I use wing3d... little (7mb download), simple to use and free... cannot work with big model, limit a little over 50000 poly, who is already to much for sins... Work on Mac, Linux and Windows OS... can model, create the UV and make the template for texturing... http://www.wings3d.com/
Thoumsin
[quote who="Dinoff" reply="5" id="2025237"]sketchup unfortunatly doesnt work for this game or any that i know of. there is the rare instance that is does though. xsi mod tool is the program that must be used. [/quote] Any modeling programm can work... simply need to export the final model to a format that XSI understand... I know that some people have their sketchup model converted and used in 7DS by Danman... I have hear that Max is able to
I have not miss the upgrade part... planetory module will be the upgrade part... planet is the basic starbase, planet module will be option added to it...it will give the impression that the station grow with each new option... You will say that module cannot be in contact with the planetstarbase because the are in collision box and the engine don't allow it... it is where the particule effect is coming... it is particule effect who link the planet module to the planets
[quote who="MoonHeaven" reply="12" id="2025055"] and i need to get the sites address again so i can.[/quote] http://sri-corp.com/
[quote who="DarthCaedusMorgan" reply="11" id="2024934"]Some of the design kinda looks organic, like the Yuuzhan Vong in star wars, the fighter looks like a cylon fighter, and those fin design style like on the bomber an some of the capital ships looks like it came from a tie phantom or the tie defender. They totlay awsome.[/quote] All these ship are a extruder/transform version of my combat platform... first wings was more like big triangle but it was asked more curved.
[quote who="mickeko" reply="2" id="2025064"] Actually windows is a huge lot worse than linux when it comes to the filesystem... NTFS is the worst filesystem available in any current OS. Just a stupid thing as a 256 character max on filenames *including* path is totally junk... [/quote] EXT2 from Linux is more bad... without journaling system... a crash and you can have all the sytem dead... of course, we have the EXT3 system who is good but a lot of default in
[quote]He made the wrong analogy.[/quote] No really... it was related to the VT-x from intel or AMD-V support... Basic version of windows don't support it, only more expensive one... Windows is a OS... who mean a operating system... so, the minimum is that a OS support the function of actual processor... i don't care of the clock, calendar or post-it system, flying windows, transparent windows, etc... i need a OS, not a collection of gadget... a O
[quote who="mickeko" reply="22" id="2024976"] Quoting Thoumsin, reply 21 If the ISO is some video film, a right click and open with kaffeine ( by example ) will direct play the film... Assuming it's some format that is implemented... That's an application issue rather than an OS issue though. It's not like it would be impossible to implement into windows if someone took the effort to code a bit. [/quote] It is OS related in some way... linux do
[quote who="mickeko" reply="20" id="2024957"] I don't need to buy a single microsoft product other than Vista/XP/Windows 7 (or whatever the flavor of the month is) to have a fully functional OS...[/quote] Good for you that you think so...
[quote who="CobraA1" reply="19" id="2024933"] As incredibly fast and efficient as double clicking a file? Because that's all I need to do in my current OS. [/quote] No... no double click... Linux people are lazy... so, a simple click will open it in the K3B software... of course, if you really wish, you can configure Linux to use a double click in place of a single one... was my main problem when i have migrate from windows to linux... b
[quote who="StCobalt" reply="1" id="2024367"]its not possible without rewriting the actual game. you can create a station in a planets grav well tho. but grav wells are the only way to actualy move in a map so you can not "build" new ones while in game.[/quote] But it can be made before be in game... A lot of new planet type was creatd with some mod... nothing stop you to create a newplanet type called "planet_starbase"... in place of using a usua
[quote who="db0" reply="15" id="2024682"] ... as 3d does not work on Virtual Machines (yet).[/quote] Vmware fusion ( MAC ) : Direct X 9.0 is supported in VMWare Fusion through dynamic recompilation to OpenGL instructions http://www.youtube.com/v/xF_CoXsXtk4 For Linux : <a href="http://forum.sabayonlin
[quote who="mickeko" reply="14" id="2024484"] Neither does Linux, you're just running a second instance of the emulator. And that can be done singleclick on a windows pc too using vwmware or virtual pc. [/quote] Simply running a second instance of wine will not work since each instance will use the same wine configuration... we will have the same problem that with Windows... The trick is made by playonlinux, when you install a game, each
[quote who="TAIK0" reply="7" id="2024316"]Thks for all the help. I just won my first 1v1 SP, took me six hours. In the end I just scouted until I found the pirate planet then started expanding around it. I used a trade beacon to draw them to one planet first, then just took over the planets surrounding the pirates and pinned them in, with heavily fortified planets, didn't even need to have a fleet to kill them in the end, hangers and turrets cleaned then up. Its just a little strange that the
[quote who="MoonHeaven" reply="3" id="2024040"] And thanks for any help offered. i could still use all the help i can get for modeling but once i figure it out, again pending dollynick's and danman's aproval, I will begin work on actual ship models. I'll most likely ask for help from Eomega and his crew for this one. If you want you can get ahold of me in a pm and we can talk about partnering up to make the models as a test run to see how it would work.[/quote] I
[quote who="MegaVolt" reply="11" id="2024403"] ... Flash and out-of-the-box Java implementations are also an issue: Most free Java runtimes don't work as good as the one from Sun - which is not included because of license issues and has to be manually installed. Same goes for stuff like video and audio codecs. The whole procedure of insalling mp3 support and the w32codecs is a pain. Getting DVDs to run has the same problems - yes, libdvdcss is awesome and makes DVDs play. But it doesn't
[quote who="kyogre12" reply="23" id="2022905"] Ok, I worded that wrong. We don't have to redo the entire texture, but parts do have to be changed, and I think I'm right in saying the the textures will take the longest to convert to 1.12, unless we can find someone to write a program like you suggested.[/quote] Have just made a test... open a dds, modify it and save it is not the solution... dds use a compression method who is not lossless ... meaning that quality o
[quote who="SemazRalan" reply="21" id="2022689"]Maybe in "SINS 2: Fixes of a Solar Empire" [/quote] I hope that if sins 2 exist one day, it will not be a fix of sins original but something new... 64 bits support, multicore support are the two first thing who come to my mind.... only this will need a fully new game engine, something who ask a lot of work... Fix are great but never change the core in a deep way... sure that a new modern core ca
[quote who="donnor11" reply="16" id="2019916"]lol, you just announced the mod, and are already up to be mod of the year?? Anyways you guys deserve it.[/quote] Yeahhh... not really difficult... with more that 30000 official download of 1.3d... don't count the French and German translation... don't count the torrent version... don't count all the 2.0 beta download... And really, google are our friend... make a simple google search with "sins o
[quote who="MoonHeaven" reply="17" id="2022457"]good to hear Danman. I'm going to try and integrate the ancients mod into 7DS once you get a release that works with 1.12. any way you could throw some 3ds max tutorials my way that will halp me understand how to make a ship, that way i can be of some use til the 1.12 V is done or at least in beta.[/quote] Wait a little... are you the guy who have made a mod with wraith, ancient and hasgard ???
[quote who="kyogre12" reply="13" id="2017436"] We don't have to remake the whole mod, but all of the textures have to be redone. And of course texturing is probably the most time-consuming part of adding new stuff, and we don't have very many people who can texture. [/quote] Don't need to texture again... same texture can be used... only need to invert the specular ( alpha ) from the cl texture with the team color ( red channel) from the da texture ( if i good reme
[quote who="mickeko" reply="2" id="2022018"] Are you implying that PS3, XBox and Wii are running Linux? That's funny [/quote] I wrote : "are able"... they can run linux... FPS counts over 60 are useless, so I don't care if I get a billion fps on some old game. How well does your computer play Crysis for example? Perfectly... opengl 3.0 use the same level of hardware as is required for DirectX 10... but
[quote who="Sideshow_" reply="10" id="2021786"]p.s. the only reason I have Windows installed and not linux is because I play games.[/quote] PS : the only reason why i play Sins Of Solar Empire with Linux is that it allow me to use my 16 gb ram, it allow me to use my 8 core... and it allow me to use the bios option "Discrete MTTR Allocation" who achieve better graphics effects... these last work only on machine with more that 4gb and Unix/Linux system... </
In reality, it is 16.667 % for first level of research and 33.3334 % for the second level... RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TECHINDUSTRY_PLANETMODULECONSTRUCTION.entity ... MaxNumResearchLevels 2 priority 1.000000 researchBoolModifiers 0 researchFloatModifiers 1 researchModifier modifierType "ModuleBuildRateAdjustment" baseValue 0.000000 perLevelValue 0.1
[quote who="Serik55" reply="1" id="2013625"]Even worse: games that run poorly on high-end systems [/quote] ...and... I played Sins on a computer which cost about $300 when we got it 5 years ago. My main complain about sins... it run poorly on high end system... i have a dual Xeon 4 core, 16 gb ram, NV 8800 Ultra 768mb... but sins is not faster and have the similar limitation that the guy with a 300$ computer from 5 years ago... &