Thoumsin

Thoumsin

Joined Member # 3085657
2 Posts 574 Replies 885 Reputation

Well, if you have a Linux version with KDE, simply use KRename ( http://en.wikipedia.org/wiki/KRename )... The "too time consuming" is the main reason why i use Linux for "work" and windows for game ( dual boot )... [quote who="DrJBHL" reply="5" id="3018707"]If you use any batch file renamer...[/quote] Well, there is a tiny software called "Batch File Renamer" who can make the job : <a href="http://download.cnet.com/Ba

9 Replies 20,537 Views

[quote who="Thoumsin" reply="2701" id="3016317"] Quoting TobiWahn_Kenobi I'm so anxious to see this model ingame, it's iconic and you are doing it the greatest justice Well, you will need some patience... modeling can be finish in 1 or two week... [/quote] You know how i am with ETA... modeling will maybe take more time that planed... As today, WIP mobile and fixed section is done and optimized ( 55k tr

5,473 Replies 14,251,682 Views

[quote who="SemazRalan" reply="5" id="3017926"]well, to start Donald, you don't have permission to mod 7 Deadly Sins so stop it.[/quote] He have wrote "modded entrenchment with 7DS" and not "modded 7DS"... By the way, soase dev allow us to modify their game via mod... i don't see why a mod users cannot modify a mod that he have install... if he only modify a few thing and distribute it without permission, i agree that it is wrong... but what he make on his own computer

8 Replies 7,693 Views

Well, i have recently make a test with 125 starbase onscreen in a single gravity wheel... was more that 6.5 million poly onscreen and no slow down... Problem with CPU lag is not what is on screen but what you don't see... game engine keep track of everything everywhere... in late game on huge map with several player, there is a huge amount of object ( planet, ship, trade ship, fighter, bomber, refinery ship, etc )... you don't see all of them, they are somewhere else in the "g

38 Replies 59,733 Views

Well, Gimpshop is not more in development since 2006... and is based on the code from Gimp 2.2.11 ( very old version )... More, the link to gimpshop.com is a link to the guy who have "stole" the software and make money with it... the real creator of gimpshop is Scott Morchella and original file was hosted on the now dead www.thegimpshop.net ... a quote from the software creator : Not more than a few

7 Replies 175 Views

[quote who="Krazikarl" reply="15" id="3017219"]Given the huge number of software pirates out there, most people accept it as reasonable that companies put some level of DRM in their games.[/quote] I will be accepting DRM if it was really stopping piracy... in some case, you find already crack on the internet BEFORE the game is released... The only people who can know problem with DRM are in fact the honest player, pirates use version where DRM is already removed...

60 Replies 263,233 Views

Well, people who have pre-order and who have the previous expansion have it at 30$... The 40$ is a "day one" price... with time, it will drop... As today, you can have Trinity ( soase + ent + dip ) for less that 20$ ( cheaper that the two expansion buy in a separate way ) ... Pretty sure that Rebellion will follow a similar path... simply wait a few months after release and i bet that you will be able to find Rebellion at half the launch price... along with already some

9 Replies 18,245 Views

[quote who="Wrath89" reply="4" id="3017092"]A new player paying $40 Rebellion for a standalone expansion-game makes sense,[/quote] Agree with you... [quote who="Wrath89" reply="4" id="3017092"]but having those who've already bought Vanilla, Entrenchment, and Diplomacy also pay the same somewhat-high amount (if they didn't want to preorder, for good reasons) for only a moderate amount of new content and improvements doesn't sound quite right.[/quote] Well, t

9 Replies 18,245 Views

Well, Rebellion is "original sins + entrenchment + diplomacy + rebellion"... $40 is not so much for a full game and 3 expansion... [quote who="chaintm" reply="2" id="3017008"]...unless said expansion adds something huge. New bases per race and a couple of ships seems more like a dlc...[/quote] Well, i think that the move from shader 2.0 to shader 3.0 imply a huge rework of all the graphic engine... they have speak about a better collision detection and path finding too... they

9 Replies 18,245 Views

[quote who="GoaFan77" reply="4320" id="3015981"] Quoting Thoumsin, reply 4318 Seem that casual player input have some importance too since the sins devs try to make some wish becoming true ( maybe your custom map sharing ??? ) Sometimes they do yes, such as increasing hardcoded limits or allowing frigates to use fighter movement. Hopefully they'll continue to listen in the future.[/quote] They listen... from yesterday reply 35 from Yarlen at <a

4,959 Replies 12,566,063 Views

[quote who="TobiWahn_Kenobi" reply="2705" id="3016738"]Many thanks! If possible could you give me an additional "overlay" mesh that specifies the location where the lights should be located (the light sources, not the parts that are lighted)? It's not strictly necessary but would make my task much easier[/quote] It is possible but it will make my task more difficult due to the huge amount of light on the B5 station... and it can be done only after the full texturing is done...

5,473 Replies 14,251,682 Views

[quote who="DirtySanchezz" reply="5" id="3016719"]http://www.ImpulseDriven.com[/quote] In fact, http://www.impulsedriven.com/download ... scroll down and choice the right version ( big button is for the vista/win7 version )...

6 Replies 7,079 Views

[quote who="Major Stress" reply="2941" id="3016624"]It has to do with both the tangents, and how the polys join with other sections. I just havent figured out how to fix it in XSI yet.[/quote] In fact, it have do to with normal... I cannot help you with XSI since XSI hate me... but it will surprise me if XSI don't have a function for correct it... By example, with blender, there is an option to flip all faces to define outside/inside. In EDIT mode, Mesh->Normals

5,100 Replies 12,732,794 Views

[quote who="Whiskey144" reply="7" id="3016693"]ITT somebody still using the obsolescence of XP, and then blaming software developers for not testing their product on an obsolete OS.[/quote] Well, i use XP pro x64 and it is not really a obsolete OS... initial release was from 2005, last service pack from 2007... it remain a effective OS who don't use gb ram for only "improve" the GUI... I think that the problem from "f-u-im-bobsomebody" is maybe related to his CPU and/or OS

15 Replies 22,774 Views

[quote who="TobiWahn_Kenobi" reply="2702" id="3016480"]Starfuries have 6 fighters per squad I thought?[/quote] Right... 4x6 is 24 in case of non upgraded version... double the squad amount for the upgraded one... normally, the last door of cobra bay is for shuttle... not sure if you will implement them on the B5 station... [quote who="TobiWahn_Kenobi" reply="2702" id="3016480"]I didn't know that, as I saw fighters flying through ships all the time (not to speak of them fly

5,473 Replies 14,251,682 Views

[quote who="Major Stress" reply="2937" id="3016227"]On some ships i still have the flipped face issue i am still working to fix (might just wind up re-meshing the whole models).[/quote] Maybe give a try with Meshlab, using the filter "Re-orient all faces coherentely"... or if you know where is located the poly who make problem, select it and use the filter "invert faces orientation" ( these only flip the handedness of the poly normal )...

5,100 Replies 12,732,794 Views

[quote who="XATHOS" reply="7" id="3015089"]...The Unity can suck my balls,...[/quote] Well, it is how "The Unity" make a Eunuch... [quote who="XATHOS" reply="7" id="3015089"]... and I certainly don't fear the wrath of a bunch of annoying nuns.[/quote]

28 Replies 36,328 Views

[quote who="TobiWahn_Kenobi" reply="2700" id="3016169"]Especially since this mod has LOTS of fighter.[/quote] - The non refit station have 8 shuttles in the front dock, 24 fighter and 2 shuttle on the side dock ( the 4 cobra arms ). - The refit station have 8 shuttles in the front dock, 48 fighter and 4 shuttle on the side dock ( the 4 cobra arms ). Well, in the case of the B5 station, we can make 4 squad ( one by cobra arm ) of 7 starfury ( one by cobra bay )... with

5,473 Replies 14,251,682 Views

[quote who="boshimi336" reply="37" id="3015798"]I'm telling you guys ... Alaska is the place to be.[/quote] Not so sure... you can be the target of the famous Canadian zombie goose with 4 legs... [quote who="ZombiesRus5" reply="35" id="3015649"]Does it spread by simple contact or is an open wound required? Can it enter through the mouth or eyes?[/quote] Well,

83 Replies 393,329 Views

[quote who="GoaFan77" reply="4320" id="3015981"] But to claim that we have had an influence on what they are doing now just because some mod they probably didn't even play did it first seems a bit to prideful to me.[/quote] Well, pride is the only reward for a modder... and Stardock/Ironclad in their "change log" make reference to people who have influence their own work : "Adjusted max dot for graphics to 0.95 from 1. This should largely eliminate the strange white li

4,959 Replies 12,566,063 Views

[quote] Since iv'e lost the book with the serial; I cant re-install.[/quote] Normally, you need the serial only for the first activation/registration... later, you only need your Impulse login/password for a online install ( fully upgraded ) ...

2 Replies 2,609 Views

[quote who="TobiWahn_Kenobi" reply="2696" id="3015425"]Yes, please. If it is possible.[/quote] Done... Main body is almost done, will be around 20k tri without the solar/communication panel and the weapons... On the next picture, the section in the red circle are the weapons upgrade pod installed in 2259 ( i think )... <img src="http://www.love-from-russia.be/b5_wip05.jpg" alt="" width="16

5,473 Replies 14,251,682 Views

Never ear from a 7DS demo !!! Check your graphic setting... cannot be on very high else the game crash... If you wish return to a clean entrenchment game, dissable the mod and hit the "apply" button... If you have install the mod in the main game folder, delete everything and install the game again... you need to install mod at the right place... [quote who="Ryat" reply="3" id="3015783"]Have you made a complaint in the 7DS thread?[/quote] He have not...

8 Replies 7,693 Views

Well, to be honest, the big ship and subfactions are details ( can somehow be made by modders )... the important changes with rebellion are not these... By example, shader 3.0 is more interesting, or better AI... both thing that modders cannot change... [quote who="GoaFan77" reply="4317" id="3015792"]Yes, its not like they've said they've had plans to have titans and the like since before the game was launched or anything.[/quote] Plans who was cancelled with Dipl

4,959 Replies 12,566,063 Views

[quote who="boshimi336" reply="2697" id="3015547"]Tobi, here is the link from the TSOP mod. http://soase.weebly.com/tsop-downloads.html#Addons Scroll down about half way and there is the Squadron Automation link.[/quote] Very interesting link... need to correct something... it don't really reduce RAM usage singe model/texture are already loaded in RAM... but it can help greatly for a other sins problem who is the heavy use of processor resource... Let me explain... when i

5,473 Replies 14,251,682 Views