Thoumsin

Thoumsin

Joined Member # 3085657
2 Posts 574 Replies 885 Reputation

[quote who="Britoner" reply="5" id="2045989"]I like the idea of the extra planets but why should the type of planet have any effect on the number of asteroids it may happen to have orbiting it? I suppose the gas giant could be an exception but why should the fact that a planet is forested, savannah or a paradise have any effect on the number of orbiting bodies? Seems to me this should be a random factor, with equal parameters, for most planet types. [/quote]

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[quote who="dolynick" reply="19" id="2044682"] That's the thing. Colonizability is controlled by the planet object entity and not by the ability. This might be a problem with the Sins Plus mod itself.[/quote] Yes, but star are a special entity who cannot be colonized... it is why rogue star ( with status gas giant ) was created in solar sins... when i will have time, i will make a new game and see if it reproduce it... maybe it was a simple random glitc

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[quote who="Neomade" reply="20" id="2045029"]it dosen't work...neither of them...when i load any of them the game crashes and it says minidump saved...any help?[/quote] What is your sins version ? Can be see at the lower right corner at the first menu screen after the intro... these mod is for the serie 1.1x ( mean 1.10, 1.11, 1.12, 1.13 work )... By load, do you mean when you enable the mod or when you are starting a game ?

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[quote who="dolynick" reply="17" id="2044028"] That's quite odd to hear... [/quote] And more odd to see... if you wish, i have a screenshot of it... the more funny is that the ship try to colonize... ability icon turn black like when it colonize but almost directly after, it become again a normal color... The Asgard colonize ability on the Seed ship is more or less identical to the other standard races abilities. That is not an issue w

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[quote who="arcturusrann" reply="14" id="2043911"]you know thoumsin,... 1) now we have the other modders jumping in and placing this particular mod in a high pedestal format. this one is talked more than the last stand mod or even stargate universe. 2 ) since all i asked was for a(n) update, i was cut down by others who didn't create this "quick" off-shoot to sins. 3 )from all standards, any modder who provides to the current mod is just that--a provider.&nbsp

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[quote who="redrevolution129" reply="2" id="2043687"]Thanks a bunch but can you tellme if its common for these mods to crash the game[/quote] Don't know for the non official 1.10 version ( have never test it and it was not made by the 7DS team )... but for the 1.05 official, never put the graphic planet setting on very high... in some case, when you zoom a planet, it crash... else, have never know a problem with it ( the 1.05 version )...

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[quote who="granyte" reply="25" id="2043505"]i effectively have found an other 3d modeler a very good one who does the uv and texturing (i'm testing him to see what he can do wit an XMC) but i think he will goes crazy if he have to do all the models for the mod[/quote] Good that you have find someone more... Soon, i will be more free and made the magog world ship like i have promise to you... in the same time, i will make the UV and template

64 Replies 190,556 Views

[quote who="Neilo" reply="14" id="2043293"] In case of sins, not problem at all... don't need the original in the drive... You can do better than that, in Stardock's case no-one need have the original, at all. This is why regarldess of faults, i will look to buy from Impulse first. [/quote] It is not better... if tomorrow, Stardock dissappear, your online version dissappear too... i need a hard copy from what i buy... <

62 Replies 188,556 Views

[quote who="Unknown924" reply="13" id="2041181"] It is real hard to arugue against piracy in cases like this where the pirated version is significantly better than the legal version. [/quote] For a lot of my legal game, i use crack... not very different that a fully pirated version... not that the game become better but it spare my original DVD... these game, where the original need to be in the drive are a plague... after a year of so, it become impossible to

62 Replies 188,556 Views

Difference between Sins plus and solar sins !!! Solar sins is the natural evolution of sins plus... So, it is sins plus with a few more planet, a few more planetory bonus, some new rogue star, some black hole, some new skybox... Added to this, the Weapon Graphics by Bailknight, WLD, and DANMAN... Like sins plus, it don't change the original game play... only allow better graphic effect and add a lot of

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[quote who="arcturusrann" reply="10" id="2042870"]how soon will races be adapting or working with entrenchment? i enjoyed dolynick's program before entrenchment and just wondering when?[/quote] How soon will be Entrenchment out ? One week, one month, one year ? Entrenchment is only in Beta phase, each beta lead to a huge amount of change but it is yet very buggy... a sane modder will only make a mod based on a stable release... &nbsp

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Ouchhh... what a pain to find back a topic on these forum once it is archived in the cloak of time... Ok, soon, i will have a little more time... a recent work incident have lead to minor problem on my eyes and have delay all my work for 1 or two week... i have only to finish one ship for the EvilTesla pirate mod and i will be able to begin the magog world ship... Do you always need it? Maybe you have already a other modeler working on it? D

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[quote who="Narik_Reyka" reply="12" id="2041982"]However, DANMAN Could you help me with my problem? please go see this link https://forums.sinsofasolarempire.com/338217 I have read that you where able to do what I couldn't, so if you could please tell me what I most do to do it, that would be great. [/quote] I am not Dan but i am from the Team... From your topic, i see that it is about resize the ship... Firs

4,959 Replies 12,565,344 Views

[quote who="DANMAN3712" reply="8" id="2041377"]No, it does not. 7DS 2.5 will be for the Sins 1.12 version. It took long enough to get it up to the 1.05 version, without Ironclad updating, and throwing a monkey wrench in everything. As soon as the 2.0 is done and released, I will begin work on the 2.5 version. It may take me up to a month to get it done, but I will try my best to get it done as fast as possible. [/quote] Dan, soon will b

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No sure about it but i have know something similar, long time ago... my sins version was French... once upgraded, i have something like your screenshot... i have in a first time, rename English.str to French.str ... it resolve the problem... Now, no more problem... english version installed... If your original sins was in English, something bad have happen with your english.str ( deleted ? )...

3 Replies 3,307 Views

[quote who="Rheinguard" reply="21" id="2037931"] The game play of these mod is great... ok, i have test it on huge multistar map... with these map, after some time, you have a huge amount of money/crystal/metal ... can maybe seem overpriced on a small map with few resource... Not everyone has enough time to spend 14 hours a day playing Sins locked up in their mother's basement. [/quote] Boy, where is my mother now,

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[quote who="Rheinguard" reply="16" id="2037431"]Honestly, I was dissapointed with this mod... I was expecting new models and textures, but no, what I get is way overpriced and underpowered original vessels with different names... [/quote] The game play of these mod is great... ok, i have test it on huge multistar map... with these map, after some time, you have a huge amount of money/crystal/metal ... can maybe seem overpriced on a small map with few resource

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[quote who="redrevolution129" reply="15" id="2036221"]i tryed this today with v1.12 and it keep crashing and giving me minidumps am i doing something wrong or was it not made for v1.12[/quote] Sins plus was taken over by Danman from the 7DS mod... the natural evolution of sins plus have lead to solar sins 2.0 with the following feature : 11 New Planets ( 8 from Sins Plus ); 6 SYSTEM stars, including a white star and a Black Hole, and each star has alternate colors

1,334 Replies 3,522,765 Views

[quote who="dolynick" reply="9" id="2036500"] You are the first to report the same issue here.[/quote] I have report something similar... remember the problem in the research tree from the Asgard... i use a tuned map who give me million of credit, metal, crystal for game... it allow to test me it in a fast way... I have play a full game with each race on a huge multistar map... only one who give problem is the Asgard... and sure that it is related to the research tree..

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[quote who="dolynick" reply="7" id="2036238"]Reaper, Your game freezing when you try to load the mod is a pretty good sign that you haven't extracted it properly, that something is missing or that something isn't in the right place. I have no way of knowing which is the case for you. [/quote] Freeze when enable... seem to be a version conflict to me... it happen to a lot of people... Reaper, what is your sins version ? Start the game without mod, a

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[quote who="rexan1989" reply="23" id="2035777"]ok its workin muts thx[/quote] Be carefull... the modification have certainly change the mod checksum... it mean that you will not be able to play online with people who have the original version... unless, they made the identical correction, the system will see your modified mod like a other mod... For single player, it is not a problem...

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[quote who="rexan1989" reply="19" id="2035692"]and sorry to say how must i change it i dont hae modding tools on my pc for sins[/quote] You don't need them... file are plain text... Will try to help you but i am not a coder... so, i am not sure at 100% that it will work... Go to your "mod" folder, go to "dolynick_SG-Races-1.11", go to "Gameinfo"... open a file called "RESEARCHSUBJECT_RESEARCHCOSTDECREASEASGARD.entity" with y

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