

18 Replies 97,967 Views

Happy birthday... 25 years these month that Windows 1.0 was released... The Microsoft CEO, Steve Ballmer promoting Windows 1.0 . [video]http://www.youtube.com/watch?v=sforhbLiwLA[/video]

18 Replies 97,967 Views

[quote who="knownalien" reply="22" id="3021730"]... but after a LONG game, it slows to 10-16 FPS. I build LOTS of SB's.[/quote] I build a lot of Starbase too... 125 starbase in a single gravity wheel, good for 6.25 million poly onscreen... look at the video if you don't believe me : http://www.love-from-russia.be/g4_swarm-6.25_million_poly.avi ... Starbase is not your problem... [quote who="kno

30 Replies 38,681 Views

[quote who="Wrath89" reply="49" id="3021496"]...but if you aren't able to play on ICO during afternoons or evenings US time you'll have problems finding players...[/quote] I was able to play... mainly Saturday/Sunday very early due to the 6 ( east US coast ) and 9 ( west US coast ) hours time zone difference... But now, it is not very important... most of my free time is used for make models for various mods... [quote who="Wrath89" reply="49" id="3021496"]That

53 Replies 45,292 Views

[quote who="DirtySanchezz" reply="46" id="3018723"]The problem with LAN play is that it doesn't do you much good if you don't have a pre-existing group of friends to play with or if you want to play when your friends aren't available or if you don't like having to adhere to scheduled meeting times. It must also be difficult to get 8 or 10 people together at the same time to play a 4v4 or 5v5.[/quote] Well, there is sometime LAN party where there is hundred people

53 Replies 45,292 Views

[quote who="georgef35" reply="38" id="3020591"]... lets not forget the graphics engine...[/quote] Well, they have say that they move from shader 2.x to shader 3.x ... at the bare minimum, it mean at full rework of the particle effect with new tools for modders ( new particle forges )... As they have wrote that big ship will be able to cast shadow on smaller one, it mean a full rework of the lightning/shadown code too... So, it seem that the graphics engine is not forgo

64 Replies 158,893 Views

[quote who="ManSh00ter" reply="1204" id="3021378"]Err... afaik, DoV is based on a well established sci-fi franchise.[/quote] Sorry, have not know about it... when i google "dawn of victory", the first result is about the mod itself ( http://www.dawnofvictory.com/ )... well, it change nothing about my comment on the quality of the mod ( i am "in love" with the military style GUI of DoV ).

1,643 Replies 3,610,393 Views

[quote who="TobiWahn_Kenobi" reply="2722" id="3021224"]I also thought about if we really wish to include the white star at some point if we would make the Babylon 5 starbase (researchsubject) a prerequisite for an ISA pact which will allow the white stars to be produced (if such a thing is possible and feasible)[/quote] A lot of thing can become possible with rebellion... At first, B5 is on EA administration... but in the series, after the B5 station declare his independence,

5,473 Replies 14,251,087 Views

Well, it is very possible that one of your drivers doesn't comply with the Advanced Configuration and Power Interface (ACPI) standard for power management... due to the little info that you give, i cannot directly help you... but you can learn to use the Microsoft Debugging Tools... read the first post at http://forums.majorgeeks.com/showthread.php?t=35246 ... at your next BSOC, reboot and run the

1 Replies 27,547 Views

[quote who="Swiss Knight" reply="1202" id="3021336"]Anyone check ConceptShips today?[/quote] Like always, it is gorgeous... pretty sure that when you mod will be finish and released, Stardock will certainly sell thousand of soase copy because of these mod... Not sure if it is possible but since ALL your work is original ( not based on already existing sci-fi show with copyright ), maybe Stardock can release your mod like a soase expansion pack and allow your team to earn some

1,643 Replies 3,610,393 Views

[quote who="GoaFan77" reply="17" id="3020884"]Sins can at most use 2GB but keep in mind your OS...[/quote] Well, without change on the sins exe, i can use around 3.5gb... exe with LAA crash when it is over 11.5gb... i can play with huge random multistar map, with 10 different races + pirates, all setting on very high, everything enable... The game and the iron engine is very strong and powerful... trick is that i don't use the game on any recommended OS but

30 Replies 38,681 Views

[quote who="TobiWahn_Kenobi" reply="2719" id="3020930"]At the moment this is not entirely true, we have a towship which can drag a starbase (with everything disabled) behind it to a new location in the same system. [/quote] Well, the towship thing is a great idea... and will not lead to the orkulus problem since everything is disabled when towing... in fact, moving a starbase in a ennemy gravity wheel or during combat will be like suicide... As the B5 station model, busy

5,473 Replies 14,251,087 Views

[quote who="boshimi336" reply="2717" id="3020423"]Frigates that spawn anti-structure turrets? Check this out! ... Figured I would pass this on in case it would be useful. [/quote] Well, the entity code is for the anti-structure turrets only... not really useful without the frigates entity and his ability... In fact, a light modding of the ogrov entity file can create a similar effect that these listed by Samaz... Not sure that it can be useful in the case of the

5,473 Replies 14,251,087 Views

Everything is reset each time that you change the way to start the game... by example, you play with the usual sins exe and for some testing purpose, you start the sins dev exe who reset your config files to default value...

4 Replies 2,286 Views

[quote who="Holybeast" reply="1196" id="3020234"]sadly i made the whole model in Polygon Mesh So its harder to magnitize...[/quote] The wings3d magnet work only on a polygon mesh... in the case of your model, you need to use large magnet ( the blue selection area ) and move only a little... magnet simply move vertice, so it don't increase the poly count... If your modeling software is able to use nurbs or bezier surface ( <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_s

1,643 Replies 3,610,393 Views

[quote who="Holybeast" reply="1194" id="3020190"]ive actually had trouble in softing it can you explain a bit more how to?[/quote] Well, there is numerous ways and it is mainly related to the software that you use... I use wings3d... below, a example about how i soften... subdivide edge, and inflate vertex... A other way is to work in tweak mode and use magnet : [video]http://www.youtube.com/wa

1,643 Replies 3,610,393 Views

[quote who="ImperatorPavel" reply="96" id="3020199"]I will remind you that this is my first mod.[/quote] Well, there is a first time for everything... in fact, the models that i have post here was some of the first model made for sins... from a time where i was already with some modeling experience but knowing nothing about the soase specific... By example, the NG_skirantra have 12 hangar bay... at the time i have made it, i was not knowing that the sins limit was 10 hangar ha

109 Replies 72,523 Views

[quote who="FredLed" reply="1192" id="3020180"]Cabbage.[/quote] Really stupid comment who don't help the guy to improve his work... [quote who="Holybeast" reply="1191" id="3019923"]tell me what you think plz[/quote] Well, i have found nothing about a "Gawain" class... maybe you mean the 'Gwazine" class ( http://gundam.wikia.com/wiki/Gwazine-class )... if yes, try to use <a href="http://www.google.be/

1,643 Replies 3,610,393 Views

[quote who="ImperatorPavel" reply="94" id="3020125"]Me, for I'm the main modder, .... How do I convert these into meshes?[/quote] A mod leader who ask this question simply show that something is wrong... Any guy who wish to mod need to download the stardock/ironclad tools... i mean the Forgetools... in it, you will find the "documentation" directory, read the 3 pdf, not updated but it is the basis for modding ( one of the pdf explainthe XSI step )... for

109 Replies 72,523 Views

[quote who="boshimi336" reply="92" id="3019991"]Shoot the model guys...[/quote] Don't shoot, i surrender... [quote who="boshimi336" reply="92" id="3019991"]People have work, family, kids,...[/quote] Just lost my work and i am divorced since some years... [quote who="boshimi336" reply="92" id="3019991"]Screenshots would be neat too![/quote] A mod will be great too... specially when it is wrote that the mod is done at the coding level... it seem to me

109 Replies 72,523 Views