[quote who="Annatar11" reply="6" id="2098320"]Just as an example, Sins doesn't have a Homeworld-style carrier (as in, a ship that can build other ship). But there are ability triggers to spawn frigates, and there is a way to make abilities cost resources and have an activation delay. Combining all of that, you can make a new ship that can "build" up to 5 (Entrenchment, 4 in vanilla Sins) different frigates/cruisers.[/quote] A other example, in the stargate mod of Doylni
Thoumsin
[quote who="Gurren" reply="8" id="2098398"]My only problem with this mod is that the Rogue AI won't build their LHD ship to colonize planets, so it's not much fun to play with or against them :/.[/quote] AI cannot be modded... and a lot of mod have problem with AI... about playing with them, it is fun unless you are a AI yourself... against them is fun in multiplayer game with only human players... The day Stardock put the AI rules outside the AI
[quote who="Dizzy_XC" reply="6" id="2098377"]I said ISD not VSD. Get your venereal diseases right.[/quote] What i have wrote for the VSD is true for the ISD too... ISD1 abilities : AbilitySuppression, AbilityDisruptiveStrikes, AbilityEmbargo, AbilityDomination ISD2 abilities : AbilityVolleyFire, AbilityEnergyAbsorb, AbilityBoostMorale, AbilityVengeance What make a capital ship to have a huge value is his abilities...
[quote who="DANMAN3712" reply="22" id="2098260"]What about Howeworld 1 races ? Coming Soon hopefully! DANMAN[/quote] Dan, if you begin work on including Homeworld, i have a bunch of mesh in a zip file... know nothing about the game but i have the Higarian Fleet pack, the Vaygr Fleet pack and the Large ships and Station Pack... in the fleet pack, you have thing like shipyard, gun turret, ion turret, ressource controller, etc... <
[quote who="Dizzy_XC" reply="14" id="2097896"]I mean, why would I take an ISD Type I when for the same tech and logistics and nearly the same price I can get a better type II?[/quote] Why do you think that VSD2 is better that VSD1... one is more laser type, the other more missile type... both have very different ability... the VSD1 have directly 2 command point, VSD2 have only one command point... Using a VSD1 along with a VSD2 give a more better
[quote who="slurple" reply="10" id="2097543"]ETA on 2.5?[/quote] SOON ( tm Danman )... Simply mean that 2.5 will be out when ready...
[quote who="Zyxpsilon" reply="18" id="2096869"]I have to go against the tide here... if you are a true "beginner" fresh out of math school -- go for Delphi, now & forever while (at times) getting your hands dirty into MUCH higher level languages such as C#.[/quote] Fully agree... Long time ago, when i was at university, the Pascal was used to lean strucured programming... The first versions of the Delphi Programming Language were named Object
[quote who="DroneFragger" reply="1" id="2097021"]Surely instead of adding more stuff, the current stuff could just be improved and balenced more? I mean, so far the logic seems to be just "adding stuff for sake of adding stuff"[/quote] I think that you have not understand the meaning of adding "stuff"... by example, The Dark ( who was existing from the first version of the mod ) use vasiri ship... we cannot use other ship for them due to the harcoded limit... removing t
[quote quoting="post"]Python, Perl, or Ruby?[/quote] If i was needed to choose between these 3 language, i will choose Python... Why ? Because i am a modeler and a lot of the script used in my professional 3D software are using python... A few year ago, i will have choose Perl... more interesting script language when you are webmaster... The syntax of Ruby is broadly similar to Perl and Python. <strong
[quote who="boshimi336" reply="13" id="2096324"]Is there a way to play the vanilla sins with all of the other cool planetary types ect ect? Is that Solar Sins or is there more crammed into this mod?[/quote] Yes, it is Solar Sins... Solar Sins 2.0 was the base of 7DS 2.0... go there and you will find the download link for Solar Sins 2.0 ... official version for sins 1.05 and non
[quote who="Dizzy_XC" reply="5" id="2093803"]I ran into one from The Dark and it kicked my arse. 8k hull 4k or more shields... almost 3x that of my TEC capital ship.[/quote] Try the TCA, they are the TEC on steroid... TCA, The Unity, and The Dark are the steroid version of the TEC, Advent, and the Vasari... It is not yet finish, but for more information about the 7DS race, take a look at <a href="http://www.sri-corp.com/mkportal/modules/mediawiki/
[quote who="Sooshie" reply="20" id="2093146"]Running a Quad Core 9950 with 8 gigs of RAM and a GTX 285 vid card.. 1 gig ram there.. still have crashes with "high" settings.. [/quote] The problem is maybe related to your processor your processor... and your OS... Do you use Vista ? If yes, you need to upgrade your processor to the new Phenom II or downgrade your OS to XP... If is all related to Vista and the
[quote who="DANMAN3712" reply="13" id="2092965"]We have a ton of models, but only HammerSun and myself can do UV's, and I take forever at it, and HammerSun is AWOL currently. So if you can help with that, that will be a huge help. [/quote] Dan, you forget me... i can make the segmenting, the UV map and texture template too... i have wait long time for your e-mail/pm... but until now, big silence... About help, people who know XSI are welcome
[quote quoting="post"]My specs are 2.13 dual core,...[/quote] Recommanded for the vanilla Sins is 2.2 ghz dual... now think about Entrenchment like a huge mod... more speed is needed for use it...
[quote who="cmdrleeadama" reply="4" id="2092580"]im with all these guys - crashes about 20 seconds into a game on a regular map, crashes at the end of loading on the new maps.[/quote] I have not yet make memory test for the 7DS 2.0 public release but i have number for the 7DS 2.0 partner release... For enable the mod, sins+7DS need 0.5 gb with gfx low... using gfx very high, 0.8981 gb... So, if you have 2 gb ram, using Vista
[quote who="slurple" reply="13" id="2092222"]So basically this is the expansion for everyone who pirated the game (still on 1.05). [/quote] Pirate have already the last version of sins and Entrenchment... So these mod will not work for them... Sins 1.05 was the last long term stable version of Sins... Maybe 1.15 will be the next one if nobody have more problem with it and if new patch don't appear...
[quote who="ShadowMastiff2468" reply="4" id="2092083"]Don't tell m it doesnt piss you off! EVEN A BIT![/quote] Not anymore... this guy is not the first and will not be the last...
[quote quoting="post"] ... i would love it if someone made some new ship models to add to the vanilla races in sins. ive looked around and nearly all mods that involve new ships are total concersion mods tat will probably never actuallly be released...[/quote] You have not looked around enough... in 7DS, you have the vanilla races and a copy on steroid of the vanilla races... The TEC, Advent and Vasari are almost not changed... The TCA, The
Christmas Island are near the international date line... it was the first place to be monday 9...
Dan, It is monday 9 , 8:45 AM at Kiritimati in the Christmas Island... Where in the hell is my 7DS 2.0 ? [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e]
[quote who="Teal" reply="2" id="2091872"] How do you assign textures to a model? I mean can i use textures that are already made for something else? and overlay it onto my model? Do i have to rename them the same thing? Or is there a call inside the mesh perhaps that calls the textures that are used? [/quote] You assign textures via XSI to the model... You cannot use texture from a other model unless both model have the same UV map...
[quote who="BFroberg" reply="24" id="2090582"]I am fairly disappointed. If it really does break everyone's game experience, why do we have access to large fleet sizes and huge maps at all? Seems redundant.[/quote] The large fleet and huge maps are for me only [e digicons]:P[/e] Have just finish a huge multistar game, with gfx setting on very high ( planet on high )... using 9 AI who are 9 different race, with the 7DS patner mod ( almost one gb si
Heywood, Belive me, Sins can use more that 1.2 gb... unlickely with the vanilla game but with entrenchment or mod, it is almost sure... For the rest, your post explain the problem in a good way... now about the 2400 ship for 8 players... you will need to rise these numbers... a multi star huge map have 150 or more planet... for each planet, you can build trade post ( meaning that you will have a lot of trade ship running from one side of the galax
[quote who="CommanderAdama" reply="7" id="2089654"]Yeah i wouldn't recommend 7DS. A lot of people like it, but personally, i think of it as a chaotic mess of mods stapled together.[/quote] What chaotic mess ???... the base of 7DS is solar sins... the natural evolution of the Uzii mod who was given to Danman by Uzii when he have discontinued sins+... for the rest ( main part ), 7DS is made of 11 race... 3 from the vanilla game... the empire is shared with a other mod but
[quote who="Oniy" reply="5" id="2089631"]harpo Yea i read on that and tried to get 7DS beta but everytime I activate the mod I get a mini dump error and the game closses....so im still working on what is wrong and all that. But thank you for the help.[/quote] Previously, you wrote " I have impulse and, i think, the latest update for the game " ... 7DS is for sins 1.05 ... last sins version ( your ) is 1.15 ... the 7DS 2.5 will be for the last sins vers