[quote who="dolynick" reply="1132" id="3004451"]...so the model as it stands is around 24k triangles. Only about halfway to the limit so I have room to play yet....[/quote] The 50k triangle is not a iron engine limit but a convertxsi limit... And there is a work around... by example, if you wish to have the 15k Beliskner being part of the model, simply use a secondary .mesh called via a hardpoint on the primary .mesh and particle using the ship.fx... My las
Thoumsin
need your ship .entity and your model .mesh in txt mode ( not binary ) for find what is your problem... Now, we can only make some guess... by example, your model is a capitalship with 3 weapons type in the entity file and in the .mesh you have hardpoint for weapons1, weapons2 and weapons3... wrong... hardpoint counting begin at 0, so you need weapons0, weapons1 and weapons2... since weapons0 have not hardpoint, it will be firing from the coordinate 0,0,0 ... A advice, a
[quote who="ManOWar2" reply="16" id="3004473"]then I decide to move on the suposed weaken easy cpu and I see a fleet double of mine (70-80 vessels)...And I'm a veteran gamers...I'm no noob to this kind of game here. so I'm I doing something wrong ?[/quote] There is nothing wrong to learning... one strategy game is not the other... A fleet double of yours mean nothing... if the ennemy fleet is made only from 70-80 scout, a single capitalship can destroy all of them.
[quote who="Fulano5321" reply="13" id="3004400"]Wait... Rebellion includes the full package? Why are you guys encouraging me to buy Trinity? [/quote] Because Trinity is now... Rebellion have not yet a official release date... and when the post was made, buying Trinity allowed a 10$ discount on Rebellion pre-order ( until end september )... in some way, it was like having Trinity for 10$... well, it is too late now... [quote who="Fulano5321" reply="13" id="3004400"]It looks lik
[quote who="ManOWar2" reply="9" id="3004239"]Well, why are Pirates so strong ? I read that they are even worse in diplomacy (I'm in sins) Why ? Even if I try to put bounty on my ennemy he always put more and they come to me.[/quote] Well, when you will begin play with more AI bidding become more easy... with multiple AI, i usually bid on two AI who don't like each other much... let say 1000 credit on one AI and 1025 credit on the other AI... usu
[quote who="myfist0" reply="1128" id="3004233"]If you have seen the m0d I am starting I need every Sci-Fi model I can get my hands on. Sins ready or not. As long as I have permission to use them. http://sins-of-the-creator.weebly.com/races.html [/quote] [quote who="dolynick" reply="1129" id="3004284"]That is quite the project myfist0![/quote] Well, we can maybe help him... if i good remember, i have
[quote who="fallast" reply="36" id="3004299"]...Not hooking up textures,..[/quote] Not really a problem... can always use the notepad once the .mesh is created and add the textures filename ( 1 minute work )...
[quote who="myfist0" reply="1126" id="3004165"]Thanks ... Already have 6-7 models calling for this texture set with no issues till now...[/quote] Does it mean that you was able to read the .lwo ? Anyway, if you need some model, don't be afraid to ask me... have around 10TB of 3D data and texture ( use them for my own painting job, i am a copy and paste texturer [e digicons]:blush:[/e] )... cannot give you everything due to copyright... by example, model f
[quote who="jtaskew91" reply="5" id="3004177"]Oh btw, does anyone know of a way to change back to any older versions of the game? Most of the mods I want to play require version 1.21 . . . or 1.2 something.[/quote] Before making any update, simply make a backup from your full sins folder... it is the only way to rollback if you wish it...
[quote who="myfist0" reply="1123" id="3004087"]Yes please. [/quote] http://www.love-from-russia.be/Homeworld.7z [quote who="myfist0" reply="1123" id="3004087"]I am sure I can figure out what the hell iwo format is .[/quote] Lightwave3D... it is the first 3D software that i have use, on a Commodore Amiga computer... it is a top end 3D software, was used for Babylon 5, Star Trek Deep Space 9/Voyager/enterprise, Ga
[quote who="ZombiesRus5" reply="1121" id="3004069"]I simply stated the following. It's ok to make models and never learn how to texture if you aren't planning to do anything with them. You clearly stated a scenario where the original modeller intended to make the model for a project which implies them being created for a specific purpose other than the fun of making the model. [/quote] Well, the guy have made spaceship model and post them on the "sins of solar empire" forum...
Some necro post... [quote who="Major Stress" reply="26" id="2933260"]The Iron engine handles meshes beautifully as in high poly counts with little hit on performance. That is what really impressed me with this engine.[/quote] Very true... a recent test with my space station model... look at the video at http://www.love-from-russia.be/g4_swarm-6.25_million_poly.avi ... 125 mobile starbase, with each sta
[quote who="pomalley" reply="119" id="3003851"]By the powers of thread necromancy I ask the question: has anyone tried the Shogun 2 DLCs? Specifically I'm interested in the Rise of the Samurai one, which proposes to add a new campaign. $10 doesn't seem much for a new campaign. Anyone have thoughts?[/quote] I have it... well, it is almost a other game... research tree are totally different, agent are different, several new unit, etc... it is worth the few $$$... Beware,
Trinity is sins + ent + dip... so when you update diplomacy, everything is normally updated... Make your trinity update... start a sins or ent game, and check the version ( it is in the lower right corner of the main menu screen )... very possible that your are updated to the last version...
[quote who="myfist0" reply="1116" id="3003759"]Learning how to render and add lighting. Hiigaran Battleship is finished.[/quote] If you have interest, i have a huge amount ( 54 ) of Homeworld 2 model in .lwo format...
[quote who="ZombiesRus5" reply="1111" id="3003704"]A quick XSI Poly. Mesh->triangulate fixes this up before you export.[/quote] It is where non planar surface ( non manifold surface ) can lead to problem... for example, a quad where two of the opposite vertex are somehow highter that the two other... with a auto triangulate, you have no way to know how the final result will be ( there is two way for triangulate a quad )... and both result give a different shape... Well, mor
[quote who="Holybeast" reply="1108" id="3003448"]... so plz give me review recommendations improvements etc [/quote] well, you need to remember that model are for game and not for render in 3dMax or any pro-software... keyword is optimization at any level... I will not comment about the shape of the model because taste is different for each people... Based on your screenshot, i can only advice on poly reduction/optimization... it is not about changing the shape but rem
[quote quoting="post"]4. Does Sins of a Solar Empire Rebellion going to be exported to Brazil?[/quote] As now, Rebellion is only digital download but if you look at what have happen with Trinity, there is hope for you... For Europe, Trinity ( multi-language ) was released by Kalypso... Physical copy from the English version can be ordered by Target, Best Buy, GameStop, and Amazon.com .... In the case of Amazon.com, they deliver worldwide
[quote who="ManSh00ter" reply="29" id="3002969"]Thumsin, first, thanks. Also, I did not know that Sins engine can actually illuminate objects based on particles emitting light. Neat! Normally, if you want to have that kind of illumination embedded in a texture, you would bake it in the 3D software of choice,... [/quote] Well, the particle effect is only the "support"... the real thing is in the .fx files called via the particle, these are in fact shader co
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[quote who="JA_394" reply="41" id="3002086"]All I need is my Browning, my Desert Eagle, my M1 Garand Bayonet, my old police uniform, and my hat. I'll kill every single one of yeh...[/quote] Civilian and military chimps ask you to try... they are ready for you...
[quote who="Fulano5321" reply="10" id="3002070"]Right now $20 is more than I can afford. And with this new expansion coming out I think I'll wait until they offer an even better deal. [/quote] In some way, it is already a "better deal" since rebellion will be a full package ( original sins + Entrenchment+ Diplomacy + Rebellion )... Hope that it will be released for Christmas... As for the money side, if i divide what i have pay for sins and a
[quote who="SemazRalan" reply="8" id="3001779"]Send Dan that pic, he'll wet himself with glee.[/quote] Don't think so... today, a new life have appear in the Danman family... pic, model, mods will not be his focus point !!!
[quote who="Darksxx" reply="6" id="3001592"]Is this model apart of a mod your making?[/quote] I don't make mod ( unless micro-mod for testing a model count )... i am only a modeler... [quote who="Darksxx" reply="6" id="3001592"] reminds me of Bablon 5 ship styles.[/quote] Well, i have made some models for a B5 mod ( http://babylon5ins.blogspot.com/search/label/File%27o%27soft
[quote who="JA_394" reply="4" id="3001310"]That's an impressive model.[/quote] Can only agree since it is my model but it was not the point... If a low end graphic card can show so much starbase on screen in the same time, without slowdown or memory problem... it mean that you can already have over 600 capitalship onscreen without problem...